Carbineer Archive

Thread: Template Complimentary Profs How should a MC/MBH best enhance their Build?

Setinel
Tue May 03, 2005 3:52 pm
#1



As you can now use any special with any weapon (excluding melee with ranged and vice versa) which proffessions compliment your carbineer build the best? I have only tried a few so far, but here are the complimentary options that I have found so far for my template.


Here is my main skills, the ones I am not dropping and wont:


Master Carbineer

Master Bounty Hunter

Marksman 0|0|4|4

Scout 4|0|0|0


Combo 1


Brawler 4|0|0|0

Commando 4|0|0|0


Pro's



  • Nice enhanced melee/ranged defense bonuses due to brawler and the +'s from the commando line.

  • If the post-CU grenades to good damage it would be a nice addition to throw grenades at my marks.

  • With grenade radius it will enhance my crowd control ability

  • Some sp's left over for FS skills

Con's



  • If grenades stats are suppose to be the way they are now this option is trashed since current grenades i pull from the crate have low dps and 118 second cool down period

  • No added specials to enhance my use of carbine

  • I will never really use anything from unarmed so that is a wasted 14 points right there

  • 15 wasted points from novice brawler

Side Notes


I have always felt that bounty hunter's should have the ability to bombard their target with grenades, or at the very least toss a few in an emergency.



Combo 2


Brawler 4|0|0|0

Commando 0|0|4|0


Pro's



  • I can set my target on fire.

  • Can use all my carbiner/bounty hunter attacks with a flamer if needed.

  • Some sp's left over for FS skills

Con's



  • I can only use a low dps flamer

  • No added specials to enhance my use of carbine

  • I will never really use anything from unarmed so that is a wasted 14 points right there

  • 15 wasted points from novice brawler

Side Notes


As with grenades I have also felt that BH's should be able to use this weapon to take down a mark. Jango had that wrist flamer, well this is somewhat similiar to that.


Combo 3


Marksman4|0|4|4

Any 2 lines of Rifleman (most likely 4|4|0|0)


Pro's



  • Possible bonuses to ranged/melee defense.

  • Ability to use a rifle efficiently if needed (like to accurately shoot my mark from a distance).

  • Can pull creatures/npcs without getting aggro'd with conceal

  • Added specials to compliment my use of my carbine

  • Use of the radar stealth ability(?).

  • Use of recon armor

  • If I take 4xxx I will recieve +45 to general ranged accuracy (which should add to carbine accuracy)

  • If I take x4xx I will gain +45 (+55 including novice rifleman) to ranged defense

  • Some sp's left over for FS skills

Con's



  • Chances are I most likely wont use a rifle too often

  • I have no good rifles

  • Not many +'s to melee defense (my lower of the 2 defenses)

Side Notes


I personally never liked rifles too much and havent touched one since I mastered marksman. I will also have the ability to possibly gain more than a few skills (sniper shot, conceal shot, etc) and the +'s to ranged defense and accuracy will definately compliment my current mix.


Combo 4


Marksman0|4|4|4

Any 2 lines ofPistoleer (most likely 0|0|4|4 or 0|4|0|4)


Pro's



  • Possible bonuses to ranged/melee defense.

  • Ability to use a rifle efficiently if needed (like to accurately shoot my mark from a distance).

  • Can pull creatures/npcs without getting aggro'd with conceal

  • Added specials to compliment my use of my carbine

  • Use of recon armor

  • If I take x4xx I will recieve +40 to general ranged accuracy and disarming shot

  • If I take xx4x I gainQuickdraw and the ability to intimidate my target

  • If I take xxx4 I willgain +45 tomelee defense and +40 to ranged defense

  • I have a few good pistols

  • Some sp's left over for FS skills

Con's



  • Not sure which trees would best compliment carbineer

  • If I take xx4x I dont get many +'s to skill mods to compliment carbines

  • Though my pistols are pretty good they dont even come close to the damage my carbines do

Side Notes


Taking pistoleer should help out with the specials and if I take x4x4 I should gain alot of +'s to my skill mods that will affect my use of carbine.


Combo 5


Scout4|0|0|4

Any two lines of Squad Leader


Pro's



  • Being the leader ofa guild it would fit my role to be a squadleader

  • Possible use of E5 carbine

  • I can set up camps (lol).

  • Additional Role in base takedowns

  • Some sp's left over for FS skills

Con's



  • No added specials to enhance my use of carbine

  • Most +'s are only in affect when grouped

  • I will have to grind through SL with pistols though I wont have any pistol +'s since I will only be xx44 marksman

Side Notes


I am (or was) more of a solo player, but with the changes now in effect and the need to group most of the time it might be good to have some SL - plus then I can use every carbine in the game.



Well tell me what you think of these options. Hopefully this will also answer others questions since I know that there are also more than a few other players with a template like mine post CU. Also feel free tothrow in a completely new combo.



Thanks,

Message Edited by Setinel on 05-03-2005 06:52 PM



Abundai Akuma
|Belial Saints|
[Leader of The Belial Saints]
{Master Carbineer}{Master Bounty Hunter}{Rebel General}
Vet Since June '03

TheWok
Tue May 03, 2005 3:55 pm
#2

I went PIstoleer 0404. Stopping Shot is quite helpful as a BH.



