Carbineer Archive
Thread: Is Master Carbineer without BH Carbines worthwhile?
Yup, yup, and most definitely yup. Nice to have saved myself several million credits on SEAs that will eventually be lost to decay.
AdmiralSpy wrote:
It all depends on SEAs though. Going up the BH carbine line is faster, cheaper, and probably funner.
Message Edited by Bennyboy4308 on 10-14-2004 06:47 AM
Bennyboy4308 wrote:
You dont need krayt stuff if you pick up FS Melee speed line, but then again if you don't use an unlock that could take awhile.
Yeah
So far I've gone up two boxes in the melee line, which gives a total of +31 with 25 in attachments. It's great!
I'm curious to know what melee you're mixing and matching with, Ben'jai.
AdmiralSpy wrote:
I'm curious to know what melee you're mixing and matching with, Ben'jai.
OnlyMaestro wrote:
After the revamp since Firehawk is pushing for Carbineer to be good without BH (which it is, sort of -- and should be) we could see some major changes.
Quite possibly a Master special, master weapon, new speed/accuracy ratings...we just don't know
My TKA character is worried tho...methinks major changes to melee coming.
Some of us know and are very happy where we currently stand ![]()
TAfirehawk wrote:
Some of us know and are very happy where we currently stand
Bennyboy4308 wrote:
AdmiralSpy wrote:
I'm curious to know what melee you're mixing and matching with, Ben'jai.
Right now i'm Mcarbineer/TKM/Fencer 3400/Medic/Melee Speed IV. I'm kind of anti-knight support. I can't really solo them but I can tank them fairly well while laying down dizzies and stuff. Guy tries to run away and I whip out a carbine to PD/KD them from 64m. It'd probably be better to go Master Fencer/TKA 4304/No Medic for non-jedi PvP but the lack of a good KD for fencers is a downer against knights (since they can fight while kneeling).
Sounds good. I had the M. Fencer/part-TK you described for non-jedi PvP for a while, and it was great.
But yeah, as soon as Jedi came into the picture, I decided to give it up and go for more state defenses with Pistoleer.
The lack of a Fencer KD doesn't bother me too much, though. For non-Jedi PvP, it could be very useful, but I always have Carbines to fall back on. As for Jedi, I find it rather useless to KD them, aside from delaying them a bit. They can heal themselves while KD'd (most choose it in their templates anyway), so inflicting as many states as possible, tanking them, and surviving is generally more crucial I find.
As for the posts concering the Combat Upgrade.. does this mean we're getting an FAS3?!
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AdmiralSpy wrote:
As for Jedi, I find it rather useless to KD them, aside from delaying them a bit. They can heal themselves while KD'd (most choose it in their templates anyway), so inflicting as many states as possible, tanking them, and surviving is generally more crucial I find.
Bennyboy4308 wrote:
I usually can reapply the dizzy after they heal it before they can stand again.
Yeah, I'll usually spam Fencer's DizzyHit2 myself - the tactic can extend itself to all opponents, though.
I suppose it's the equivalent to spamming ConfusionShot or SprayShot as a Carbineer, heh. ![]()
AdmiralSpy wrote:
As for the posts concering the Combat Upgrade.. does this mean we're getting an FAS3?!
![]()
AdmiralSpy wrote:
Bennyboy4308 wrote:
I usually can reapply the dizzy after they heal it before they can stand again.
Yeah, I'll usually spam Fencer's DizzyHit2 myself - the tactic can extend itself to all opponents, though.
I suppose it's the equivalent to spamming ConfusionShot or SprayShot as a Carbineer, heh.
Yea, cept Fencers have trouble getting the jedi KD'd in the first place unless they have master brawler. Non-jedi usually have combat equilibirum so they stand up anyways, or can't heal the dizzy so might as well spam a hard hitting attack. And yes, sprayshot would be hella uber for that IF jedi couldn't block ranged...