Carbineer Archive
Thread: What can be fixed now...
Thunderheart wrote:
What’s Ahead
To offset this very big announcement that will affect all of you, I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes to get combat into a more enjoyable state. This will encompass many items planned for the Combat Balance, and will happen in a steady stream between now and JTL. The Combat Medic and Bounty Hunter changes that are coming in Publish 9.1 are the first of these efforts.
Solution: Increase ranged defense.
Solution: Increase resistance to states including stun and blind.
Solution: Increase the AP1 on the elite carbine to AP2 (the elite carbine is the best choice of carbines for PvP yet lags far behind the AP3 T21)
Solution: increase speed so that carbineers can apply damage faster to overcome healing and regeneration
Solution: Provide a carbine with a damage type that is not easily absorbed by current armors
Solution: Many of the above
Solution: Other ideas and concepts were submitted by players in the official carbineer in concept thread on the in concept forum.
Solution: Suppressionfire2 should be changed. It could be given a stronger posture down, an addition state such as intimidate or it could be a super-posture down that can force a standing target prone.
Message Edited by Kaelle_DB on 07-15-2004 03:22 PM
Message Edited by TAfirehawk on 07-15-2004 07:09 PM
TAfirehawk wrote:
Please, before you go too far down this road, give Nova a chance to tell everybody what he has already given the Devs.
Remember, the Devs didn't just wake up this morning and decide this, so I am sure they were making plans and doing work these past couple weeks to take the STING out of this BOMB.....
Message Edited by TAfirehawk on 07-15-2004 07:09 PM
I surely hope so, I hope so
Yes, Firehawk is right. The correspondants were floated the idea a few days before this announcement. Many were disappointed but that should be no real surprise. We were asked to give them a list of requested fixes and that list needed to be brief and it had to be given to them fast. I normally like get all my info and lists right off this forum (as opposed to pushing my own personal agenda) but I did not have the time needed to poll the forums. I had to make a judgement call. Below is what I submitted. I also want you to understand that I requested what I believe to be simple fixes that would not require a massive redo of some system. Some correspondants gave some mighty long lists and I believe that just adds confusion. I choose to keep it short and sweet.
Where do we go from here? I don't know. In the beginning of the week they wanted quick fix-type of bugs. Now they are requesting proposals on system wide changes (like speed, armor, buffs, etc). We as correspondants are trying to get clarification as to what they want. I'll say more when I know more.
- Under the current system, speed is broken and needs to be fixed. However, that doesn't change the fact that Carbineer's have to play under the current system and are currently too slow to compete. Master Rifleman have 90, Pistoleers have 74 and Carbineers have only 60 speed.
- Solution: Raise Carbineer to 75 at Master. Add 5 more speed at Advanced Assault Tactics, Master Assault Tactics and the Master Carbineer box.
- Counterattack is not working properly. It does not activate enough and it does not attack back as advertised.
- Solution: Increase the frequency of counterattacking. Worry about the secondary attack later in the process.
- Carbineer cannot do enough damage in PvP under the current system (meaning current armors) in order to kill opponents.
- Solution: Increase the damage on carbines by increasing the AP rating of 1 or 2 of them.
Increase the DXR-6 carbine to AP2 (best solution given the current resists of current armors)
Increase the Elite Carbine to AP2.
- Solution: Increase the damage on carbines by increasing the AP rating of 1 or 2 of them.
- Carbineers have the extremely weak defenses and state resists compared with rifleman and pistoleers.
- Solution: Add more melee and ranged defensed. +40 melee and +60 ranged defense for a master would be fair.
- Solution: Add +20 stun, blind and dizzy defense to boxes in the Counterinsurgency line.
- Solution: Add more melee and ranged defensed. +40 melee and +60 ranged defense for a master would be fair.
- Legshot3 is exactly the same as legshot2.
- Solution: Increase damage on legshot3 and convert it to a cone special.
- Carbineers can only do acid, heat and energy damage. These damage types are common and many high-end mobs are heavily resitant or even immune to these excluding carbineers from much of the high-end content.
- Solution: Add an electricity carbine. Consider changing the Nym's Slug Thrower carbine (acid! not needed!) to Nym Spark Thrower and make it do electicity damage.
Great work Nova! I'd say you really have your finger on the pulse of the community. It's nice to know that our corespondent is active in the profession and realistic about what can and cannot be done to improve it.
Hey... You didn't try to make it Kenetic, alright! I'm happy that dead horse may finally rest in peace
novamarine wrote:
Yes, Firehawk is right. The correspondants were floated the idea a few days before this announcement. Many were disappointed but that should be no real surprise. We were asked to give them a list of requested fixes and that list needed to be brief and it had to be given to them fast. I normally like get all my info and lists right off this forum (as opposed to pushing my own personal agenda) but I did not have the time needed to poll the forums. I had to make a judgement call. Below is what I submitted. I also want you to understand that I requested what I believe to be simple fixes that would not require a massive redo of some system. Some correspondants gave some mighty long lists and I believe that just adds confusion. I choose to keep it short and sweet.
Where do we go from here? I don't know. In the beginning of the week they wanted quick fix-type of bugs. Now they are requesting proposals on system wide changes (like speed, armor, buffs, etc). We as correspondants are trying to get clarification as to what they want. I'll say more when I know more.
- Under the current system, speed is broken and needs to be fixed. However, that doesn't change the fact that Carbineer's have to play under the current system and are currently too slow to compete. Master Rifleman have 90, Pistoleers have 74 and Carbineers have only 60 speed.
- Solution: Raise Carbineer to 75 at Master. Add 5 more speed at Advanced Assault Tactics, Master Assault Tactics and the Master Carbineer box.
- Counterattack is not working properly. It does not activate enough and it does not attack back as advertised.
- Solution: Increase the frequency of counterattacking. Worry about the secondary attack later in the process.
- Carbineer cannot do enough damage in PvP under the current system (meaning current armors) in order to kill opponents.
- Solution: Increase the damage on carbines by increasing the AP rating of 1 or 2 of them.
Increase the DXR-6 carbine to AP2 (best solution given the current resists of current armors)
Increase the Elite Carbine to AP2.
- Carbineers have the extremely weak defenses and state resists compared with rifleman and pistoleers.
- Solution: Add more melee and ranged defensed. +40 melee and +60 ranged defense for a master would be fair.
- Solution: Add +20 stun, blind and dizzy defense to boxes in the Counterinsurgency line.
- Legshot3 is exactly the same as legshot2.
- Solution: Increase damage on legshot3 and convert it to a cone special.
- Carbineers can only do acid, heat and energy damage. These damage types are common and many high-end mobs are heavily resitant or even immune to these excluding carbineers from much of the high-end content.
- Solution: Add an electricity carbine. Consider changing the Nym's Slug Thrower carbine (acid! not needed!) to Nym Spark Thrower and make it do electicity damage.
The Devs told us long ago they would not give kinetic weapons to ranged classes. Asking for what they won't give is just foolish. That is also why I suggested a name change so that players would stop being frustrated by the Nym carbine.
DarthHossith wrote:
Hey... You didn't try to make it Kenetic, alright! I'm happy that dead horse may finally rest in peace