Carbineer Archive

Thread: Template Complimentary Profs How should a MC/MBH best enhance their Build?

KJFett3
Thu May 05, 2005 6:34 am
#14

I went the SL route with MBH/MCarb. SL0404.


x4xx gives a lot of melee and ranged Defence as well as volley fire forkilling mobs faster in a group. Makes a great backup if there is no MSL as well.


xxx4 gives General Acc and General Speed as well as some more Ranged Defense and Group Ranged Defense. This is all good as well. You get some nice SL skills there as well.


Precurb, SL mods and skills affected all BHs in a group when confronting a jedi. I have not tested this post curb, but if so, the other BHs would all benefit from the bonus Acc and defenses from Volley Fire.....could make a very effective Squad. If they dont carry over, you still have way more defense and about the same spd and acc as you would get from any other 2 lines in rifles or pistols...you just missout on the specials...but with this template, you have more than enough specials to do all you would want anyways.


This template gives the following combat stats:

Carbine Accuracy +65+ General Ranged Accuracy +190 = 255
Carbine Speed +50+ General Ranged Speed +70 = 120
Melee Defense +200+ Carbine Defense +40 = 240
Ranged Defense +225 +Group Ranged Defense +25 +Carbine Defense +40 = 290 in a group (265 solo)
Steady Aim Bonus +10
Volley Fire Bonus +10


Weakness is no medic.....but this template is for group action. You should have a Doc or CM in the group. They do the healing. Some StimDs should be hotkeyed incase things get too wild.



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WTS
Thu May 05, 2005 3:08 pm
#15






TAfirehawk wrote:

Personally I am playing Novice Doc with MCarbs/MBH right now


It works great for what I am doing right now on LIVE.....but we are all playing different too.








have you considered combat medic instead of doctor for healing? since combat medic overlaps carbineer and BH in the ranged supportprerequisit, you can afford to get all the way to 4/0/0/0 instead of just novice doctor for the same skill points. i haven't tested partial medical templates so i don't know the relative healing power of each of these combos...




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TAfirehawk
Thu May 05, 2005 3:52 pm
#16






WTS wrote:






TAfirehawk wrote:

Personally I am playing Novice Doc with MCarbs/MBH right now


It works great for what I am doing right now on LIVE.....but we are all playing different too.








have you considered combat medic instead of doctor for healing? since combat medic overlaps carbineer and BH in the ranged supportprerequisit, you can afford to get all the way to 4/0/0/0 instead of just novice doctor for the same skill points. i haven't tested partial medical templates so i don't know the relative healing power of each of these combos...






I would have to drive a stake in my chest to take CM....



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

JoodahMacabee
Thu May 05, 2005 4:27 pm
#17






TAfirehawk wrote:





WTS wrote:






TAfirehawk wrote:

Personally I am playing Novice Doc with MCarbs/MBH right now


It works great for what I am doing right now on LIVE.....but we are all playing different too.








have you considered combat medic instead of doctor for healing? since combat medic overlaps carbineer and BH in the ranged supportprerequisit, you can afford to get all the way to 4/0/0/0 instead of just novice doctor for the same skill points. i haven't tested partial medical templates so i don't know the relative healing power of each of these combos...






I would have to drive a stake in my chest to take CM....





hehe my thoughts as well



vJoodah Macabeev Spy/Elder Carbineer
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"Bothans, Hooooooo!"


Setinel
Thu May 05, 2005 5:04 pm
#18

What was said about taking CM is very interesting, helpful, and I might just have to try that


I took your advice, TA, and respec'd to novice doc - figured I'd get some pretty useful heals for myself. I am kind of dissapointed so far - probably because I'm still thinking pre-cu mentality. Pre-CU I could heal myself anywhere from 800-1000 points of damage with stim B's and 4xxx medic. Post CU I heal 385 damage constantly with what I'm guessing is a 10 second delay or so. I have no idea what is so good about bacta jab - I tried it and it healed about 84 points of damage. If I am doing something wrong here I'd appreciate some help here.


On a side note - pre-CU mentality is killing me in a ton of other situations. In an attempt (a very poor one I might add) to take down my Jedi mark I got KD'd and then slapped around. Took me an hour and a half to realize I didn't even use knockdown recover and was kicking myself the rest of the night.


Saying I still have about a week and a half to respec (something like 10-12 respec sessions) I will be testing all of the combo's here (maybe without rifles) and replying to this post with the results.


Results so Far

Pistoleer


I only went xxx4 pistoleer to try out the most important line (IMO) and was happy with it. In a group its really, really good - and against creatures stopping shot plays a vital role. Biggest downside is no medic. I havent gotten any stim D's yet (using Cs) so maybe that would help.


Novice Doc


Lowered defenses and stats that the pistoleer template, no added specials - but I can buff my health and heal wounds which is very useful. The healing is very different from pre-CU which maybe why I'm not satisfied with it - after some more practice I'll try SL.



Abundai Akuma
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TAfirehawk
Thu May 05, 2005 5:34 pm
#19

Bacta Jab runs on a different timer than Bacta Shot, so while it doesn't heal much, it doesn't slow Bacta Shot down and provides a boost.


