Carbineer Archive

Thread: Carbineer to become a FOTM!!! It cant be so!

Pablao
Sat Aug 07, 2004 10:13 am
#1

With these recent posts floating about, explaining the new carbines and pistols to come threw in Publish 10, primarily carbines as the focus, could anyone else see carbineer as a new FOTM? Basically, in my guild, when the sythe begun to pop up as a new swordsman weapon, I would have to say 30% (which is a lot looking at those crafters in the guild and those who do not want to give up their template currently) switched over to the proffesion simply for the weaponry.


Same when the hack came out, pistoleer with the Geo pistol or DE-10 (though none have yet to gain the DE).


Honestly, I cant see carbineers getting a huge surprise in the new carbines, though if we happen to gain a great damage type (come on cold!!!) it could go the path of the others, with all the blasted grindings switching to carbineer for a 'test run' of the new guns. I know I may not be the best duelist, but by God, I am a group proffesion and I work just fine as carbineer (save the few twitches that make me angry). A new carbine would be nice, and we need a boost for a bit of competition with the other proffesions, but I enjoy having carbineer as a rare proffesion.Do you think carbineers will remain a rarity or become another fencer or rifleman proffesion type?



Kaill Sosraf'nel/Pablao Escibar
Bothan Squadron Leader and Carbineer/Twi'lek Smuggler and Trickshot
Haywood
Sat Aug 07, 2004 10:19 am
#2

I have done very well as a Master Doc/master carbine. I can hold my own against many professions, minus Jedi and the Uber Rifleman.

Of couse you have to have some cash to get the +25 skill tapes for speed, accuracy and accuracy while moving. The only other advice is make sure you are never intimidated in a fight sincethat will completly negate your Conterattack, which is not working as good as dodge but it still does work.


Synthsteak, full buffs, brandy, and maybe some vercupi plus your standard 70% resist (BASE) armor and a stun helmet. - (remember that everyone is using these items in PvP so this should be a given.




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 COL Haywood'
11010011000100010110011101001000001000001110110111 Master Bounty Hunter
11100111100011011001010110100101010110110011101000 01101000110100101101110000011110011010100100110001 Imperial Ace Pilot
10100010100001110000101111101110010010100000000111



Bennyboy4308
Sat Aug 07, 2004 10:56 am
#3

Unless its like stun damage (part of me would say yay, most of me would gag on the thought of FOTM herds.), the new guns might help carbineer, but not make such a difference as to make it ultra-powerful. A mew non-stun damage type would be very cool, but unless it has better stats than a DXR-6 or Laser Carbine, it won't help much in PvP.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Gungeun
Sat Aug 07, 2004 3:48 pm
#4

OoOoOOoOoo.


I cant wait til new carbines are out, i just might go with carbines.


I would love to see Carbineer FOtM.


It is somewhat on Bloodfin, i do see a lot more Carbineers than i use to.



FONT-FAMILY: Papyrus\"> Fizzek Decimator
FONT-FAMILY: Papyrus\">
FONT-FAMILY: Papyrus\">-SWG Sucks, only forums are fun-
FONT-FAMILY: Papyrus\">If you see this, im not playing Joint Ops

Kalosh
Sat Aug 07, 2004 6:07 pm
#5

what's a FOTM?



Eclipse - Master Bio Engineer

-Kleenex by Kalosh-

Redemption Mall - Redemption, Talus

Unleashead
Sat Aug 07, 2004 6:45 pm
#6

FOTM=Flavor of The Month



Imperial Colonel....
Food and Drinks.
Artisan Items
Resources.
And many more.
Come visit my vendor at -3883 3347 outside of Theed 1000m on Naboo.
Hcaz
Sun Aug 08, 2004 12:11 am
#7

wow would be neat to see ranged professions actually make a comeback in SWG. Melee has dominated for along time as the most popular class. Which to me is silly considering this is starwars. imagine a group of overts battling it out and the majority were using blasters! Might actually see Players in Stormtrooper armor using the carbines!



Hcaz Kvas [FH] Pre Mounts Master Bounty Hunter
"Have you hugged a Master Bounty Hunter today?"
- Can I go to the DWB now mommy?

- I Think Camping is fun!!
"Live the greatest saga ever told... YOURS!" Star Wars Galaxies, An Empire divided...
Justuss71
Sun Aug 08, 2004 12:21 am
#8






Haywood wrote:

The only other advice is make sure you are never intimidated in a fight sincethat will completly negate your Conterattack, which is not working as good as dodge but it still does work.





I believe it is stun that reduces counterattack.



Justuss Sophiticus
novamarine
Sun Aug 08, 2004 7:50 am
#9

New carbines will not make us magically target the mind.


Until that happens, carbineer won't become a fotm...
Warmaker01
Sun Aug 08, 2004 8:47 am
#10

In the current state of Carbineer (even w/ new Carbines) and the Combat System, I don't see us being a FOTM profession. Yes, we will get new Carbineers who are curious about the upcoming weapons, which is not a bad thing. Heck, I'm a new Master Carbineer.


But in our current state: No Mind Pool focus, high HAM costs, not as "highly damaging" as Riflemen, and not enough damage types (should be rectified to a degree soon), all of these will keep us from being FOTM.

OnlyMaestro
Sun Aug 08, 2004 9:31 pm
#11

On Eclipe the FOTM is Jedi now...


...wait...Jedi/TKA/Fencers



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Haywood
Sun Aug 08, 2004 9:58 pm
#12




I believe it is stun that reduces counterattack.


96)?96:this.scrollHeight)">

Justuss Sophiticus - All Around Philosopher - Chilastra

"The unexamined life is not worth living."



_____________________________________


Intimidate - makes you defences almost zero


Stun- decreases your damage output by almost half


Blind- Decreases you accuracy.






00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 COL Haywood'
11010011000100010110011101001000001000001110110111 Master Bounty Hunter
11100111100011011001010110100101010110110011101000 01101000110100101101110000011110011010100100110001 Imperial Ace Pilot
10100010100001110000101111101110010010100000000111



Nagabacca
Mon Aug 09, 2004 3:30 am
#13






Haywood wrote:


Intimidate - makes you defences almost zero


Stun- decreases your damage output by almost half


Blind- Decreases you accuracy.





Intimidate - reduces damage output.

Blind - reduced accuracy

Stun - decreases your speed (specifically i believe it takes out an attack round - ie you attack half as fast).


I've heard that intimidate reduces certain defenses, there are some threads on the brawler forum.






Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
Page 1 of 3
Previous Next