Carbineer Archive
Thread: Template Complimentary Profs How should a MC/MBH best enhance their Build?
- Nice enhanced melee/ranged defense bonuses due to brawler and the +'s from the commando line.
- If the post-CU grenades to good damage it would be a nice addition to throw grenades at my marks.
- With grenade radius it will enhance my crowd control ability
- Some sp's left over for FS skills
Con's
- If grenades stats are suppose to be the way they are now this option is trashed since current grenades i pull from the crate have low dps and 118 second cool down period
- No added specials to enhance my use of carbine
- I will never really use anything from unarmed so that is a wasted 14 points right there
- 15 wasted points from novice brawler
Side Notes
I have always felt that bounty hunter's should have the ability to bombard their target with grenades, or at the very least toss a few in an emergency.
- I can set my target on fire.
- Can use all my carbiner/bounty hunter attacks with a flamer if needed.
- Some sp's left over for FS skills
Con's
- I can only use a low dps flamer
- No added specials to enhance my use of carbine
- I will never really use anything from unarmed so that is a wasted 14 points right there
- 15 wasted points from novice brawler
Side Notes
As with grenades I have also felt that BH's should be able to use this weapon to take down a mark. Jango had that wrist flamer, well this is somewhat similiar to that.
- Possible bonuses to ranged/melee defense.
- Ability to use a rifle efficiently if needed (like to accurately shoot my mark from a distance).
- Can pull creatures/npcs without getting aggro'd with conceal
- Added specials to compliment my use of my carbine
- Use of the radar stealth ability(?).
- Use of recon armor
- If I take 4xxx I will recieve +45 to general ranged accuracy (which should add to carbine accuracy)
- If I take x4xx I will gain +45 (+55 including novice rifleman) to ranged defense
- Some sp's left over for FS skills
Con's
- Chances are I most likely wont use a rifle too often
- I have no good rifles
- Not many +'s to melee defense (my lower of the 2 defenses)
Side Notes
I personally never liked rifles too much and havent touched one since I mastered marksman. I will also have the ability to possibly gain more than a few skills (sniper shot, conceal shot, etc) and the +'s to ranged defense and accuracy will definately compliment my current mix.
- Possible bonuses to ranged/melee defense.
- Ability to use a rifle efficiently if needed (like to accurately shoot my mark from a distance).
- Can pull creatures/npcs without getting aggro'd with conceal
- Added specials to compliment my use of my carbine
- Use of recon armor
- If I take x4xx I will recieve +40 to general ranged accuracy and disarming shot
- If I take xx4x I gainQuickdraw and the ability to intimidate my target
- If I take xxx4 I willgain +45 tomelee defense and +40 to ranged defense
- I have a few good pistols
- Some sp's left over for FS skills
Con's
- Not sure which trees would best compliment carbineer
- If I take xx4x I dont get many +'s to skill mods to compliment carbines
- Though my pistols are pretty good they dont even come close to the damage my carbines do
Side Notes
Taking pistoleer should help out with the specials and if I take x4x4 I should gain alot of +'s to my skill mods that will affect my use of carbine.
- Being the leader ofa guild it would fit my role to be a squadleader
- Possible use of E5 carbine
- I can set up camps (lol).
- Additional Role in base takedowns
- Some sp's left over for FS skills
Con's
- No added specials to enhance my use of carbine
- Most +'s are only in affect when grouped
- I will have to grind through SL with pistols though I wont have any pistol +'s since I will only be xx44 marksman
Side Notes
I am (or was) more of a solo player, but with the changes now in effect and the need to group most of the time it might be good to have some SL - plus then I can use every carbine in the game.
Well tell me what you think of these options. Hopefully this will also answer others questions since I know that there are also more than a few other players with a template like mine post CU. Also feel free tothrow in a completely new combo.
Thanks,
Message Edited by Setinel on 05-03-2005 06:52 PM
Message Edited by memnoch37 on 05-03-2005 06:35 PM
Personally I am playing Novice Doc with MCarbs/MBH right now ![]()
It works great for what I am doing right now on LIVE.....but we are all playing different too.
TAfirehawk wrote:
Personally I am playing Novice Doc with MCarbs/MBH right now
It works great for what I am doing right now on LIVE.....but we are all playing different too.
mixx24 wrote:
TAfirehawk wrote:
Personally I am playing Novice Doc with MCarbs/MBH right now
It works great for what I am doing right now on LIVE.....but we are all playing different too.
Iebas Feania as a MCarbs/MBH? Never thought I'd see you use this template.
Wasn't MBH but was only Level 75 so I had to respec today to MBH.
I have never had a problem with BH's or playing BH.....the issue has always been when BH's come in here and say how great Carbineer is when 90% of what they use is BH and not understanding that Carbineer was/is gimped ![]()
Message Edited by Grogparty on 05-03-2005 10:24 PM
Setinel wrote:
TA, as someone who has novice doc - could you help explain exactly how medic works in the new system? I saw no use in it, as I can still heal myself with the CL stims - is it of any use to have if all you are doing is healing yourself?
Also thanks everyone else for your input, still got alot to think about and 2 weeks or so to try my builds out.
Healing yourself is more important now than pre-CU IMO. The problem with using just Stims is the 60 sec delay on Stim D's, whereas there is about a 8-10 second delay on Bacta Shot......Bacta Jab can be stacked I hear but haven't been back in-game to try it out.
With Bacta Shot and Stim D's I can last a very long time and hopefully moving up to Novice Doc and getting Bacta Jab helps even more ![]()
TAfirehawk wrote:
Setinel wrote:
TA, as someone who has novice doc - could you help explain exactly how medic works in the new system? I saw no use in it, as I can still heal myself with the CL stims - is it of any use to have if all you are doing is healing yourself?
Also thanks everyone else for your input, still got alot to think about and 2 weeks or so to try my builds out.
Healing yourself is more important now than pre-CU IMO. The problem with using just Stims is the 60 sec delay on Stim D's, whereas there is about a 8-10 second delay on Bacta Shot......Bacta Jab can be stacked I hear but haven't been back in-game to try it out.
With Bacta Shot and Stim D's I can last a very long time and hopefully moving up to Novice Doc and getting Bacta Jab helps even more
Back on TC I tested stacking the bacta jab. I was able to stack up to 9 of them. However as soon as you take a shuttle you have to restack it again. I also did this the first day it was on live. However it might have changed in the last patch or so so I don't know.