Carbineer Archive

Thread: How does this look?

neelong
Wed Aug 11, 2004 8:09 pm
#1

I dont want to do the FOTM. I am thinking of going Master Saber/Master Powers/4,0,0,4 Healing


no defenses, no force run... I know force run is the get of jail free card ( and will probably be nerfed ), Seems since no one is going powers that Enhancments only help drain force and meditate.


This is pretty much all offense and some healing... what do you guys think that have been PVP'ing and so forth about this.. anyone fought anyone like this? anyone have a similar template?



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
M0n
Wed Aug 11, 2004 9:06 pm
#2

I to am really thinking about at least one tree in powers. (really like some of the moves) however even though i do not want to go FoTM i feel that my hand is forced a certain bit. To stay ahead of the game it seems that Enhancments is really needed.


Would like some views from a knight who took powers...maybe around 2 of them?



I, Jedi biwan:
Maja
-Ferox-
Wed Aug 11, 2004 9:35 pm
#3

When the revamp (yes it's coming) actually comes those who ground out powers I'm almost sure of it will be pleasantly suprised. I have a very good feeling that powers will get a decreased delay/speed line throughout the tree's and I think the damage for force choke/lightning will be significantly increased. I also think the powers tree will have a counter to force run which will make it priceless.



WONKA
Buddhakii
Wed Aug 11, 2004 9:50 pm
#4

We can only hope powers will be increased somewhat. Whe the force armor and force shield were move from the defense line, I think the force shield should have been put into the power line instead. Makes sense if you can use powers you should have the defense for them as well. Currently I'm still grinding Master saber and hopefully the balance will be in place by the time I get there, then I'll decide on where the points go, I never really wanted master enhancer and still won't get it either way. I still like the defense tree, by not getting any actual new skills throughout the tree is really hurting it.



Buddhaki Smokalot - Master Doctor/Rifleman
Jedi Padawan - TKM/0400Fencer/Lightsaber 1404/N. Defender/1000Healer/N.Power/N.Enhance-Mark of the Hero

SWG Jedi Slogan--"Mark of the Hero"...Never leave home without it.
neelong
Fri Aug 13, 2004 12:24 am
#5

Thanks for the feedback. I do plan on doing this and hopefully it works out good. Since I want to become a Dark Jedi, I feel Master Saber and Master powers is a must.. but I do feel kinda bad even taking healing.. but I feel healing is a must in this game



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Exo_Icto
Tue Oct 04, 2005 3:39 pm
#6

No, not a carb, another temp question. I am going to go this temp no matter what, but i would just like some outside opinoins.



M carbs/ pistols xxx4/ rifles 44xx/ Cm 4xxx/ medic x43x


did it mainly for def, specials and healing.


with my carb that is a total of 230 ranged def and accuracy. and 70 speed. 80 healing efficiency (+53 from BE clothing


how does this sound? and how u think id do with this? id appreciate any help thanks all.




qExo Ictoq
XMaster CommandoX
>Professional Nuker>
Exo_Icto
Tue Oct 04, 2005 4:38 pm
#7

bump




qExo Ictoq
XMaster CommandoX
>Professional Nuker>
Trebonious
Tue Oct 04, 2005 5:37 pm
#8

No need to bump your post within an hour of posting it.

That template will certainly work, and it has the advantage of being more unique than the more FOTM MBH/Mcarbs/CM4000. However, when dabbling in a ranged profession for mods, Pistoleer is generally more helpful than Rifleman. The 4xxx line will give you additional general ranged speed, which might be of more value than the defenses you get from Rifles x4xx.

Edit: On second thought, with the whole concept of speed coming under question right now, that line from Pistoleer might not be a sure bet.

What CL does this template yield?

Message Edited by Trebonious on 10-04-2005 07:42 PM



St. David II

Master Carbineer

TAfirehawk
Tue Oct 04, 2005 5:54 pm
#9






Trebonious wrote:
No need to bump your post within an hour of posting it.

That template will certainly work, and it has the advantage of being more unique than the more FOTM MBH/Mcarbs/CM4000. However, when dabbling in a ranged profession for mods, Pistoleer is generally more helpful than Rifleman. The 4xxx line will give you additional general ranged speed, which might be of more value than the defenses you get from Rifles x4xx.

Edit: On second thought, with the whole concept of speed coming under question right now, that line from Pistoleer might not be a sure bet.

What CL does this template yield?

Message Edited by Trebonious on 10-04-2005 07:42 PM




QFE


Most threads take 2-3 days to drop off Page 1......


It is CL78




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

weaponmaster88
Tue Oct 04, 2005 7:41 pm
#10






Exo_Icto wrote:

No, not a carb, another temp question. I am going to go this temp no matter what, but i would just like some outside opinoins.



M carbs/ pistols xxx4/ rifles 44xx/ Cm 4xxx/ medic x43x


did it mainly for def, specials and healing.


with my carb that is a total of 230 ranged def and accuracy. and 70 speed. 80 healing efficiency (+53 from BE clothing


how does this sound? and how u think id do with this? id appreciate any help thanks all.






last i checked i don't think you can get more then +25 in BE clothing.... and i don't think you hit cl 80 with that temp which is a major problem usually



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
ShentieGOAT
Wed Oct 05, 2005 1:20 am
#11






weaponmaster88 wrote:






Exo_Icto wrote:

No, not a carb, another temp question. I am going to go this temp no matter what, but i would just like some outside opinoins.



M carbs/ pistols xxx4/ rifles 44xx/ Cm 4xxx/ medic x43x


did it mainly for def, specials and healing.


with my carb that is a total of 230 ranged def and accuracy. and 70 speed. 80 healing efficiency (+53 from BE clothing


how does this sound? and how u think id do with this? id appreciate any help thanks all.






last i checked i don't think you can get more then +25 in BE clothing.... and i don't think you hit cl 80 with that temp which is a major problem usually





Correct. I have a BE Tailor alt. The max you can put on 1 article of clothing is +19, but BE clothing mods, weapon mods (like the featherweight)and SEA mods are all on the same cap, +25. In other words, if you were using a FWG featherweight, you only need +10 Pistol acc in sea's in order to cap. Wear a +18 or +19 shirt and get yourself a HE +7 sea to wear. Then swap out whatever other clothes you're wearing for terrain neg and defense. +16 Melee/Ranged Def shirt +2 aa'kuan rings = +26 ranged def, ie capped.



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Exo_Icto
Thu Oct 06, 2005 11:52 am
#12


wow thanks guys. i wasnt on for a day and i get great advice. and would the lvl 78 be a problem other than taking missions?


oh and i see where i went wrong on the HE tissue thingy, i hvae a total 0f 53 with the tissues i have now. having more made. and what was that u said about the speed and defence? did u say stick with the def and not worry about the speed as much? didnt quite get it. just got home from school and im mentally fried! lol


P.S. sorry about the bump

Message Edited by Exo_Icto on 10-06-2005 02:58 PM




qExo Ictoq
XMaster CommandoX
>Professional Nuker>
Exo_Icto
Fri Oct 07, 2005 3:15 pm
#13

bump is back!




qExo Ictoq
XMaster CommandoX
>Professional Nuker>
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