Carbineer Archive

Thread: Carbineer Specials Info

Titan2000
Thu Sep 23, 2004 1:37 pm
#1

Great work


Was a former carbineer many months ago miss all those specials and area state attacks. This post makes me want to be carbineer again.





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wilibus
Thu Sep 23, 2004 1:49 pm
#2

Looks great and very familar kinda curious how much of this is going to change after the balance though.


One issue i noticed though, at 1024x768 the formatting pushes the HAM modifiers to the second line








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

AntillesWing
Thu Sep 23, 2004 2:05 pm
#3

Nice work TA



Official Carbineer Motto "I bet I can kill me before you can kill me"
Tece Daspi-Ahazi
Carbineer 2-4-2-2
Bounty Hunter 1-1-0-0
TAfirehawk
Thu Sep 23, 2004 2:48 pm
#4






wilibus wrote:

Looks great and very familar kinda curious how much of this is going to change after the balance though.


One issue i noticed though, at 1024x768 the formatting pushes the HAM modifiers to the second line






I was at 1280x1024....let me shrink the text a bit and let me know if that works.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bennyboy4308
Thu Sep 23, 2004 7:14 pm
#5

Suppressionfire2 is kinda redundant. True some people don't have 1, but it really should have some advantage.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
TAfirehawk
Thu Sep 23, 2004 8:21 pm
#6






Bennyboy4308 wrote:

Suppressionfire2 is kinda redundant. True some people don't have 1, but it really should have some advantage.







I really struggled with SuppressionFire2 along with WildShot1/2. But my first question is do we really have proof that the % chance to PD is equal to SF1? Secondly, SuppressionFire2is not specifically required for Master Carbineer. If SF2 were to be considered redundant, then you would also have to consider ChargeShot1 redundant next to FireKnockDown.....but I don't think we want to start down that road.


With recent reports, I feel WildShot1/2 needed to be taken off the Redundant List because of the higher chance at Stun. The increased chance of Stun becomes important with the reports of easier application of KD, PD, and other States. So I felt it necessary to recognize these recent findings and bring to light that WildShot1/2 should be considered useful attacks to be explored by each person.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Fri Sep 24, 2004 12:42 am
#7

Specials Description and Status


This information is based on the work done by Novamarine.


In GREEN are Specials the Community feels are working as intended. In RED are Specials that are not working as described. In YELLOW are Specials that are working as intended yet are redundant in that another Carbineer Special does the same thing but better, faster or with more damage. After a breakdown of the Specials is aData Tableof Speed, Damage and HAM Modifiers forthe Specials. This list is helpful to identify Specials that are the same as lower level versions (i.e. LegShot2 and LegShot3 are the same). Following the Data Table is a Description of the Cone Effect/Multi-Target ability of some Specials.



Working Specials: 14

Broken Specials: 0

Redundant Specials: 1




Novice Carbineer


FullAutoSingle2 - Single Target - Random Pool damage with a chance to Stun, Dizzy and Blind. Average damage with fast firing rate. Please note while the chance to apply 3 states seems great, and it is, the chance to apply a state is lower as the target's level increases.


ActionShot2 - Cone Effect/Multi-Target - This Special applies an hit directed at the Action Pool followed by an Action Pool Bleed. This Special has the chance to hit all targets already in Combat within the Cone for the Damage, Bleed, and Posture Down.




Carbine Assault Tactics


ScatterShot1 - Single Target - Selects two Random Pools, hits those and applies the damage evenly between the two pools. Since the Pools are picked randomly, it can hit two different Pools or hit the same Pool twice.


WildShot1 - Single Target - Random pool damage with the chance to Stun. The chance to Stun appears to be higher with WildShot1 vs. FullAutoSingle2 thus making this a valuable Special.


ScatterShot2 - Single Target - Selects three Random Pools, hits those and applies the damage evenly between the three Pools. Since the Pools are picked randomly, it can hit three different Pools or hit the same Pool three times. This special does a lot of damage but since the damage is often spread across multiple Pools it is often underestimated.


WildShot2 - Cone Effect/Multi-Target - Random Pool damage with the chance to Stun and the chance to hit all targets already in Combat within the Cone. The chance to Stun appears to be higher with WildShot2 vs. FullAutoArea1/2 thus making this a valuable Special.




Carbine Marksmanship


LegShot3 - Single Target - Targets Action Pool specifically and has a chance to Stun. Redundant: LegShot2 (Identical Modifiers).


CripplingShot - Single Target - Random Pool damage. Slow firing but big damage.




Carbine Counterinsurgency


BurstShot1 - Single Target - Random Pool damage. Medium damage with medium speed. Relatively low HAM Cost make this Special a popular choice for the unbuffed Carbineer.


BurstShot2 - Cone Effect/Multi-Target - Random Pool damage and the chance to hit all targets already in Combat within the Cone. Highest damage Cone Effect/Multi-Target Special.


SuppressionFire2 - Single Target - Random Pool damage with a chance to Posture Down.



Carbine Special Abilities


FullAutoArea1 - Cone Effect/Multi-Target - Random Pool damage with a chance to Stun, Dizzy and Blind all targets already in Combat within the Cone. Please note while the chance to apply 3 States seems great, and it is, the chance to apply a State decreases with a target's increased difficulty level.


ChargeShot1 - Single Target - Random Pool damage and a chance to KnockDown target. Character goes through a "charge" animation when firing that moves you 5m. Cannot be used Prone or Kneeling. The time a target spends KD is 5 seconds and the target has immunity to another KD of 30 seconds from the time KD first landed.


