Carbineer Archive

Thread: Carbineer Issues Designer responses

Q-3PO
Tue Aug 12, 2003 4:56 pm
#1

Big thanks toSOJ for compiling these issues. Here are the designers’ responses to the top 5 issues (option 6th is the Correspondent’s pet issue). We have 32 professions to get through so we apologize for the brevity of the answers.


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1) Special Moves – LegShot3, BurstShot2, Crippling Shot, SupressionFire 2 are not working properly and/or not performing as well as their predecessors.



We’ll investigate this and check back with you.



2) Carbine HAM issues – Carbines have too high of a HAM cost and do not compare to pistol or rifle. This also applies to carbines that do not require stocks.



We’ll investigate the HAM costs of carbines.



3) Carbine Defense – Defense modifications for carabineers do not match those of the pistoleer or rifleman. Counterattack does not work well and should be examined for effectiveness.



We’ve made some changes, and we’ll re-examine once they are implemented.



4) Variety – The ineffectiveness of some weapons (Elite carbine and DXR6) leaves little room for variety.



We’ll look into this. But how is it less effective?



5) Carbineer – Consistent spelling of the profession “Carbineer.”



We will do this in a future update. We are also changing this forum title to reflect your desire. (FYI Carabineer is correct, but Carbineer is an acceptable alt that you all seem to prefer)



6) Defense – Carabineer needs better defenses. It loses against Bounty Hunter and Pistoleer when using carbines.


We’ll also re-examine this looking for balance.



Kevin "Q-3PO" O'Hara
SOE Associate Producer
Former SWG Community Relations Manager

EtherTap
Tue Aug 12, 2003 4:58 pm
#2

HOLY SHIAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


i call shennanigans


thanks for the response Q, even if its a bit late




Now with Signature!
rjellorator76
Tue Aug 12, 2003 5:00 pm
#3

I see lots of Investigating in Q-3PO's future.


Jello

Kaelle_DB
Tue Aug 12, 2003 5:05 pm
#4

Thanks for the update.


It would be nice if these sorts of things werefixed before nerfs were done.From what I've heard chargeshot, a barely useful knockdown attack, will cost us close to 300 ham after the patch. Though I'll have to wait until tomorrow to confirm this.




_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
sehkmahBH
Tue Aug 12, 2003 5:07 pm
#5

While im glad this is being looked at, I hope we have something more substantial to read over concerning our concerns soon.




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
Kingpin390
Tue Aug 12, 2003 5:08 pm
#6

This have given me a bright ray of hope in the darkness! Well apart from fixing the HAM costs and the special moves I don't see whats so bad about Carbineer, I think they're doing pretty well for themselves, so thanks for checking in with those issues, hope they get fixed whenever you have the time!




"War... War never changes..."
Sojourner
Tue Aug 12, 2003 5:09 pm
#7

Great to hear from Q on some of our issues!


I know I'll probably get flamed for this, but one of the things I really liked is that they are finally going for a consistant name for our profession!It's also great that they choseCarbineer, IMHO the most logical choice of the three (carbineer is tocarbine as engineer is to engine). I could havelived with Carabineer, but not Caribiner.




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Rishathra
Tue Aug 12, 2003 5:17 pm
#8




Wow, thanks Q! I was beginning to think you guys didn't care much about us poor carbineers, hehe.


As to #4,my mainbeef is that the Elite is anything but. There are one or two things about the Elite that stand out - high min damage, lower range penalties than most carbines - but these strengths are not worth the lackluster performance in other areas. Basically, what is so elite about the Elite Carbine?


I believe that the issues many people have about the DXR6 involve a possible crafting bug that has been mentioned with many weapons, not just carbines. Something about multiple power handlers(?) not giving proper benefits when crafting the weapon. I don't know the exact details, but I am sure it has been brought up many times on the Weaponsmith forums.





I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
Mule
Tue Aug 12, 2003 5:21 pm
#9

It's always good to hear something.



(Retired)
I hope that someday we will be able to put away our fears and prejudices and just laugh at people.
- Jack Handey
Seph_Iroth
Tue Aug 12, 2003 5:27 pm
#10

Q-3PO man you better get a good bounty hunter that has investigation 4, because you have LOTS of investigation to do!




Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.
I hear the horses' thunder down in the valley below,
Im waiting for the angles of Avalon, Im waiting for the eastern glow.
Kaelle_DB
Tue Aug 12, 2003 5:43 pm
#11

Actually I think he needs BH carbine 4 for the investigator title.




_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
SOJ
Tue Aug 12, 2003 6:27 pm
#12

Yes, always nice to hear something. Thanks a lot for the feedback.


I sure hope they read my second report as it provides examples to these questions and other details.

Flynn_Nomad
Tue Aug 12, 2003 6:57 pm
#13



--------------------------------------------------------------------------------
Q-3PO wrote:


Big thanks to SOJ for compiling these issues. Here are the designers’ responses to the top 5 issues (option 6th is the Correspondent’s pet issue). We have 32 professions to get through so we apologize for the brevity of the answers.



1) Special Moves – LegShot3, BurstShot2, Crippling Shot, SupressionFire 2 are not working properly and/or not performing as well as their predecessors.



We’ll investigate this and check back with you.



Investigate? We've already done the leg work for you.What? You don't believe us? Doesn't anyone there play the game? Isn't there a way to mathmatically calculate these values? I SUCK at math and I can comprehend one value being greater than the other or not...



2) Carbine HAM issues – Carbines have too high of a HAM cost and do not compare to pistol or rifle. This also applies to carbines that do not require stocks.



We’ll investigate the HAM costs of carbines.



Again, it sounds like they had no clue this was going on and that scares me.



3) Carbine Defense – Defense modifications for carabineers do not match those of the pistoleer or rifleman. Counterattack does not work well and should be examined for effectiveness.



We’ve made some changes, and we’ll re-examine once they are implemented.



This is an example of something they did realize apparently, so they made some changes...


But how did they discover the problem with the defense? They must have been playing the game. So if in fact they are playing the game, how did they not realize points 1) and 2) were also in need of repair?


Basically I am wondering how they managed to catch this problem and not the previous two...



4) Variety – The ineffectiveness of some weapons (Elite carbine and DXR6) leaves little room for variety.



We’ll look into this. But how is it less effective?



Good. Next...



5) Carbineer – Consistent spelling of the profession “Carbineer.”



We will do this in a future update. We are also changing this forum title to reflect your desire. (FYI Carabineer is correct, but Carbineer is an acceptable alt that you all seem to prefer)



Good. Next...



6) Defense – Carabineer needs better defenses. It loses against Bounty Hunter and Pistoleer when using carbines.


We’ll also re-examine this looking for balance.



This is different than point number three?



--------------------------------------------------------------------------------



Sounds good to me over all and I'm uber refreshed to get some feedback. I'm looking forward to the game in general getting some balance, and for my Carbine to stop doing more damage to me than my enemies do.


It's just scary how they seem so out of touch with the in game issues, so I'm glad they implemented this correspondant program.





--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
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