Carbineer Archive

Thread: Hows this?

Sandman56
Mon Jan 12, 2004 2:05 pm
#1

I am wondering how well I could hit someone with ranged KD(AoE and normal) with special abbilities 3.


I am planning on master rifleman for dizzy but I am worried I might not be able to knock anyone over worth a crap with these, and I hear the AoE is broken, but I need to spend the extra few points on something and that is all I can get so it's not much of a waste.


I am planning on CM support 4, ranged distance 4, master rifleman and carbineer special abbilities 3.


I am hopping to be able to dizzy/KD people then poison(I used to be master CM/doc, so I know the extent of my CM part of this template). All I really need now is to make sure I can do what I can to get KD to work well and most importantly make sure it is reliable when I need it.


Please post any tips to increase my effectiveness if KD wil not work well like this.




Glerk - Element Zero
Sandman56
Mon Jan 12, 2004 4:46 pm
#2

Anyone?



Glerk - Element Zero
Sandman56
Tue Jan 13, 2004 2:13 pm
#3

Seriosuly, can anyone even respond they don't know? Is everyone too lazy or does the carbineer community simply not know this about their class?



Glerk - Element Zero
andrew420
Tue Jan 13, 2004 2:31 pm
#4

well, spewing insults should get you your anwser even quicker eh?


but here you go. If you think you will be able to even hit anyone in PvP without maxingout your carbine accuracy abillitys youll have to first bend over second grab your ankles and third and lastly kiss your ass goodbye. everyone takes from diffrent profession trees but you have to take enuff of the tree to make it useful. rethink your idea.

Sandman56
Tue Jan 13, 2004 2:47 pm
#5

Alright, thanks for the reply...and yes the insults appeared to have worked best.


I guess it would be best to do master rifleman, maybe commando with flame 4 then rest of carbineer, I can't get max carbineer and will miss a box.


Any suggestions on what box?




Glerk - Element Zero
Hundey
Tue Jan 13, 2004 3:28 pm
#6

I would say scrap Counter-Insurgency IV.



__
Hundey-Kettemoor

Master Carbineer
Master CH
Medic = 4-0-4-0
dridernce
Tue Jun 22, 2004 9:41 pm
#7

guild mate looted it off an elder today and let me have (for a small fee of course)


LVA 300/750

5.4s

104-169 (give or take)


mind poison, 212 strength, 112s, 93% potency, -1 uses.


still looking for a mind fire, but this should do in the meantime, no?
Astute
Tue Jun 22, 2004 9:42 pm
#8

Not the best but nice no less



-Hephaestos (Wanderhome)
-Alcaeon (Wanderhome)
-Areseve (Ahazi)

-TD- Foods -70 -5545 South Coronet
TreVvy
Mon Apr 04, 2005 3:38 pm
#9

Clicky

Message Edited by TreVvy on 04-05-2005 09:21 AM



//////// Daneel Trevize \\\\\\\\
X Master of the Metal Arms X


Caliet
Mon Apr 04, 2005 3:41 pm
#10

Clicky



Brazbit Darkwynd
Sunrunner
Master Musician, Master Entertainer, Master Image Designer, Dancer, Master CorSec Pilot
Caliet
Mon Apr 04, 2005 3:43 pm
#11


Not bad. Wouldlike to see higher kinetic resists since I hunt creatures primarily.



Brazbit Darkwynd
Sunrunner
Master Musician, Master Entertainer, Master Image Designer, Dancer, Master CorSec Pilot
TreVvy
Mon Apr 04, 2005 9:43 pm
#12



Caliet wrote:
Clicky





How do you do that?



//////// Daneel Trevize \\\\\\\\
X Master of the Metal Arms X


albynomonk
Mon Apr 04, 2005 10:35 pm
#13

Yeah, it's nice, but I would want high kinetic on one I was to purchase.



"What'choo talkin' 'bout, Yoda?"
--Luke Skywalker, to Yoda (Star Wars: The Empire Strikes Back)
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