Carbineer Archive
Thread: What can be fixed now...
novamarine wrote:
The Devs told us long ago they would not give kinetic weapons to ranged classes. Asking for what they won't give is just foolish. That is also why I suggested a name change so that players would stop being frustrated by the Nym carbine.
DarthHossith wrote:
Hey... You didn't try to make it Kenetic, alright! I'm happy that dead horse may finally rest in peace
Oh so many people need to open their eyes in the In Concept thread to THAT.....
novamarine wrote:
Good news....
Guess who is flying all the correspondants out for a big summit at the end of August?
More news as I find out...
The Great Nova is hosting a summit?.....oh wait, maybe it is SOE ![]()
Bumbofett wrote:
Well if our fix is nyms gun being changed i hope it becomse a schematic cause it suxs atm. If the dxr6 becomes ap2 I might actualy use it lol.
The DXR6 is the weapon of choice in PvP right now......wish we could /duel and I would show you ![]()
TAfirehawk wrote:Asking for HAM costs were quickly eliminated because that is going to be a completely new system with Special Cost coming from a different pool or pools entirely.
Good point.
novamarine wrote:
The Devs told us long ago they would not give kinetic weapons to ranged classes. Asking for what they won't give is just foolish. That is also why I suggested a name change so that players would stop being frustrated by the Nym carbine.
Yes we all know. It changes nothing. They are not giving kinetic ranged weapons out.
StikerRunningfly wrote:
novamarine wrote:
The Devs told us long ago they would not give kinetic weapons to ranged classes. Asking for what they won't give is just foolish. That is also why I suggested a name change so that players would stop being frustrated by the Nym carbine.
Not to burst your bubble, but there is a ranged kinetic weapon. The Striker pistol does kinetic damage. Recently I've seen them on vendors that give upwards of 150-200 damage (some, but not allof these are presliced). I do have a pistoleer on one server that has one at 2.0 speed and 160 max damage. However, it does have an AP value of 0.
AdmiralSpy wrote:
While novamarine's list of suggested fixes does sound indeed very good, it would put us Carbineers at the top of the food chain, heh. Carbineer isn't great as it is.. but assuming that all those were put in.. well, needless to say, we'd tear through any template.Not that I'd mind of course..
I think of general greater importance are Carbine Speed and Defenses. The rest doesn't bother me too much..
Keep in mind that other professions will be receiving changes as well, so even if we do get these, some other profession may get something that can be stacked with something else to create a new FOTM.
AdmiralSpy wrote:
While novamarine's list of suggested fixes does sound indeed very good, it would put us Carbineers at the top of the food chain, heh. Carbineer isn't great as it is.. but assuming that all those were put in.. well, needless to say, we'd tear through any template.Not that I'd mind of course..
I think of general greater importance are Carbine Speed and Defenses. The rest doesn't bother me too much..
Still not going to beat an equally equiped Rifleman with a T21 firing at the same speed as ANY Carbine.....or magically clearing the CM poisons that stack every 5 seconds....
And who says we can't be FotM..... ![]()