And use Stim E's at 600 power converted.....I have heard power can get up to around 1000 for new ones made....but all stims have a 60 sec timer.


CM might be better for heals to get 4000 CM vs Nov Doc, but my chest doesn't like the stake





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Adefo-Oami
Thu May 05, 2005 10:58 pm
#20

i'd go pistol 4004, general ranged speed and stopping shot for the root.



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bustedkarma
Sun May 08, 2005 5:35 pm
#21

Im a xx44 Pistoleer guy myself, but TA and the others with the medical mindset are on to something for sure. Even if the Stim E's are healing for a grand a shot, being able to throw in a Bacta jab and a Bacta shot while waiting the 60 secs would be nice.



Akish




robpro
Sun May 08, 2005 6:08 pm
#22






TAfirehawk wrote:





Setinel wrote:


TA, as someone who has novice doc - could you help explain exactly how medic works in the new system? I saw no use in it, as I can still heal myself with the CL stims - is it of any use to have if all you are doing is healing yourself?


Also thanks everyone else for your input, still got alot to think about and 2 weeks or so to try my builds out.






Healing yourself is more important now than pre-CU IMO. The problem with using just Stims is the 60 sec delay on Stim D's, whereas there is about a 8-10 second delay on Bacta Shot......Bacta Jab can be stacked I hear but haven't been back in-game to try it out.


With Bacta Shot and Stim D's I can last a very long time and hopefully moving up to Novice Doc and getting Bacta Jab helps even more







you can bring that 60sec wait down to 30 seconds with ruby bliel for 15min that with good stim D's that heal for 1200 damage can make a huge difference in a fight


My sig has my template good accuracy, speed, and defense



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mixx24
Sun May 08, 2005 6:43 pm
#23






KJFett3 wrote:

I went the SL route with MBH/MCarb. SL0404.


x4xx gives a lot of melee and ranged Defence as well as volley fire forkilling mobs faster in a group. Makes a great backup if there is no MSL as well.


xxx4 gives General Acc and General Speed as well as some more Ranged Defense and Group Ranged Defense. This is all good as well. You get some nice SL skills there as well.


Precurb, SL mods and skills affected all BHs in a group when confronting a jedi. I have not tested this post curb, but if so, the other BHs would all benefit from the bonus Acc and defenses from Volley Fire.....could make a very effective Squad. If they dont carry over, you still have way more defense and about the same spd and acc as you would get from any other 2 lines in rifles or pistols...you just missout on the specials...but with this template, you have more than enough specials to do all you would want anyways.


This template gives the following combat stats:

Carbine Accuracy +65+ General Ranged Accuracy +190 = 255
Carbine Speed +50+ General Ranged Speed +70 = 120
Melee Defense +200+ Carbine Defense +40 = 240
Ranged Defense +225 +Group Ranged Defense +25 +Carbine Defense +40 = 290 in a group (265 solo)
Steady Aim Bonus +10
Volley Fire Bonus +10


Weakness is no medic.....but this template is for group action. You should have a Doc or CM in the group. They do the healing. Some StimDs should be hotkeyed incase things get too wild.





This is my template as well for the same reasons listed. Overall I'm very happy with it. Using the SL commands Rally(defense), Volley Fire, and Steady Aimalong with MBHduelest stance with some stimDs handyI have been able totank and kill 3 lvl 82 NPCs at one time in a group of 2. The added defense and SL commands more than made up for not taking pistols for stopping shot.



Jaxon-Dax
Pre-NGE: MBH/MCarb/SL0404
Post NGE Elder MBH


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TAfirehawk
Sun May 08, 2005 8:08 pm
#24






robpro wrote:


you can bring that 60sec wait down to 30 seconds with ruby bliel for 15min that with good stim D's that heal for 1200 damage can make a huge difference in a fight


My sig has my template good accuracy, speed, and defense






Thanks, very good info


I need to start compiling the Food/Drink combos to help us all out....gotta find me some of this for emergencies....regular 82 CL solo stuff is easy enough with Novice Doc but if things get messy would be nice to have a backup.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Setinel
Sun May 08, 2005 8:28 pm
#25

After trying out doc for a few day's I see why TA picked it.


I set up a heal macro that takes into account the pause intervals between bacta jab and shot and can heal around 500-650 every 10 seconds now. Add a stim D (I can't find any stim E's do they even exist?) in the emergency case and it is very, very useful. Not to mention the self buffs are a plus with the scarcity of master docs in cnet spamming post - CU.


I would like to try SL but I don't want to grind out pistols for that- so for now I will just stick with novice doc.





Abundai Akuma
|Belial Saints|
[Leader of The Belial Saints]
{Master Carbineer}{Master Bounty Hunter}{Rebel General}
Vet Since June '03

TAfirehawk
Sun May 08, 2005 8:33 pm
#26

I do come up with something good every once in awhile


The increased heal power of Bacta Shot is the real advantage of Novice Doc, but Bacta Jab is a nice bonus too.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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