Carbineer Archive
Thread: Master Carbineer + MBH = +200 Carbine Accuracy +115 Carbine speed
Sy-nar wrote:
Theres about 950 things wrong with this template
1. Cm = death
2. Pikeman = death
3. Fencer = death because acc does nothing to dodge.
4. u dont have docwhich makes almost useless in current pvp
Thats four but with a CM, if its just a CM you could probably easily take them down within 10 seconds, then get the hell out of there
If its a CM with a group, run
As for pikeman...using either confusion shot or sprayshot followed by a kd or posture change they wont even get close. Fencer's could be tough. Not having doc would only be effected by CM's (for the most part). Another downfall would be rifleman, unless you can get them down/dizzy and kill them fast.
I not sure if I want to remaster BH until they fix the changing weapons delay (if they ever do). At MBH you dont gain much, Spray Shot is would be the only usefull thing, and confusion shot is similar. But I already have M Carb/ BH 0030 (0040 very soon). I havent tried it in PvP yet, but I am assuming that it pwns![]()
Then all they need is sum burst run food, and youre done. Secondly any good cm should have areas and single psns. And wil havla they can put like 1500+ psn on ya. That will end u fast. Then their disease will incap u.
And whoever said the thing about the fencer, take a fencer with +25 dodge, have them eat sum pikata pie, and center, then try to hit them. In fact, have 15 people try to hit them. Unless u have alot of dots or alot of rifleman, you wont move their bars.
Sy-nar wrote:
To begin with, it is very very easy for a pikeman to get close. As long as they are wearing armor u will do almost no dmg to them. And with the basic stand up macro (/stand; /healState dizzy selfthey will get up quickly. Just mash that macro and when u finally stand up the dizzy will cure itself.
Then all they need is sum burst run food, and youre done. Secondly any good cm should have areas and single psns. And wil havla they can put like 1500+ psn on ya. That will end u fast. Then their disease will incap u.
First of all this is assuming that they are pikeman/doc. Even so, any sort of kd or posture change will give you enough time to create a gap. You could also eat burst run food, and you also have the advantage of terrian negotiation, which most pvpers probably dont have. However if they do get close your probably done for, but if any melee person gets close to you, you should be dead.
And for CM's, they usually dont have much defenses...so get them on the ground as fast as possible or else burstrun outta there. And do CM diseases tick past your regular stats? I know create diseases dont, so if you have brandy in you, you should be fine as far as poison/disease goes.
Sy-nar wrote:
3. Fencer = death because acc does nothing to dodge. Wrong. Higher accuracy counters secondary defenses. Think of secondary defenses as merely an accuracy reduction with a cool name.