Carbineer Archive

Thread: Is Master Carbineer without BH Carbines worthwhile?

Rocke_Tyenogon
Sun Oct 10, 2004 2:10 am
#1

Greetings,


I need some advice and assistance, please.


I'm a TKM and have been working on carbines, mostly to have mix of Range/Melee that is some different or unusual, but I'm not sure that things are working out. I'm getting a bit frustrated. It seems that all of the effective Carbineers have the BH Carbine tree also. Without giving up part of TK, there aren't enough skill points to get the BH carbines.


Is it worth continuing to develop my carbine skills (currently 3324) without getting the BH tree? I like carbines inspite of the frustration, but i not sure it will be worth it. Should I continue to stick it out to get Master Carbineer or re-think what I want to do?


Thanks for your help!!


Scirocco Halycon

Tempest Server



** Alliance Colonel Rocke Tyenogon (Shadowfire)
4th Guildleader of Tirel -- Elder MBH & Former Pistol Fighter -- Mayor of New Qal'Tirel

** Scirocco Halcyon [-TQ-] Elder Jedi (Tempest) **
** Gerritt Morgan - Medic - Former MSL/ MCM (Bria)
** Fulminator [DMG-I] Former 12-pt M. Weaponsmith/M. Smuggler (Gorath) (Retired pending Trader Revamp)
Bennyboy4308
Sun Oct 10, 2004 8:53 am
#2

If you've got the money for speed attachements and krayt weapons.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
AdmiralSpy
Sun Oct 10, 2004 10:41 am
#3







Rocke_Tyenogon wrote:


Is it worth continuing to develop my carbine skills (currently 3324) without getting the BH tree? I like carbines inspite of the frustration, but i not sure it will be worth it. Should I continue to stick it out to get Master Carbineer or re-think what I want to do?




Where do your interests lie? PvE or PvP primarily?


TK/Carbineer is a fun and balanced PvE profession. With some speed tapes, it'll be even cooler.


BH/Carbineer is a great offensive PvP profession, but it lacks in the ways of defenses and versatility. It's also good for PvE, but if you get to the high-level stuff, it becomes a bit obsolete.


TK/Carbineer with speed tapes (enough to speedcap) is even better for PvP, but it may be costly. It's all about the speed, as Ben'jai noted.


As a Master Carbineer, you'll only be firing a shot every second if you have a 1.0 speed Carbine. Considering a basic stocked Laser is about 3.7 speed.. that means there's almost a 4 second delay (as a Master TK who speedcaps easily, this will be painful for you ) between every shot unless you get krayt weapons made, get speed slices, or again, get Carbine Speed tapes.


I can't stress this enough, so I'll say it again, hehe.


For Master Carbineers alone, speed is your salvation.

Message Edited by AdmiralSpy on 10-10-2004 01:43 PM



Addy | 'Addy
ex-Photographer
Forever Carbineer
jedimaster1141
Sun Oct 10, 2004 1:10 pm
#4

Without +25 speed and accuracy tapes, forget being effective. I am a pikeman/carbineer and i excel in PVE and PVP combat even without dots.
Darksc8p
Sun Oct 10, 2004 1:24 pm
#5






Rocke_Tyenogon wrote:

Greetings,


I need some advice and assistance, please.


I'm a TKM and have been working on carbines, mostly to have mix of Range/Melee that is some different or unusual, but I'm not sure that things are working out. I'm getting a bit frustrated. It seems that all of the effective Carbineers have the BH Carbine tree also. Without giving up part of TK, there aren't enough skill points to get the BH carbines.


Is it worth continuing to develop my carbine skills (currently 3324) without getting the BH tree? I like carbines inspite of the frustration, but i not sure it will be worth it. Should I continue to stick it out to get Master Carbineer or re-think what I want to do?


Thanks for your help!!


Scirocco Halycon

Tempest Server





Well, this is how I did it. I'm sure it's not "the plan of all plans", but it works for me.



Did the BH carbine chain first. Got the speed up there and the accuracy. Then on to Carbineer, 0400. Just to get that accruacy up there even more. Then 4400 carbineer. Now I got the first chain for speed. Next, carbineer 4440. Mostly just because the third chain is the obvious next step. BTW, after I got 4400, I just went to maxing my carbine XP so I could knock out the first 3 blocks of the third chain in one swoop. And then last was the last chain followed my MCarbineer. Mostly just because combat XP comes quite a bit slower. But, I did the forth chain of the carbineer stuff as I got the combat XP to do it with.....usually. Sometimes I was able to get 2 blocks at a time.



