Carbineer Archive
Thread: Toolbar arrangement problem thingy
So instead of trying to click that little bitty arrow to switch panes, or trying to find the key on the key board, i can hit one big button to get to my food pane. Then on my food pane is a big button to get me back to my specials.
Some might think this is too time consuming, but to me a less crowded toolbar is easier to manage.
Message Edited by travenwatts on 07-08-2004 04:55 PM
travenwatts wrote:Instead of putting all my food, guns, specials on one pane, I set up a macro to switch between panes. I have a pane for food and one for weapons. Then I have another pane to switch to melee attacks./ui action toolbarPaneXXSo instead of trying to click that little bitty arrow to switch panes, or trying to find the key on the key board, i can hit one big button to get to my food pane. Then on my food pane is a big button to get me back to my specials.
Some might think this is too time consuming, but to me a less crowded toolbar is easier to manage.
Message Edited by travenwatts on 07-08-2004 04:55 PM
I have a similar setup.. I have pistols on one pane, carbines the next, LLC the next.. armor/clothing on another and a couple spares for random stuff...
Each weapon pane has KD in the same spot (if the weapon has it), suppression fire, warningshot, etc... and the primary attacks for each are all in the same spot.. I dont need to know what weapon I am using to get the right attack...
I have a macro on each bar in the same location that swaps to the next weapon type that I most commonly use from a given weapon (carbines switches to pistol, pistol to carbines, carbines has an extra button to go to LLC for finishing shots)... This macro also equips the weapon I default to with that type... laser carbine, scatter pistol, so one button accmoplishes the switch in specials pane and the switch in weapons..
in the same locations on each bar are the weapons I commonly use, as are food and spices.. (thakitillo, brandy, synthsteak, canape, muon, pixie, etc)... basically I have as few difference as possible just to limit confusion amongst the different weapons I have.
Necrone wrote:ok heres the thing forget leg hit 1,2,3 just go with 3 if you have go with your best skills in carbineer keep food on bar forget intimidate i guess put aim and thats all i can think of
You are crazy to get rid of intimidate. It goes extremely well wit Carbineer. This is a class with tons of status effects you know. Perhaps you just do not know what intimidate does.
What are your toolbars set up like?
But, i have it devided up into 3 sections, The first section, is for Food, CoB, intimidate, standing, etc etc
The next one is for my swordsman attacks, and weapons, the 3rd one is for carbineer, but since they get so many attacks, i'm having a hard time deciding which ones to put in