Carbineer Archive

Thread: Ultimate AOE Template?

Issirxo
Thu Oct 06, 2005 7:55 am
#1

What would be the ultimate AOE ranged template for DPS on multiple targets?


I was thinking Carbineer with Commando, but I'm just guessing. That way I could use the Carbineer special attacks and the Commando Heavy Weapons.


I know that there are other professions have AOE ranged attacks (Pistoleer, Smuggler, Bounty Hunter, etc), but I'm not interested in getting all of the ranged AOE attacks or anything like that. I guess I just want to know what would be the best weapons to use for ranged AOE attacks and what are the best 2 AOE ranged specials, so I could alternate between them. I know some, like Pistoleer's burt shot include a state such as Stun, so please include that info in your response. My understanding is that the AOE specials with Carbineer have a wider Cone than Pistoleer's and Bounty Hunters.



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BloodMonk
Thu Oct 06, 2005 9:16 am
#2

one thing you need to know is that though commando weapons have an inate aoe of 6 m around your primary target....All but your primary target will only be hit for elemental +1 damage.


Strongest AoE attacks are sprayshot and fanshot as far as I know.





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Molique
Thu Oct 06, 2005 9:22 am
#3

And from what I've heard the AoE of the weapon tumps the AoE of the attack, so you won't be able to Full Auto Area with a rocket launcher and expect more than a couple target to get hit (the primary taget, and anything it the weapon's splash damage area.)


Haven't confirmed this myself, but I posted a similar question in the commando forum and that's the response I got form quite a few people.




Sylow
Thu Oct 06, 2005 9:28 am
#4


Aye... though, Helios lately did some roaming around in the Commando forum, is now aware of the problem and promised that they are looking into it.


Seems like they didn't even know the issue exists yet, after all the commando weapons work properly for short after login and get bugged after loading into another area, from all i know.


So, currently commando is great for applying states on a group of enemies, on area damage it's not working well. When the bug is fixed, it should be a nice area effect profession, especially since different weapons offer different areas of effect. (Most weapons have a cone in front of the commando, but the angle of the cone differs with the weapons, also different weapons have different ranges. And a few weapons, like the rocket launcher, don't have a cone but rather a radius around their area of impact.)


Depending on what you want to achieve and what tactics you are going for, the experienced commando uses different weapons for every situation.


Anyways, if you want to only maximize damage output on area effect, i personally (!)would combine pistoleer and carbineer to have two different area attacks available so you can do the usual "use one while the other is in cooldown" game. This, i admit, is based on the additional effect from the pistoleer and since i prefer carbineer to bounty hunter. (Also, the combo is cheaper in terms of skillpoints.) Replacing Carbineer with BH should not hamper your AOE damage capability, though.


Please note that this last evaluation is on personal feelings on how i experienced the specials, i might be far off from the optimum.





Molique wrote:

And from what I've heard the AoE of the weapon tumps the AoE of the attack, so you won't be able to Full Auto Area with a rocket launcher and expect more than a couple target to get hit (the primary taget, and anything it the weapon's splash damage area.)


Haven't confirmed this myself, but I posted a similar question in the commando forum and that's the response I got form quite a few people.




Aye. If you go commando, the AOE of other professions is worthless for you... as long as you use your commando weapons.

Message Edited by Sylow on 10-06-2005 06:29 PM






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BloodMonk
Thu Oct 06, 2005 9:47 am
#5

ehm I haven't seen this confirmed anywhere...but there ARE some single target weapons out there for commando, but I think they're all looted..


one I think is called Beam rifle, the other has a special name but looks like a rocketlauncher..


now I wonder if it would work if you'd use AOE attacks with these....





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Sylow
Thu Oct 06, 2005 9:50 am
#6






one I think is called Beam rifle, the other has a special name but looks like a rocketlauncher..



Beam rifle is lv. 30 and available for anybody. It once was planed to be SL-only, but then was changed.


The weapon you refer to is the proton rifle, which is looted from Nekrosis. Stats on the weapon vary, by all means it's a rifle, so if not taking bragging rights and cool looks into account, you're better of with a loot-enhanced advanced laser rifle, as far as i know.








