Carbineer Archive

Thread: Carbineer Issues Designer responses

Mosaic
Tue Aug 12, 2003 7:00 pm
#14

Well, thanks guys. Nice to know you guys are looking into our profession. I think the primary things are that we seem to have broken skills and we aren't balanced fairly with the other professions. But thanks for taking a look at us and I hope we get some "love" soon.



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"He who breaks a thing to find out what it is, has left the path of
wisdom." -Gandalf

Mercha Coltari - Carabineer/Master Medic/Imperial
MadBarbarian
Tue Aug 12, 2003 8:05 pm
#15

what about charge shot 2?



Thorin Kinslee- Loyal to the Empire
HewerofWood
Tue Aug 12, 2003 8:10 pm
#16

I really don't see the optimism here.



Is "We'll investigate this and check back with you" similar toa Hollywood "Let's do Lunch."?



This product has been live since June 26th errr. Perhaps June 27 th.



It went through extensive Beta Testing,


during which time these, and other, issues were raised.


How long was it before it becaming Glaringly Apparent to YOUthat numerous Specials were not working correctly?


For me it was minutes after obtaining them...


And,


At what point did you realize the dangers of spamming specials?


How many times can you fire Actionshot 2 in a row,


Without benefit of a Heal?


With a Carbine other than a CDEF?



I cannot see this as anything but a brush off.



How can there not be a clearcut answer to these questions?



What would the response be if this were a vehicle that was placed on the Market,


A vehicle which had power locks, windows, anti-lock brakes, passenger side air bags, shift-on-the-fly four wheel drive, and folding rear seats,


A vehicle in which the power windows would not function,


the passenger side ari bag would not deploy


the anti-lock braking system operated intermitantly,


and you could not get the Vehicle into four wheel drive, OR, once into four wheel drive it was near impossible to get it back into 2 wheel drive


Oh,


and the rear seats had to be supported with a stick (for some reason they were double jointed and stable in NEITHER direction hehe)



One test drive would point out these problems,



Can it be believed that no one has test driven the Carbineer profession before we all came about?


The answers we were given here are ridiculous.


If the function of this forum is two-way communication and two-way education then even if they were not aware of these many issues through there own in-house testing staff,


if they missed the problems of this profession during the days, weeks and months of Beta,


then a simple perusal of the Subject headings alone would be enough to alert the Devs that all was not right in the land of SWG.


These answers are merely a stall.


I see no hope in the word of someone who will "Get back to you"





Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
SOJ
Tue Aug 12, 2003 8:57 pm
#17

It may not say much, but it says something. It's nice that they show concern to be able to investigate. I've sent in details and links to threads on this forum in my second report. I'll make a third report posting everything in detail soon, if needed, providing much more information and links.


I'm quite content with the answers because I can, hopefully, help shorten their research with facts and screenshots. While brief, I believe that these responses were much better than those the Commando received.


A moment of silence for the Commando profession.

PlaguedLeper
Tue Aug 12, 2003 9:02 pm
#18




what about charge shot 2?



OMG charged shot 2 isn't included in the report...




Bullet-Proof Tony
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HewerofWood
Tue Aug 12, 2003 9:05 pm
#19

Have you read the Dev responses to the other professions?


Go ahead and open Dev Tracker and take a look, there is quite a pattern there, not entirely what I expected.



HAM costs, as regarding Carbines, are being investigated...


yet regarding TKAs there is a straight out answer ... Specials are not meant to be chained together, they are meant to add to your default attack.


That was an answer regarding the great cost of using TKA specials.



That seems straight forward enough, though not satisfying to most of those posting responses, it was a clearcut answer which belies a understanding of the issues discussed.


Our own answers do not reflect this same understanding.


Riflemen asked why there was little difference between head shot 1 and head shot 2, the Devs reply was that there was an increase in the damage modifier,


again,


this showed an understanding of the issue, if not well received it was still straight forward and to the point.


Of course,


in both these afore mentioned cases there is the question of why this could not have been said in a simple sticky post.


The majority of the answers were in the form of a very brief sentence, as demonstrated in our own Reply.


I don't believe any answer went beyond two sentences.


The question is why did this have to take so long,


and,


It is a terribly unsatisfying reporting process.


They have asked for more information in many of the Responses, it would seem to me that if they were truly interested in learning more on these issues -- from the players own mouthes, they could have contacted the corespondants directly, asked for clarifications


and,


used the search function of the forums in order to ask more educated questions,


in order to provide true, meaningful answers.


as it stands now this looks like a delaying action.


are our quesitons and concerns not the foremost issues of our classes?


We certainly are on the frontlines.



One thing to be noticed here is that there is no volunteering of information.


There is no elaboration either, nor any correction. We may be on the wrong track on some of our questions but, we recieve no feedback to let us know whether we are barking up the wrong tree.


Imagine if they answered us like this;


"regarding special moves and the high HAM costs, we are not moving on this issue because we are attempting to address balance issues AND it impacts future modifications to the class and our vision of where Carbines will fit.


we are also not looking into the effectiveness of Carbine weapons for similar reasons."