FullAutoArea2 - Cone Effect/Multi-Target - Random Pool damage with a chance to Stun, Dizzy and Blind all targets already in Combat within the Cone. Higher damage than FullAutoArea1. Please note while the chance to apply 3 States seems great, and it is, the chance to apply a State decreases with a target's increased difficulty level.


ChargeShot2 - Cone Effect/Multi-Target - Random Pool damage and a chance to KnockDown all targets already in Combat within the Cone. Character goes through a "charge" animation when firing that moves you 5m. Cannot be used Prone or Kneeling.




Specials Misc. Notes ActionShot1&2, ChargeShot1&2 and SuppressionFire2will stand a target back up from a KD or a Posture Changeanded.....so be warned that a KD or Posture Change will stand your target back up.



Message Edited by TAfirehawk on 09-24-2004 12:53 PM

Message Edited by TAfirehawk on 09-24-2004 12:54 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Fri Sep 24, 2004 12:43 am
#8




Reserved for future expansion.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Fri Sep 24, 2004 6:05 am
#9






Chiro wrote:

Hmm...


Working Specials: 14

Broken Specials: 0


How often do you PvP as a carbineer?


Good work on the stats by the way.







Anybody that can give me PROOF of a BROKEN Special that I can reproduce on Chilastra or TC or SpaceBeta1 and I will gladly update this and take it to the Corr Forum. Just becausethere are problems PvP'ing does not mean Carbineer is broken.....why do you think we have a COMBAT BALANCE coming.


And expect me to be very defensive whenpeople make such attacks on me personally. As Carbineer CorrespondentI amheld to "higher standards" in posting because I am theCommunity Leader here, but don't ever expect me to get walked all over by anybody except a name in RED. There is a proper way to have an adult conversation and discussion.....butthis is NOT the way to start it off.The insinuation that I don't PvP is quite offensive and like saying I don't knowmy arse from a whole in the ground. If you wish to rephrase your reply and offer up some PROOF of broken Specials, then please do that and I would be happy to discuss it with you or anybody else....


I am not the expert PvP'er like Addy, but I do enough to know Carbineer forwards, backwards, sideways, up and down.



And if I have misread your reply and flown off the handle without reason, then I am sorry.....but I am very passionate about Carbineer and take this very seriously.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Halendor
Fri Sep 24, 2004 6:59 am
#10

The specials are now sorted by skill tree, but once you have them all, that's no longer important. Here's an alternative:


Single target

Random pool damage

Cripplingshot (highest damage)


Burstshot1 (medium damage, low HAM cost)

Scattershot1

Scattershot2


States

Wildshot1 (stun)

Fullautosingle2 (stun, dizzy, blind)

Legshot3 (stun, hits action pool)


Knockdowns / Posture down


Chargeshot1 (knockdown)

Supressionfire2 (posturedown)


Cone effect / Multi-target

Random pool damage

Burstshot2 (highest damage)


States

Wildshot2 (stun)


Fullautoarea2 (stun, dizzy blind)

Fullautoarea1 (stun, dizzy, blind)


Knockdown / Posture down


Chargeshot2 (knockdown)
Actionshot2 (posturedown, action bleed)



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
JanuHull
Fri Sep 24, 2004 7:12 am
#11

SuppressionFire1 is a special case, since its usable with any weapon, so its not a "Carbine" special in the sense that SuppressionFire2 is.


I suppose this would also raise the spector of the effects of WarningShot and the other Marksman Support specials.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

AdmiralSpy
Fri Sep 24, 2004 8:34 am
#12






Chiro wrote:

Hmm...


Working Specials: 14

Broken Specials: 0


How often do you PvP as a carbineer?


Good work on the stats by the way.




It all depends on your definition of "broken".. and this is where the "I want to be the best" arguement also comes in.


Technically, not a single special is broken in the sense that it does not do what is intended of it. All KD moves do have a chance of KDing.. same with all state specials and damage specials. Only the LegShot2/3 situation is a bit iffy semantically.. but this is where Firehawk states that it is redundant, so that's good.


That's all this document suggests. We are not comparing the actual "broken state of Carbineer" PvP-wise.. we're only looking at the raw damage multipliers and effects of specials.


As far as how "broken" the Carbineer profession is in relation to its specials is a matter of opinion. Personally, I think we are exactly where we should be. Pistoleers are a bit low on the damage side, and Riflemen.. well, they speak for themselves. And I can see where you're coming from, too. Pistoleer used to be one of the best professions in PvP if coupled with the BH or Smuggler lines. This has changed, though.


Yes, we could use a bit of generosity in terms of raw damage and state-inducing effectiveness (most specials against defense stackers aren't all that useful), but to say these moves are broken, I think, is pushing it too far.


And for the record, I've PvPd as a Carbineer for over 8 months now, and while I choose to remain unguilded for personal (and RP, I guess) reasons, I grouped up almost every day with the best PvP guild on my server(TS and all). I think we wereup to 3Carbineers out of a team of 12-15.. simply because we see the sheer value of this profession.


Solo though, we're not nearly as effective. But who wants to be a loner?


Prove to me that one of our specials is indeed broken and I will forever deem you my new God, heh.

Message Edited by AdmiralSpy on 09-24-2004 11:36 AM



Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Fri Sep 24, 2004 9:00 am
#13

True Halendor. But this list is most useful to the NEW Carbineer because once you Master this you should already be well versed in these Specials





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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