Carbineer Archive
Thread: Novamarine
novamarine wrote:
My initial reaction is a pause.
I need to get in game and see any changes with my eyes. Nothing personal but sometimes incorrect info pops up on these boards and when I bring issues up they need to be 100% accurate.
If the issue stands where it appears to stand, I will be #1 upset and then #2 after I calm down I will engage the Developers to find out what happens.
I understand you needed to see this with your own eyes. And I dont blame you. The boards can exagerate, but I can assure you this is no joke and unfortunately it is true.
/cry
/cryagainandharder
To put a 30sec timer on a shot (CS2) that doesnt even work just shows how off they are. One word to describe us is WORTHLESS. If they can "fix" the chargeshot1 timer, how hard is it to fix 1 other special to make us competetive(CS2).Or at leastuseful in a group if we are the"crowd control" class. Not uber in single pvp but mayby decent. Without it, no lie, we will be on par with a master marksman!
I am a Master Carbineer. Why should i struggle to beat a Marksman who hasnt invested any points yet. A 2/2/2/2 Pistoleer or Rifleman would kill me right.
Let me stop cuz I can complain all day. I cant wait till you get home to play. You will feel my pain.
/crysomemore
BTW, Crackdown is a joke. 4 little stormtroopers in the cantina every now and then. What happen to the AT-AT's?
TKA gets unaffected by damage mitigation, they get the most powerful 1-hit-and-you-win combo (dizzy/kd) in the game in ONE profession (ask a fencer about his knockdown or the stickyness of his dizzy. Ask a carbineer about their dizzy...), 1 second 1.8k+ per hit specials that never miss. And we get a nerf bat.
I used to be a TKM btw, and am just using them as an example since I know them the best. No offense my TKers. There is a nice thread on the TK boards about why they shouldn't be nerfed that should be read by all.
stooopid devs, specials are for players!
novamarine wrote:
The issue has been brought up on the Developer forums.
And a second issue you may not have noticed yet. Our bleeds are only doing 30-40 per tic...
Yeah but everyone's DOT got nerfed except the CM.I canmaybe live with that as I barely used AS1&2 because everyone runs around buffed. Whats weird is before the changes everyone thought the TKA and CM were the 2 most powerful classes in PvP. So after, they make this change so that those 2 professions are stronger now? TKA is only profession without a bleed. Therefore they are uneffected. CM has the most devistating DOT in the game IMO because of the serious mind damage and they are uneffected? Carbineers on the otherhand are far from feared by any profession and we get aBIG change. No fix on any special except on the one that we all needed to just survive (im speaking of Chargeshot1)
Im sure the dev forums are getting hammered by alot of professions. Im seeing the Commando's complain about their DOT and the swordsman about theirs. But I can bet you Novamarine that you wont see any TKA Correspondents or CM Correspondents complaining at all. If they are even posting in there its to defend the fact that everyone is upset besides them and their class.
/nod
The "fix" cs and the other skills just sucks as always.
More than that they didnt fix the god mode templates, poison thing....
Even if they dont fix all the other countless specials we have. If they at least fix CS2 to be an area kd, this will be easier to understand.