Carbineer Archive

Thread: an idea for scatter shot

Bennyboy4308
Fri Jul 22, 2005 7:33 pm
#14

Yea, I think its because creatures only have 1 hit-box or something.



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TAfirehawk
Sat Jul 23, 2005 5:23 am
#15

I still like my idea better than this......


Scatter Shot should be the Cone Snare and Suppression Fire the Cone KD/Posture Change.


The main reasoning is we need MORE CROWD CONTROL Specials, not damage ones.....oh and this also assumes a fix for Rapid Fire





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

_scout_
Sat Jul 23, 2005 6:32 am
#16

Im okay with that TA, but

We'll get and advanced rapid fire, so this "should" be our profession defining special. I know logic doesnt apply if your talking with SOE, so I like scattershot hitting multiple locations and would like to see rapid fire our cone KD/posture down with an increasing cone from rapid - improved to - increased just like the suppresion fire but with suppresion fire the cone snare

So in the end its he! everbody kneels, thats a Master Carbineer with advanced rapid fire, or everybody start slowing down, when we lay our suppression fire.

But in all cases, more crowdcontrol.





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TAfirehawk
Sat Jul 23, 2005 6:49 am
#17






_scout_ wrote:
Im okay with that TA, but

We'll get and advanced rapid fire, so this "should" be our profession defining special. I know logic doesnt apply if your talking with SOE, so I like scattershot hitting multiple locations and would like to see rapid fire our cone KD/posture down with an increasing cone from rapid - improved to - increased just like the suppresion fire but with suppresion fire the cone snare

So in the end its he! everbody kneels, thats a Master Carbineer with advanced rapid fire, or everybody start slowing down, when we lay our suppression fire.

But in all cases, more crowdcontrol.










We have two Master Box Specials, Suppression Fire and Rapid Fire......one for single and one for multiple targets. Rapid Fire doesn't sound like a Cone Special to me


I think a Cone KD should be a Master Box Special.....and maybe even the Cone Snare.....but all this is in theory



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kaukiji
Sat Jul 23, 2005 10:25 am
#18

i wouldnt mind a cone KD. about cone snare though, i think it should last a bit longer then supp fire lol.....



Kaukiji Keasi
TAfirehawk
Sat Jul 23, 2005 3:34 pm
#19






Kaukiji wrote:
i wouldnt mind a cone KD. about cone snare though, i think it should last a bit longer then supp fire lol.....




It does last longer than orginally proposed by Blixtev.....still 1-2 seconds shorter than I asked though.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kaukiji
Sat Jul 23, 2005 5:55 pm
#20



TAfirehawk wrote:


Kaukiji wrote:
i wouldnt mind a cone KD. about cone snare though, i think it should last a bit longer then supp fire lol.....


It does last longer than orginally proposed by Blixtev.....still 1-2 seconds shorter than I asked though.



well, what i find is in large pvp (where i find myself using this) i find myself missing atleast 1/2 ofthe group (several master defenders with aura on) and thus lowering the usefulness of this attack because even if it can be spammed, it doesnt do too much crowd control anyway. i dont think it matters if im slowing down the riflemen behind the MDefs who are charging me lol....



Kaukiji Keasi
TAfirehawk
Sun Jul 24, 2005 5:38 am
#21






Kaukiji wrote:





TAfirehawk wrote:





Kaukiji wrote:
i wouldnt mind a cone KD. about cone snare though, i think it should last a bit longer then supp fire lol.....




It does last longer than orginally proposed by Blixtev.....still 1-2 seconds shorter than I asked though.





well, what i find is in large pvp (where i find myself using this) i find myself missing atleast 1/2 ofthe group (several master defenders with aura on) and thus lowering the usefulness of this attack because even if it can be spammed, it doesnt do too much crowd control anyway. i dont think it matters if im slowing down the riflemen behind the MDefs who are charging me lol....





Well that is a different issue altogether now isn't it?


And I don't see this posted in the Issues thread either......but a Master Defender Jedi with Aura will most certainly cause ANYBODY to miss, that seems to be working as intended to me.....




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rabidmutt
Sun Jul 24, 2005 11:51 am
#22






TAfirehawk wrote:

I still like my idea better than this......


Scatter Shot should be the Cone Snare and Suppression Fire the Cone KD/Posture Change.


The main reasoning is we need MORE CROWD CONTROL Specials, not damage ones.....oh and this also assumes a fix for Rapid Fire






I agree, and pleasepush to havethem work effectively in PVP too!



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SWG is six feet under.
Kaukiji
Sun Jul 24, 2005 2:37 pm
#23



TAfirehawk wrote:


Kaukiji wrote:


TAfirehawk wrote:


Kaukiji wrote:
i wouldnt mind a cone KD. about cone snare though, i think it should last a bit longer then supp fire lol.....


It does last longer than orginally proposed by Blixtev.....still 1-2 seconds shorter than I asked though.



well, what i find is in large pvp (where i find myself using this) i find myself missing atleast 1/2 ofthe group (several master defenders with aura on) and thus lowering the usefulness of this attack because even if it can be spammed, it doesnt do too much crowd control anyway. i dont think it matters if im slowing down the riflemen behind the MDefs who are charging me lol....


Well that is a different issue altogether now isn't it?

And I don't see this posted in the Issues thread either......but a Master Defender Jedi with Aura will most certainly cause ANYBODY to miss, that seems to be working as intended to me.....




i know...but if it has a longer duration and same cooldown, it may help a bit



Kaukiji Keasi
Setinel
Tue Jul 26, 2005 12:01 am
#24

I think its a great idea - give carbineer's something cool and unique, as well as effective if used right.



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Sylow
Tue Jul 26, 2005 3:54 am
#25


I dare to repeat myself, this attack would be as coold and unique as scatter shot already is now, only that the new concept requires more bandwith and thus is adding up a bit to latency. Thus the already present design is superior.


(Yes, if we should keep scattershot the way it is, it should get the displayed damage fixed... as soon as that's done, people will see that it's actually pretty good for doing damage, although i'd really love an area knockdown... )

Message Edited by Sylow on 07-26-2005 12:55 PM






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