Carbineer Archive

Thread: Carbineer Special Info (Updated for Publish 7)

novamarine
Mon Mar 15, 2004 9:01 am
#1



This is the current status of all the carbineer specials. In green are specials the community feels are working as intended. In red are specials that are not working as described. In yellow are specials that are working as intended yet are redundant in that another carbineer special does the same thing but better, faster or with more damage. After a breakdown of the specials is a list of speed, damage and HAM modifiers for most of the specials. This list is helpful to identify specials that are the same as lower level versions (i.e. legshot2 and legshot3 are the same).


Working Specials: 11


Broken Specials: 1


Redundant Specials: 3



Novice Carbineer


Fullautosingle2 - single target - Random pool damage with a chance to stun, dizzy and blind. Average damage with fast firing rate. Please note while the chance to apply 3 states seems great, and it is, the chance to apply a state is low.


Actionshot2 - AoE/cone - This special applies an action hit followed by an action bleed and attempts to posture down all targets.



Assault Tactics


Scattershot1 - single target - Selects two random pools, hits those and applies the damage evenly between the two pools. Since the pools are picked randomly, it can hit two different pools or hit the same pool twice.


Wildshot1 - single target - Random pool damage with the chance to stun. Redundant: Fullautosingle2 (random pool damage/stun) and Legshot3 (stun).


Scattershot2 - single target - Selects three random pools, hits those and applies the damage evenly between the three pools. Since the pools are picked randomly, it can hit three different pools or hit the same pool thrice. This special does a lot of damage but since it often hits many pools the damage is often underestimated.


Wildshot2 - AoE/cone - Random pool damage with the chance to stun. Redundant: Fullautoarea1&2 (AoE/random pool/stun).



Carbine Marksmanship


Legshot3- single target - Targets action and has a chance to stun. This special is exactly identical to the Novice Marksman special Legshot2. Fix: In Publish 8, this special is being fixed. It’s damage is increasing and it is becoming AoE/Cone.


Crippleshot - single target - Random pool damage. Slow firing but big damage.


Carbine Counterinsurgency


Burstshot1 - single target - Random pool damage. Medium damage with medium speed.


Burstshot2 - AoE/cone - Random pool damage but hits many targets. Highest damage AoE/cone special.


Suppressionfire2 - single target - Random pool damage with a chance to posture down. Redundant: Suppressionfire1 (random pool/posture down) and actionshot1 (posture down).



Carbine Special Abilities


Fullautoarea1 - AoE/cone - Random pool damage with a chance to stun, dizzy and blind. Please note while the chance to apply 3 states seems great, and it is, the chance to apply a state is low.


Chargeshot1 - single target - Random pool damage and a chance to knockdown Character goes through a "charge" animation when firing. Cannot be used prone or kneeling.


Fullautoarea2 - AoE/cone - Random pool damage with a chance to stun, dizzy and blind. Higher damage than fullautoarea1. Lower damage than burstshot2 but since it has a chance to apply three states it is very useful. Please note while the chance to apply 3 states seems great, and it is, the chance to apply a state is low.


Chargeshot2 - AoE/cone - Random pool damage and a chance to knockdown all targets in a cone. Character goes through a "charge" animation when firing. Cannot be used prone or kneeling.

Message Edited by novamarine on 03-15-2004 11:26 AM

imn4life
Mon Mar 15, 2004 9:14 am
#2

Colors are missing Nova.


You have got to be the most organized correspondant. Thanks for all your hard work.


novamarine
Mon Mar 15, 2004 9:27 am
#3

I could see the colors but I went over and recolored everything. Are they working now?
imn4life
Mon Mar 15, 2004 9:35 am
#4

Bah! I cant see the colors in your post. Must be because I'm on my stupid work PC. POS.


Don't worry about it.



ZootZaxxor
Mon Mar 15, 2004 9:39 am
#5

I can see the colors just fine...



Zut Tendham - Bloodfin
www.swgbounties.com
*CANCELED 4-10-04*
Rorenikibi
Mon Mar 15, 2004 10:26 am
#6

Man, only one borked special and the fix is in... As for the redundant specials, they're really only redundant at the master level. For those coming up from different branches, they make a nice crossover to ensuring that some abilities can be gained no matter which way you go.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Jediblues
Mon Mar 15, 2004 10:27 am
#7

I can see the colors fine. Great work as always Nova!







-Jediblues

In Game on Starsider
Kegyen (Master Bounty Hunter, Master Carbineer, Master Marksman) - Baccalow (Crafter Wookiee)

On the net:
http://swg.gamergod.com - Writer of Blackmoon Six, brought to you weekly by Gamergod
TAfirehawk
Mon Mar 15, 2004 10:39 am
#8







novamarine wrote:



This information was collected by novamarine and may not be used without permission.






UH-OH.....






And on the states for the FullAuto series, I believe {from non-scientific testing} 1 in 4 or 1 in 5 is about right for ONE of the three to stick on the target.

Message Edited by TAfirehawk on 03-15-2004 12:43 PM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Kevko_Casanova
Mon Mar 15, 2004 10:43 am
#9

thanks Nova, you're always ontop of things.



-----------------------------------------

Kevko Casanova

former member of Ghost and Fobia.

4/4/4/2 Doctor | Master Carbineer
Quandry
Mon Mar 15, 2004 11:19 am
#10

/salute nova



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Serendipity007
Mon Mar 15, 2004 11:52 am
#11

are you sure that /chargeshot2 is confirmed working? I just mastered carbineer and i have yet to see it knockdown anything.


Cool info nova, i like the layout and everything. Will help me be more effective as carbineer.


I assume that this info is from test center, as it has the updated effects for publish 7.





Serendipity Runningwaver
Master Doc/Master Rifleman
Tarquinas
DarkGuard Fleet XO

If they introduced a nerf creature (animal used by Corellians as meat animal, Leia called Han a "Nerfherder" in ESB) and it was too strong, would they nerf the nerf?
novamarine
Mon Mar 15, 2004 11:59 am
#12






Serendipity007 wrote:

are you sure that /chargeshot2 is confirmed working? I just mastered carbineer and i have yet to see it knockdown anything.


I assume that this info is from test center, as it has the updated effects for publish 7.







Yes I pulled this info from TC which has Publish 7 on it right now. Publish 7 goes live tomorrow (Tuesday) so it is a tad early.


/chargeshot2 is broken on live (Publish 6) but is fixed on TC and should be fixed tomorrow once the patch goes live.


Serendipity007
Mon Mar 15, 2004 12:03 pm
#13

Thanks so much nova!


W00T! Can't wait to KD mobs of rebels.





Serendipity Runningwaver
Master Doc/Master Rifleman
Tarquinas
DarkGuard Fleet XO

If they introduced a nerf creature (animal used by Corellians as meat animal, Leia called Han a "Nerfherder" in ESB) and it was too strong, would they nerf the nerf?
Page 1 of 7
Previous Next