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Setinel
Tue May 03, 2005 3:59 pm
#3

Yea atm I'm leaning towards pistoleer x4x4 the most



Abundai Akuma
|Belial Saints|
[Leader of The Belial Saints]
{Master Carbineer}{Master Bounty Hunter}{Rebel General}
Vet Since June '03

Thatguyfubu
Tue May 03, 2005 4:03 pm
#4

I was Master Commando / Master BH / Pistol xxx4 and switched to Master Carbineer / MBH / Pistol 0404. I really like this new template a lot better.




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memnoch37
Tue May 03, 2005 4:29 pm
#5



As far as a choice between 0404 and 0044 Pistoleer, I believe the latter wins hands down. With all the mods we get in MBH and MC, one more tree shoudn't help all that much. And since Stopping Shotcurrently beatsDisarming Shot, that's going to be my build by the end of the night.


Kinda funny cause this was very very close to my template for almost a full year, then I changed it up a bit out of boredom


*edit


Should review the skill builder more often Intimidate shot beats Disarming shot, especially against Jedi, although Stun with Burst shot would be nice. too. Plus the Tech tree lacks any usefull mods.SoI guess it's a closer call between those two trees than I thought.

Message Edited by memnoch37 on 05-03-2005 06:35 PM






Memnoch

Magnitude
Tue May 03, 2005 4:54 pm
#6

0400 Combat Medic, poos ftw



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TAfirehawk
Tue May 03, 2005 5:42 pm
#7

Personally I am playing Novice Doc with MCarbs/MBH right now


It works great for what I am doing right now on LIVE.....but we are all playing different too.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

mixx24
Tue May 03, 2005 7:53 pm
#8






TAfirehawk wrote:

Personally I am playing Novice Doc with MCarbs/MBH right now


It works great for what I am doing right now on LIVE.....but we are all playing different too.








Iebas Feania as a MCarbs/MBH? Never thought I'd see you use this template.



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TAfirehawk
Tue May 03, 2005 7:56 pm
#9






mixx24 wrote:





TAfirehawk wrote:

Personally I am playing Novice Doc with MCarbs/MBH right now


It works great for what I am doing right now on LIVE.....but we are all playing different too.








Iebas Feania as a MCarbs/MBH? Never thought I'd see you use this template.






Wasn't MBH but was only Level 75 so I had to respec today to MBH.


I have never had a problem with BH's or playing BH.....the issue has always been when BH's come in here and say how great Carbineer is when 90% of what they use is BH and not understanding that Carbineer was/is gimped





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Setinel
Tue May 03, 2005 9:17 pm
#10


TA, as someone who has novice doc - could you help explain exactly how medic works in the new system? I saw no use in it, as I can still heal myself with the CL stims - is it of any use to have if all you are doing is healing yourself?


Also thanks everyone else for your input, still got alot to think about and 2 weeks or so to try my builds out.



Abundai Akuma
|Belial Saints|
[Leader of The Belial Saints]
{Master Carbineer}{Master Bounty Hunter}{Rebel General}
Vet Since June '03

Grogparty
Tue May 03, 2005 9:22 pm
#11

0033 in pistols gives you improved stopping shot (root) and intimidate. both darn good to have, if you can afford the skill points. personally, i find novice medic invaluable to heal up at times, so i can only afford the improved stopping shot.

Message Edited by Grogparty on 05-03-2005 10:24 PM



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TAfirehawk
Wed May 04, 2005 7:00 am
#12






Setinel wrote:


TA, as someone who has novice doc - could you help explain exactly how medic works in the new system? I saw no use in it, as I can still heal myself with the CL stims - is it of any use to have if all you are doing is healing yourself?


Also thanks everyone else for your input, still got alot to think about and 2 weeks or so to try my builds out.






Healing yourself is more important now than pre-CU IMO. The problem with using just Stims is the 60 sec delay on Stim D's, whereas there is about a 8-10 second delay on Bacta Shot......Bacta Jab can be stacked I hear but haven't been back in-game to try it out.


With Bacta Shot and Stim D's I can last a very long time and hopefully moving up to Novice Doc and getting Bacta Jab helps even more




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Thatguyfubu
Thu May 05, 2005 6:18 am
#13






TAfirehawk wrote:





Setinel wrote:


TA, as someone who has novice doc - could you help explain exactly how medic works in the new system? I saw no use in it, as I can still heal myself with the CL stims - is it of any use to have if all you are doing is healing yourself?


Also thanks everyone else for your input, still got alot to think about and 2 weeks or so to try my builds out.






Healing yourself is more important now than pre-CU IMO. The problem with using just Stims is the 60 sec delay on Stim D's, whereas there is about a 8-10 second delay on Bacta Shot......Bacta Jab can be stacked I hear but haven't been back in-game to try it out.


With Bacta Shot and Stim D's I can last a very long time and hopefully moving up to Novice Doc and getting Bacta Jab helps even more






Back on TC I tested stacking the bacta jab. I was able to stack up to 9 of them. However as soon as you take a shuttle you have to restack it again. I also did this the first day it was on live. However it might have changed in the last patch or so so I don't know.




X Zaran Moonwalker X
[]g[c]g[g][gg]: (gg) (gg) (gg)
__.'///_/ Strength * Honor * Unity
__.///REBEL ALLIANCE SPECIAL OPERATIONS


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