Carbineer Archive
Thread: Template Complimentary Profs How should a MC/MBH best enhance their Build?
Carbine Speed +50+ General Ranged Speed +70 = 120
Melee Defense +200+ Carbine Defense +40 = 240
Ranged Defense +225 +Group Ranged Defense +25 +Carbine Defense +40 = 290 in a group (265 solo)
Steady Aim Bonus +10
Volley Fire Bonus +10
TAfirehawk wrote:
Personally I am playing Novice Doc with MCarbs/MBH right now
It works great for what I am doing right now on LIVE.....but we are all playing different too.
WTS wrote:
TAfirehawk wrote:
Personally I am playing Novice Doc with MCarbs/MBH right now
It works great for what I am doing right now on LIVE.....but we are all playing different too.
have you considered combat medic instead of doctor for healing? since combat medic overlaps carbineer and BH in the ranged supportprerequisit, you can afford to get all the way to 4/0/0/0 instead of just novice doctor for the same skill points. i haven't tested partial medical templates so i don't know the relative healing power of each of these combos...
I would have to drive a stake in my chest to take CM....
TAfirehawk wrote:
WTS wrote:
TAfirehawk wrote:
Personally I am playing Novice Doc with MCarbs/MBH right now
It works great for what I am doing right now on LIVE.....but we are all playing different too.
have you considered combat medic instead of doctor for healing? since combat medic overlaps carbineer and BH in the ranged supportprerequisit, you can afford to get all the way to 4/0/0/0 instead of just novice doctor for the same skill points. i haven't tested partial medical templates so i don't know the relative healing power of each of these combos...
I would have to drive a stake in my chest to take CM....![]()
hehe my thoughts as well
Bacta Jab runs on a different timer than Bacta Shot, so while it doesn't heal much, it doesn't slow Bacta Shot down and provides a boost.
And use Stim E's at 600 power converted.....I have heard power can get up to around 1000 for new ones made....but all stims have a 60 sec timer.
CM might be better for heals to get 4000 CM vs Nov Doc, but my chest doesn't like the stake ![]()
TAfirehawk wrote:
Setinel wrote:
TA, as someone who has novice doc - could you help explain exactly how medic works in the new system? I saw no use in it, as I can still heal myself with the CL stims - is it of any use to have if all you are doing is healing yourself?
Also thanks everyone else for your input, still got alot to think about and 2 weeks or so to try my builds out.
Healing yourself is more important now than pre-CU IMO. The problem with using just Stims is the 60 sec delay on Stim D's, whereas there is about a 8-10 second delay on Bacta Shot......Bacta Jab can be stacked I hear but haven't been back in-game to try it out.
With Bacta Shot and Stim D's I can last a very long time and hopefully moving up to Novice Doc and getting Bacta Jab helps even more
KJFett3 wrote:
I went the SL route with MBH/MCarb. SL0404.
x4xx gives a lot of melee and ranged Defence as well as volley fire forkilling mobs faster in a group. Makes a great backup if there is no MSL as well.
xxx4 gives General Acc and General Speed as well as some more Ranged Defense and Group Ranged Defense. This is all good as well. You get some nice SL skills there as well.
Precurb, SL mods and skills affected all BHs in a group when confronting a jedi. I have not tested this post curb, but if so, the other BHs would all benefit from the bonus Acc and defenses from Volley Fire.....could make a very effective Squad. If they dont carry over, you still have way more defense and about the same spd and acc as you would get from any other 2 lines in rifles or pistols...you just missout on the specials...but with this template, you have more than enough specials to do all you would want anyways.
This template gives the following combat stats:
Carbine Accuracy +65+ General Ranged Accuracy +190 = 255
Carbine Speed +50+ General Ranged Speed +70 = 120
Melee Defense +200+ Carbine Defense +40 = 240
Ranged Defense +225 +Group Ranged Defense +25 +Carbine Defense +40 = 290 in a group (265 solo)
Steady Aim Bonus +10
Volley Fire Bonus +10
Weakness is no medic.....but this template is for group action. You should have a Doc or CM in the group. They do the healing. Some StimDs should be hotkeyed incase things get too wild.
This is my template as well for the same reasons listed. Overall I'm very happy with it. Using the SL commands Rally(defense), Volley Fire, and Steady Aimalong with MBHduelest stance with some stimDs handyI have been able totank and kill 3 lvl 82 NPCs at one time in a group of 2. The added defense and SL commands more than made up for not taking pistols for stopping shot.
robpro wrote:
you can bring that 60sec wait down to 30 seconds with ruby bliel for 15min that with good stim D's that heal for 1200 damage can make a huge difference in a fight
My sig has my template good accuracy, speed, and defense
After trying out doc for a few day's I see why TA picked it.
I set up a heal macro that takes into account the pause intervals between bacta jab and shot and can heal around 500-650 every 10 seconds now. Add a stim D (I can't find any stim E's do they even exist?) in the emergency case and it is very, very useful. Not to mention the self buffs are a plus with the scarcity of master docs in cnet spamming post - CU.
I would like to try SL but I don't want to grind out pistols for that- so for now I will just stick with novice doc.
I do come up with something good every once in awhile ![]()
The increased heal power of Bacta Shot is the real advantage of Novice Doc, but Bacta Jab is a nice bonus too.