I came up with the plan by doing two characters at once so both of them are MCarbineers/BHCarbines. What I did with the rest of the skill points is my little secret but that secret doesn't really matter. Everybody has thier opinion of what to do with the rest of them and really as long as they understand thier function in a group or solo, they're all good plans. A few accruacy attachments never hurt either.





Your bus is here, get on it. And don't get off until your in the next town.
OnlyMaestro
Sun Oct 10, 2004 2:15 pm
#6

With my main I'm redoing Doctor/Carbineer, I finally got +25 in Speed from tapes, and have the +12 FS speed so I'll be capped without BH Carbine line. My other characters are all TKA based though.


In truth, you get the BH Carbine Line for more speed and accuracy, but if you can speed cap without BH Carbine line, and use Citros Snow Cake for +40 accuracy...you'll be doing pretty good.


Especially when armor is balanced.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

TAfirehawk
Mon Oct 11, 2004 7:16 am
#7






OnlyMaestro wrote:

With my main I'm redoing Doctor/Carbineer, I finally got +25 in Speed from tapes, and have the +12 FS speed so I'll be capped without BH Carbine line. My other characters are all TKA based though.


In truth, you get the BH Carbine Line for more speed and accuracy, but if you can speed cap without BH Carbine line, and use Citros Snow Cake for +40 accuracy...you'll be doing pretty good.


Especially when armor is balanced.







FS Melee or FS Ranged Speed? Melee works now but hopefully Ranged will in the future....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

JanuHull
Mon Oct 11, 2004 8:01 am
#8

Master Carbineer sans Bounty Hunter Carbines is a great profession, don't get me wrong. The issue with it is that its just not a stand alone profession. It requires that you either sacrifice damage for speed in your weapons, unless you're loaded with SEAs on indestructable items or have the luck of the gods with the loot drops for DOT carbines.


Its an awesome PvE profession, until you run into a mob with no vulnerability to the damage you can do.


Maybe I'm being cynical,and with respect totemplate Carbineers likeTA, but I have been just a Master Carbineer before, with no other combat skills. I've never defense stacked or SEA'd myself through the nose, except for Accuracy While Moving, soI can tell you with a pretty straight face, pure Master Carbineer with no other Combat Professions is a pretty hard *expletive*ing road to travel.


People come down on BH/Carbineers as, and I use this term very mildly, "traitors" to the cause. We've sacrificed the pursuit of Carbines in our profession for a run at uberness by tappinganother carbineprofession. My counterarguement to this is that where Masters like TA defense stack for survival, BH/Carbineers like me are offense stackers. Instead of increasing our tanking ability, we focus on putting shots on target more accurately with upwards of 200 skill accuracy. We take on BH specials which allow us greater control over single targets with states and knock downs, and we use the Carbine speed skills to maximize the effectiveness of our weapons.


In a way, being a BH/Carbineer is very much like playing Master Carbineer the way many of us wanted it all along. Carbineers like TA resolved defensive failings by matching up Fencer, we resolve our offensive problems by harnessing the skills of another carbine based profession.


We're not the enemy, we're just the other side of the coin.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

TAfirehawk
Mon Oct 11, 2004 8:05 am
#9

There are no enemies here....


But it is a very good point, you MUST stack Carbineer with something else and/or SEA's....of course many other profs require stacking as well. Choosing Offense or Defense is just a matter of preference. My first Defensive Stacked template was Carbineer/CH, which is for PvE of course





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Mon Oct 11, 2004 10:42 am
#10






OnlyMaestro wrote:

With my main I'm redoing Doctor/Carbineer, I finally got +25 in Speed from tapes, and have the +12 FS speed so I'll be capped without BH Carbine line. My other characters are all TKA based though.




I wanted to emphasize this point, actually.


A very quick (ok maybe not that quick) and easy way to get the extra speed, as OnlyMaestro stated, is to go up the Melee Speed tree. It takes only 4 SP to get +12, which makes a huge difference for those who lack in speed SEAs. It's bugged, sure, and let's hope Ranged Speed gets fixed.. but in the meantime, if you've got several hours to spare.. grinding for that FS branch is well worth it.