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TireeG2
Thu Oct 06, 2005 10:41 am
#7

Spray shot from BH 0400 andFull Auto Area from carbineer have your biggest damage mods on em I believe. For a gun I'd say just go with a good loot madeelite or e-11 for pve damage. A friend of mine (MBH/MCarbine) has a near perfect e-11, he outdamages every jedi I've seen when it comes to aoe grinding. I'd also highly reccomend using suppression fire if you have things on you when you aoe, keeps a lot of damage off of you.


I'm guessing that your interest is maybe in FS aoe grinding, butI may bemistaken, is that correct?


Moral of the story though; I think carbineer takes the title for aoe ability with suppression and FAA, just pick up either fan shot from pistols or spray shot from BH and you'll be set.




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Bennyboy4308
Thu Oct 06, 2005 1:06 pm
#8

Carbineer and Commando don't seem to mesh in as well as you'd think. Sort of redundant. The best AOE template IMO is Mcommando/Msmuggler/Pistoleer 0404. Its not just using the commando weapon to area damage a small group, you get all sorts of neat attacks to spread around, like roots, mezes, slow-downs (- combat haste), ect. When compared to this, Carbineer seems far from a good crowd controler. Feels more like a damage specialist with a few area tricks, but nothing to write home about. Not saying carbineer is a bad profession, far from it, but its just not the uber CC that people expect it to be.



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TireeG2
Thu Oct 06, 2005 1:16 pm
#9






Bennyboy4308 wrote:
Carbineer and Commando don't seem to mesh in as well as you'd think. Sort of redundant. The best AOE template IMO is Mcommando/Msmuggler/Pistoleer 0404. Its not just using the commando weapon to area damage a small group, you get all sorts of neat attacks to spread around, like roots, mezes, slow-downs (- combat haste), ect. When compared to this, Carbineer seems far from a good crowd controler. Feels more like a damage specialist with a few area tricks, but nothing to write home about. Not saying carbineer is a bad profession, far from it, but its just not the uber CC that people expect it to be.





Agreed. Commando mixed with smuggler or pistoleer is awesome. You won't be much on damage but that's some major crowd control.


The only crowd control ability that impresses me from carbineer is using FAA/Suppression. You can really do some damage like that. Only applies to a few specific pve situations though.


Also, I don't believe tha fan shot / FAA / spray are on any of the same timers. I think you could mix and match any of them just fine. I'm not positive though.





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Bennyboy4308
Thu Oct 06, 2005 1:33 pm
#10

I personally don't believe area attacks is neccisarly crowd control. When I think of crowd control I think of somehow making it so they're less able to do something than you are, such as mezzing or somehow rendering them weaker statistically (Like short combat haste slowdowns, or accuracy reducers).



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TireeG2
Thu Oct 06, 2005 1:54 pm
#11

When I mentioned crowd control with FAA/Suppression, the crowd controlis really in the suppression, andlike I said, is only really effective in a few situations.Specifically when you have a large amount ofmelee pve hostiles. By spamming FAA/Suppression and running in large circles, you can keep most of the pack off of you while still keeping a decent DPS on all of them. It might not be the classic idea of crowd control so much, but it manages to keep large groups of melee at bay while you still put out good damage.


Situations where this can be usefull that I've found:



  • Moving through dungeons quickly and still getting thekills: Myydril, Force Crystal Caves, etc...

  • AOEing lairs for xp. I've even managed to aoe large lairs solo like this, but it's tricky.

  • Etyy hunting wagers.These only takea few minutes each like this...

Probably other situations too,those arejust the first that comes to mind.


Without that suppression in there I would be dead trying to do this, not to mention it helps keep most of the mass in your aoe cone.





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TAfirehawk
Thu Oct 06, 2005 6:04 pm
#12

BTW, FAA has a wider cone than any other Cone Special



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kyodor
Fri Oct 07, 2005 12:38 am
#13

Fanshot is on the same timer as FAA, I'm pretty sure, and Spray is on a different one.

Go for FAA, then run back and catch them in the tight cone of Spray. Spam Suppression if necessary.

Ownage =D

Only thing that comes close to Carbines/BH would be Smuggler/Commando, for AoE states, not damage.



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