Carbineer Archive

Thread: Novamarine

cheechcheech
Wed Feb 11, 2004 2:19 pm
#1






novamarine wrote:

My initial reaction is a pause.


I need to get in game and see any changes with my eyes. Nothing personal but sometimes incorrect info pops up on these boards and when I bring issues up they need to be 100% accurate.


If the issue stands where it appears to stand, I will be #1 upset and then #2 after I calm down I will engage the Developers to find out what happens.









I understand you needed to see this with your own eyes. And I dont blame you. The boards can exagerate, but I can assure you this is no joke and unfortunately it is true.


/cry


/cryagainandharder


To put a 30sec timer on a shot (CS2) that doesnt even work just shows how off they are. One word to describe us is WORTHLESS. If they can "fix" the chargeshot1 timer, how hard is it to fix 1 other special to make us competetive(CS2).Or at leastuseful in a group if we are the"crowd control" class. Not uber in single pvp but mayby decent. Without it, no lie, we will be on par with a master marksman!


I am a Master Carbineer. Why should i struggle to beat a Marksman who hasnt invested any points yet. A 2/2/2/2 Pistoleer or Rifleman would kill me right.


Let me stop cuz I can complain all day. I cant wait till you get home to play. You will feel my pain.


/crysomemore



BTW, Crackdown is a joke. 4 little stormtroopers in the cantina every now and then. What happen to the AT-AT's?




Sagem - Intrepid
Cheech - Radiant
AriasImmortal
Wed Feb 11, 2004 2:41 pm
#2

Chargeshot2 still doesn't work. Just tested this out, fired it about 200 times on a buffed friend. So, it doesn't KD, regardless of timer.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

spmvine
Wed Feb 11, 2004 3:29 pm
#3

You know what is even worse? Did anyone have any clue that this was going to happen before they read the patch notes today for the patch that came out today? That is bull...nice little suprise for us.
h310ise
Wed Feb 11, 2004 4:20 pm
#4

The fact that while changing the chargeshot 2 timer, when they had to do whatever work needed to get into the special configuration and change its behavior - obviously this is a huge task as they have so many specials still not fixed. I'm thinking a team of 4 programmers with a senior lead, an open charge account at a local pizza delivery service, a water cooler of Red Bull and a 3 week long programming session per special that needs changing. So they've got the coders, the pizza, the caffine, and somehow the project leader forgets to specify 'make the special work'? Maybe the coder who was working on the knockdown portion was outsourced to India and they misunderstood the word 'knockdown' to mean 'do nothing' and this wasn't caught in QA? Maybe these ppl are, like, old-testament-god-style mean and just like screwing around with us. Possibly they have a leeetle board full of tiny men, representing players, and they laugh as they taunt one group after another, swinging leeetle nerf bats over each groups head.

TKA gets unaffected by damage mitigation, they get the most powerful 1-hit-and-you-win combo (dizzy/kd) in the game in ONE profession (ask a fencer about his knockdown or the stickyness of his dizzy. Ask a carbineer about their dizzy...), 1 second 1.8k+ per hit specials that never miss. And we get a nerf bat.

I used to be a TKM btw, and am just using them as an example since I know them the best. No offense my TKers. There is a nice thread on the TK boards about why they shouldn't be nerfed that should be read by all.

stooopid devs, specials are for players!
ZoulJiin
Wed Feb 11, 2004 4:22 pm
#5

GRRRR.....someone please prod the DEVs to respond to what they did



"I will tell you this, Droids (and DE's) are going to be the MAIN feature for the January publish. We will be fixing alot of things and adding combat droids." - JustG - November 25, 2003
novamarine
Wed Feb 11, 2004 4:25 pm
#6


The issue has been brought up on the Developer forums.


And a second issue you may not have noticed yet. Our bleeds are only doing 30-40 per tic...
cheechcheech
Wed Feb 11, 2004 4:41 pm
#7






novamarine wrote:


The issue has been brought up on the Developer forums.


And a second issue you may not have noticed yet. Our bleeds are only doing 30-40 per tic...







Yeah but everyone's DOT got nerfed except the CM.I canmaybe live with that as I barely used AS1&2 because everyone runs around buffed. Whats weird is before the changes everyone thought the TKA and CM were the 2 most powerful classes in PvP. So after, they make this change so that those 2 professions are stronger now? TKA is only profession without a bleed. Therefore they are uneffected. CM has the most devistating DOT in the game IMO because of the serious mind damage and they are uneffected? Carbineers on the otherhand are far from feared by any profession and we get aBIG change. No fix on any special except on the one that we all needed to just survive (im speaking of Chargeshot1)


Im sure the dev forums are getting hammered by alot of professions. Im seeing the Commando's complain about their DOT and the swordsman about theirs. But I can bet you Novamarine that you wont see any TKA Correspondents or CM Correspondents complaining at all. If they are even posting in there its to defend the fact that everyone is upset besides them and their class.




Sagem - Intrepid
Cheech - Radiant
EpiC-Chosen
Wed Feb 11, 2004 6:07 pm
#8

maybe they put a 300s timer on cs2 and we all have missed the target the first time we tried it today.....maybe i will give it one more day until i drop a profession i have had since august....move cs1 to master without a timer....that will solve alot of your problems since no one wants a profession that gives you nothing - EpiC



Master Carbineer
Master Sentinel
Leader of Chosen -
Master of being the sexiest twi'lek around with a pike
Kaffis
Wed Feb 11, 2004 6:23 pm
#9

I'll accept a timer. But I'll accept it for nothing less than a working dizzy (pick a move -- fix it on FA, or change wildshot from stun to dizzy, whatever the hell you want to do. Just so I have a single target and a multi-target dizzy that sticks) AND working KD on chargeshot2. Anything less would be utterly despicable on the part of the devs. Multiple other professions get dizzy and KD in one move, and they bother to slap a timer on a shot that hasn't ever even KD'd properly? Unthinkable.
AK-
Wed Feb 11, 2004 9:06 pm
#10

"So they've got the coders, the pizza, the caffine, and somehow the project leader forgets to specify 'make the special work'? Maybe the coder who was working on the knockdown portion was outsourced to India and they misunderstood the word 'knockdown' to mean 'do nothing'"


that is the funniest thing I've ever read in my life.


charge 2 needs to be a working area kd and wild 2 area dizzy. god that would rock





FaciAl-K

Rebel Colonel.Alliance Ace Pilot.
Melee Stacker



cheechcheech
Thu Feb 12, 2004 1:11 am
#11

What is your initial reaction? Can you please find out why they did this to carbineers? Can they give us a valid reason in what they are thinking? I mean, even you have to agree that this makes us as effective as a Master Marksman now.


I dont mind the timer on CS1. But if they can change the way that special works, why cant they fix the rest?


You have a very upset community here.


R2D2 transmits...... "Help me Novamarine-One, your my only hope"



Sagem - Intrepid
Cheech - Radiant
rojomalo
Thu Feb 12, 2004 1:13 am
#12

/nod


The "fix" cs and the other skills just sucks as always.


More than that they didnt fix the god mode templates, poison thing....





HOOB -IWCS-
cheechcheech
Thu Feb 12, 2004 1:17 am
#13

Even if they dont fix all the other countless specials we have. If they at least fix CS2 to be an area kd, this will be easier to understand.





Sagem - Intrepid
Cheech - Radiant
Page 1 of 2
Previous Next