Myself, I'm only going up the 2 first ones (+6), because I have over +45 Carbine speed in various clothing and armor attachments, so that regardless of what combination I wear (even plain clothing), I've always got +25 on me.


And I couldn't have said it better, Janu. Sometimes I feel like a bit of a traitor to the purist Carbineers when I look at my FOTM defense-stacking.. or when considering those who complement with Bounty Hunter skills. But as I see it, its what the Devs really intended all along.


Unlike most other MMOs where you are class-bound from the start.. Galaxies offers players the ability to pick up a myriad of skills and dabble as much as they want with a fairly robust and well-planned skill system. It's beautiful, when you look at it.. it's all about sacrificing and optimizing your character to meet your needs.. and not grinding some level 70 mage or elf or something..



Addy | 'Addy
ex-Photographer
Forever Carbineer
OnlyMaestro
Mon Oct 11, 2004 5:14 pm
#11






TAfirehawk wrote:





OnlyMaestro wrote:

With my main I'm redoing Doctor/Carbineer, I finally got +25 in Speed from tapes, and have the +12 FS speed so I'll be capped without BH Carbine line. My other characters are all TKA based though.


In truth, you get the BH Carbine Line for more speed and accuracy, but if you can speed cap without BH Carbine line, and use Citros Snow Cake for +40 accuracy...you'll be doing pretty good.


Especially when armor is balanced.







FS Melee or FS Ranged Speed? Melee works now but hopefully Ranged will in the future....








FS Ranged Speed is supposed to be borked, but what I noticed is the Melee Speed line I have (which I used a free unlock on) is currently working somehow for RANGED weapons as well as Melee. Methinks they buggered the math somewhere somehow.


From what I can tell from my rifleman friends who tested it: they're at speedcap still when no tapes are equipped, no PUP used, and they only have the FS Melee Speed line.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Betatoxin
Tue Oct 12, 2004 1:27 pm
#12


OnlyMaestro wrote:


TAfirehawk wrote:


OnlyMaestro wrote:
With my main I'm redoing Doctor/Carbineer, I finally got +25 in Speed from tapes, and have the +12 FS speed so I'll be capped without BH Carbine line. My other characters are all TKA based though.
In truth, you get the BH Carbine Line for more speed and accuracy, but if you can speed cap without BH Carbine line, and use Citros Snow Cake for +40 accuracy...you'll be doing pretty good.
Especially when armor is balanced.



FS Melee or FS Ranged Speed? Melee works now but hopefully Ranged will in the future....




FS Ranged Speed is supposed to be borked, but what I noticed is the Melee Speed line I have (which I used a free unlock on) is currently working somehow for RANGED weapons as well as Melee. Methinks they buggered the math somewhere somehow.
From what I can tell from my rifleman friends who tested it: they're at speedcap still when no tapes are equipped, no PUP used, and they only have the FS Melee Speed line.





The problem I see is can you give up FS skills? If not then when they fix ranged speed, assuming you are not melee, or going Jedi you have 4 points you will not get back for something you cannot use.

So yes, you can grab FS melee speed, and it may help you now, but be prepared to loose that when they fix ranged speed.

Me I am taking those 3 boxes of BH for now and wait for all of that FS stuff to staighten itself out.

Besides who knows what the combat changes, when they come, will do overall to speed.

So much is unknown, clouded the future is...
AdmiralSpy
Tue Oct 12, 2004 8:15 pm
#13






Betatoxin wrote:

The problem I see is can you give up FS skills? If not then when they fix ranged speed, assuming you are not melee, or going Jedi you have 4 points you will not get back for something you cannot use.

So yes, you can grab FS melee speed, and it may help you now, but be prepared to loose that when they fix ranged speed.

Me I am taking those 3 boxes of BH for now and wait for all of that FS stuff to staighten itself out.

Besides who knows what the combat changes, when they come, will do overall to speed.




It's bound to be fixed at one point or another. I hope it isn't, considering I just finished grinding to the 2nd box yesterday (I hate grinding, hehe) but either way, I think getting +6 carbine speed speed for 2 SP is an awesome benefit.


It all depends on SEAs though. Going up the BH carbine line is faster, cheaper, and probably funner.





Addy | 'Addy
ex-Photographer
Forever Carbineer
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