I mean,


there has to be a reason they need to "Investigate this"


Most specials not working...


Why didn't they say Legshot 3 has a higher damage modifier than Legshot 2? (as they said about the Headshot series)



Perhaps it's because they promise entirely different results.


What of Burst shot and Full Auto Area 1 &2?



If the HAM costs of TKAs are well known, why not those of Carbineers? They certainly affect us all,


and,


were addressed with the coming patch regarding the DH17.


That is most puzzling on reflection,


If we havesome prominentcoding in the upcoming patch which affects our HAM costs... well (???) Hasn't this already been investigated? How did they arrive at the conclusion that DH17's were to HAM intensive, and, how did they arrive at a solution?


Isn't there some piece of that which can be shared with us?



Above all it is both puzzling and troubling that these answers took this long to reach us. Particularly as they are non-answers.




Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
HewerofWood
Tue Aug 12, 2003 9:11 pm
#20

How can you be content with the answers, SOJ?


There are no "answers" here.



"It is not what you had to do to get here, that is important,


it is merely that you got here, that is what is important."



We are still where we were.


Also remember that these professions are of their making (Commando included). SWG is their product, not ours, we are but consumers. Their willingness to investigate should be a given,


not a favor.




Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
condorim
Tue Aug 12, 2003 9:38 pm
#21

to my horror targeting is not even mentioned



am i the only one that when using a carbine and any of the special shots i often hit something that i was not aiming at???????????



this is a huge issue for me cause i am afraid to use special shots when there are other mobs around in fear of drawing a agroe which greatly reduces the usefulness of the carbine

Vindicar
Tue Aug 12, 2003 10:05 pm
#22

"...I am afraid to use special shots when there are other mobs around in fear of drawing aggro..."


Are you using leg shot 3 or action shot 2? .. both are AE, and I found that out after much frustration and examining of the combat window. Keep an eye on it .. if you hit multiple targets simultaneously with one of the highest upgrade of a special you get, chances are it's AE.

sehkmahBH
Tue Aug 12, 2003 10:14 pm
#23

The reason targeting is no mentioned is because it isnt a problem. The problem is that some people *cough* are using certain level 2 specials without realizing they are AOE.


Yes, we should be glad that we werent destroyed like commando (**edit** are they thinking?)


Now, as far as our "answers" go, I must say im pleased they will look into it, but at the same time it does cause concern for me that they didnt already realize the HAM, etc was a serious issue. This points either to total ignorance of their product or them completely ignoring carbineer concerns in the forums.


Their slow progressI could even excuse if it was across the board, but I point everyone to the pistoleer answers. Pistoleers had the same complaint as we did at the same time about several of their specials not working as intended and low and behold, they are fixed now according to the dev answers. Why are pistoleers deserving from attention from the devs while we remain with nothing to show for our effort except more of this "we will look into it" crap?


When i see our top 5 issues being real concerns and problems and how we get no real action it makes me sad. When I see pistoleers where 2 of their top 4 concerns were being able to have holsters to put their guns in and have a special "twirl pistol"emote and them getting attention makes me sick.


I try and have patience and I still am not without it, but after reviewing several other dev answers, I just really feel like the unwanted **edit** child of ranged professions.




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
droidhunter21
Tue Aug 12, 2003 10:17 pm
#24







1) Special Moves – LegShot3, BurstShot2, Crippling Shot, SupressionFire 2 are not working properly and/or not performing as well as their predecessors.



We’ll investigate this and check back with you.



Investigate? We've already done the leg work for you.What? You don't believe us? Doesn't anyone there play the game? Isn't there a way to mathmatically calculate these values? I SUCK at math and I can comprehend one value being greater than the other or not...






Let me read betwen the lines. This is not the only instance where high level skills are < or = their predecessors. Smuggler weapon slicing comes to mind. I suspect that they are not investigating whether or not this is true, but what they what to change: increase the higher skill or reduce the lower skill. Call me paranoid . . . .



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Jahsin
Tue Aug 12, 2003 10:37 pm
#25

-Well check it


-Well investigate it


-Well check it


-Well look into it


Havent you guys been getting this same info on carbines since beta?


Functional classes are THE most important thing you need to take care of, if the classes dont work, the game dont work...forget the content, forget the exploits, fix the POS classes.



condorim
Wed Aug 13, 2003 3:55 am
#26

i realise that some of the special shots have AE however maybe someone could explain to me what area effect means


my perception was that when u shoot a creature with for example action shot 2 the target is efected and other mobs within certain distance of the target are efected also.


this is not what happens (to me anyway)



when i am shooting at a target at distance 20m and i use a (action shot 2) sometimes i hit creature that might be 40m behind my target without seemingly affecting my target at all.this only happens when the other mob is in my field of view but it happens quit often.


if this is what ae means than to hell with that because it places great limitations on special shots i can use in combat.


btw were can i check which shots have area effect?

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