Carbineer Archive

Thread: The E11 carbine and the CU

imppilot421
Sun Apr 03, 2005 10:55 am
#1

I was on TC5 testing out the CU and finally made it to carbines 4 today. I pulled out my E11 and ran right into combat. After I fired the first shot, I realized something was really really wrong. It shoots green balls of energy! Our beloved stormtrooper weapon of choice has been ruined. It is supposed to shoot red bolts as shown by practically every stormtrooper in the movies. It honestly looks really bad right now.
Confusion12345
Sun Apr 03, 2005 11:05 am
#2

Well, be glad that it at least doesn't sound like the CDEF and DH-17 carbines


Let's hope it's just a bug of some sort that can be fixedand not the intended animation



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
MasterTexiria
Sun Apr 03, 2005 11:39 am
#3

You think that is bad you should look at the color of the bowcaster bolts!!!!!! CLEAR/GREY

/wookieeroar;
/wookieeroar;


Where's my green bolts! Bah!



-Anishor
Big Furry B-wing Pilot
RSPA
Ajo79
Sun Apr 03, 2005 2:13 pm
#4

Looked like the shots from the BFG 9000 in the old DOOM game


Hope they change it back to its usual shot. E11s are in the movies and the Devs has to make it as it should be.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Mild-Breeze-Trooper
Sun Apr 03, 2005 3:24 pm
#5

Just switch E11 effect with Bowcaster and then switch CDEF with E11 and everybody will be happy.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
TAfirehawk
Sun Apr 03, 2005 7:17 pm
#6

Damage Types are color coded for tactical purposes in combat.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

StrikerNI
Sun Apr 03, 2005 8:10 pm
#7



TAfirehawk wrote:
Damage Types are color coded for tactical purposes in combat.





Color is one thing. I could live with a green blaster effect. But why a spikey ball?



=-=-=-=
-Aefi Striker-
I've got a blaster at my side and a smile 12 parsecs wide...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Ndrene
Sun Apr 03, 2005 8:28 pm
#8


TAfirehawk wrote:
Damage Types are color coded for tactical purposes in combat.





Yes, this has me confused. My DH-17s were energy and fired a red bolt. My E-11 is energy also and fires neon green spider webs.

The only info in the main CU docs is Energy=Red Kinetic=blue

Message Edited by Ndrene on 04-03-2005 08:40 PM



Lasai Bilof... July 2003-Nov 2005...Acct canceled

Master Carbineer, Imperial Colonel, Non Jedi

Teofa, Master WS, Acct Canceled, final day Jan 4
TAfirehawk
Sun Apr 03, 2005 8:52 pm
#9






StrikerNI wrote:





TAfirehawk wrote:

Damage Types are color coded for tactical purposes in combat.







Color is one thing. I could live with a green blaster effect. But why a spikey ball?





I agree, it looks weird.....I never know what the Devs are thinking it seems....



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bonestrand
Sun Apr 03, 2005 8:56 pm
#10

Screen shots?



*****Obitus**Master Squad Leader**Sand-Man'**Fish Flakes Master**Obitus'*****
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TAfirehawk
Sun Apr 03, 2005 9:32 pm
#11




Bonestrand wrote:

Screen shots?







Not the greatest in the world, but here is a screenie.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ayami-Ayami
Sun Apr 03, 2005 9:36 pm
#12

well if they are both energy and dont have any extra element damage why are they color coded differently?



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
TAfirehawk
Sun Apr 03, 2005 9:46 pm
#13






Ayami-Ayami wrote:
well if they are both energy and dont have any extra element damage why are they color coded differently?





No clue.....particle effects are supposed to be a cool new feature.....and have a purpose, but most things are quite unfinished at this stage.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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