Carbineer Archive

Thread: Master Carbineer + MBH = +200 Carbine Accuracy +115 Carbine speed

atimes
Tue Jul 06, 2004 9:12 am
#1

Crippling shot at the speed cap with a stocked dmg sliced laser carbine that will never miss?
Sy-nar
Tue Jul 06, 2004 9:37 am
#2

Theres about 950 things wrong with this template


1. Cm = death

2. Pikeman = death

3. Fencer = death because acc does nothing to dodge.

4. u dont have doc which makes almost useless in current pvp



-It's lonely at the top, but you eat better.
-Smile, it's the second best thing you can do with your lips.
novamarine
Tue Jul 06, 2004 10:20 am
#3



I am particularily interested in this build. I think I am going to have to grind it out for testing.


I would really like to see some hard numbers on hit/miss from a Master Carbineer and then a Master Carbineer/Bounty Hunter.


weaponmaster88
Tue Jul 06, 2004 10:35 am
#4

working on grinding there now, i'm 0 4 1 0 BH now.... i got a ways to go, but with 190 accuracy and 115 speed it is insane. when attacking mokk's with my lower EE3 i can drop 2-3 of the 5 before they even get to me, by just spamming cripple and the only time i htink i've missed is when they were at 1m and then its like 1 miss out of 50 cripples. those are just estimates, no hard numbers yet



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
Lihpson
Tue Jul 06, 2004 10:54 am
#5






Sy-nar wrote:

Theres about 950 things wrong with this template


1. Cm = death

2. Pikeman = death

3. Fencer = death because acc does nothing to dodge.

4. u dont have doc which makes almost useless in current pvp







Thats four but with a CM, if its just a CM you could probably easily take them down within 10 seconds, then get the hell out of there If its a CM with a group, run As for pikeman...using either confusion shot or sprayshot followed by a kd or posture change they wont even get close. Fencer's could be tough. Not having doc would only be effected by CM's (for the most part). Another downfall would be rifleman, unless you can get them down/dizzy and kill them fast.


I not sure if I want to remaster BH until they fix the changing weapons delay (if they ever do). At MBH you dont gain much, Spray Shot is would be the only usefull thing, and confusion shot is similar. But I already have M Carb/ BH 0030 (0040 very soon). I havent tried it in PvP yet, but I am assuming that it pwns




********************************************
Gihpson
Master of Polearms
Personal Motto: "The more the better!"
Theme Song: "Burnin Ring of (mind) Fire"!
weaponmaster88
Tue Jul 06, 2004 11:32 am
#6

the only thing doc is getting you is the ability to cure CM's poison's. but if you get MBH/ master carbineer you can pick up 1000 medic, and use stim B's and heal yourself 500 dmg every 5 seconds and thats good enough for me.



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
warriorspirit
Tue Jul 06, 2004 11:36 am
#7

Working this template also


BH 0/3/1/4

MC 0/1/0/2


-Khyron (Flurry)
Sy-nar
Tue Jul 06, 2004 11:43 am
#8

To begin with, it is very very easy for a pikeman to get close. As long as they are wearing armor u will do almost no dmg to them. And with the basic stand up macro (/stand; /healState dizzy self they will get up quickly. Just mash that macro and when u finally stand up the dizzy will cure itself.

Then all they need is sum burst run food, and youre done. Secondly any good cm should have areas and single psns. And wil havla they can put like 1500+ psn on ya. That will end u fast. Then their disease will incap u.



-It's lonely at the top, but you eat better.
-Smile, it's the second best thing you can do with your lips.
Sy-nar
Tue Jul 06, 2004 1:33 pm
#9

I geuss playing on bloodfin makes me assmue things about pvp that may not be true on any other servers. On bloodfin every single person has 80+/40 stun armor. And everyone is always fully buffed out. Every pikeman uses multiple dot weapons. And every pikeman who pvps is capped on speed, and most likely acc.

And whoever said the thing about the fencer, take a fencer with +25 dodge, have them eat sum pikata pie, and center, then try to hit them. In fact, have 15 people try to hit them. Unless u have alot of dots or alot of rifleman, you wont move their bars.



-It's lonely at the top, but you eat better.
-Smile, it's the second best thing you can do with your lips.
Lihpson
Tue Jul 06, 2004 6:09 pm
#10






Sy-nar wrote:
To begin with, it is very very easy for a pikeman to get close. As long as they are wearing armor u will do almost no dmg to them. And with the basic stand up macro (/stand; /healState dizzy self they will get up quickly. Just mash that macro and when u finally stand up the dizzy will cure itself.

Then all they need is sum burst run food, and youre done. Secondly any good cm should have areas and single psns. And wil havla they can put like 1500+ psn on ya. That will end u fast. Then their disease will incap u.






First of all this is assuming that they are pikeman/doc. Even so, any sort of kd or posture change will give you enough time to create a gap. You could also eat burst run food, and you also have the advantage of terrian negotiation, which most pvpers probably dont have. However if they do get close your probably done for, but if any melee person gets close to you, you should be dead.


And for CM's, they usually dont have much defenses...so get them on the ground as fast as possible or else burstrun outta there. And do CM diseases tick past your regular stats? I know create diseases dont, so if you have brandy in you, you should be fine as far as poison/disease goes.




********************************************
Gihpson
Master of Polearms
Personal Motto: "The more the better!"
Theme Song: "Burnin Ring of (mind) Fire"!
Sy-nar
Tue Jul 06, 2004 7:04 pm
#11

Heres how cm disease works. Once You are black barred the disease will not tick.


However, when the disease does tick you dont simply recieve mind wounds or w/e stat they put it on. You lose pool points equal to the tick, and those points are replaced by the wound. Therefore if u have 1500+ psn on you and are at 1 mind, the disease tick will in fact incap u.



-It's lonely at the top, but you eat better.
-Smile, it's the second best thing you can do with your lips.
La_Vo
Tue Jul 06, 2004 9:01 pm
#12

Are you sure Acc does nothing against dodge? I tested my 190 Carb accuracy against a Master Fencer/Master Pistoleer and he was surprised to see that he failed to dodge a single shot of mine. He only beat me because as soon as he was clearly losing he brought out a janta knife with high powered mind poison.



La'Vo

Chimaera

Master Carbineer/BH 3400



La'Vo
Europe-Chimaera
Master Carbineer
Ace Rebel Pilot

RazaelDemron
Tue Jul 06, 2004 9:11 pm
#13






Sy-nar wrote:


3. Fencer = death because acc does nothing to dodge. Wrong. Higher accuracy counters secondary defenses. Think of secondary defenses as merely an accuracy reduction with a cool name.










Commissar Taleroth
Bounty Hunter/Mad Genius
The only way to be rid of temptation is to give in to it.
"Hey stop being a kill-joy jerkey." - STORMSHADOW

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