Carbineer Archive
Thread: Carbineer Issues
First post on these boards.. I like the carbineer class im a master carbineer/doc and I dont think we are vocal enough about fixing our class. We all know the squeeky wheel gets the grease.
Why didnt the class coorespondent jump all over the devs when they mentioned they were going to re-examine our HAM costs and the classes in general?why do i see no posts here about chargeshot 2 STILL not working after they said it did?
That said let me rant:
As far as our area attacks only 2 really work, well 3 if you count action shot 2 which isnt suppose to be area in the first place! Wild Shot 2 and Full Auto Area 1 and 2 are the only ones that work... Suppression2 is broken, not only does it not affect an area it also doesnt do any posture change... and Chargeshot2 doesnt KD or areaeffect, which is prolly the best 'intended' skill for us as its the supposted to be the ONLY ae KD that any ranged gets (Disarming shot 2 from pistoleer skills isnt supposed to do the AE KD doesnt fit the class nor the description)
Our class does action pool damage but then why does LS3, a staple of the class, show no improvement over LS2? uses more HAM but no change in damage. This is a simple fix, take a look at it.. If you want to give it a higher HAM multplier fine, but increase the damage on it!
If burst shot 1 and 2 are higher up on the skill tree why are they actually worse skills than Full Auto 2? Burst Shot 1 and 2 give no state changes, they do less damage and cost more HAM than FA2... Is FA2 supposed to give state changes? if so, then why does the dizzy last 0 seconds? i dont think we need more combat spam, else fix it or take it out..
Why do we get double penalized on our specials? Either fix the HAM multiplier on our special action moves or fix our guns.. i personally dont care which.
Take a look at the pistoleer Body shot and compare it to our Leg shot.. check out the multiplier on the moves... accross the board our moves are out of wack. Then go check out the HAM costs on guns... this has been mentioned plenty and no need to go on.
Why is the carbineer limited to so few state changing effects compared to pistoleer/riflemen? We get stun (from leg shot and wild shot), and we get bleeds from our action shots; FA2 is bugged and gives state changes when its not supposed to dizzy/blind regardless if dizzy lasts 0 seconds.
Where the heck is our coorespondent? We are getting a MASSIVE nerf with the timer on KD/Posture changes and I havent heard a peep
Krieger
Bria
I agree, I feel like im playing a beta. Its rediculous that they released this game in its current state and even more ridiculous that we have to literally yell at the top of our lungs just to get some attention over the over-powered pistaleers.
I've sent in a report a few weeks ago containing most information about specials and the information in this post. Yesturday, I sent in a revision that touches topics such as:
Charge Shot 1 and 2
Scatter Shot 1 and 2
Full Auto Single
Full Auto Area
Leg Shot 3
Burst Shot 2
Wild Shot 1 and 2
Action Shots
Supression Fire 2
For Specials, for Issues:
Elite Carbine, EE3 Carbine (Splash damage not functional)
HAM Costs
Opening Attack Stutter
Counter-attack
Carbine Mastery
KD/Supression Timer
Most that you've written has been known and has been on these boards for weeks as well as in their email. I have updated it since the KD/Supression issue and I hope it will be looked into. As for Charge Shot 2, they said that they fixed it's Cone attack but it seems that it's only internally and will be added in next update (I believe it was in the patch notes for the one currently on the TC). HAM costs have been in every report so far and the Devs have even stated that they're looking into the HAM costs.
Also, the skills that you speak of were spoken of in the same fashion in two of the reports. It's all there for them. Not only are the issues that we have all over our forum but it has been in their mail box for the past 26 days. I'll weekly send them emails concerning the skills that need fixed that I have discussed since the last 2 reports until they're achnowledged.
The KD/Supression issue was discussed as well. Recently, I have received anemailfrom Kevin O'Hara stateing that Correspondents will be able to receive experience in their profession on the Test Center.I look forward to seeing how the timers will affect our skills and reporting it here immediately.
- HAM costs (too high)
- speed (too low)
- defenses (too low)
- counterattack (not working)
- damage output in PvP (not able to kill armored/buffed opponents)
- low selection of carbines (only heat, acid and energy)
- accuracy (ability to hit high-end mobs and/or defense stacked players)
- fill in you own
novamarine wrote:
I want to collect some info andset some priorities. What do you feel are the 5 most pressing issues affecting Carbineers? PLEASE stay constructive. Posts with rantingwill beignored. I am really on top of the class so I request you keep thediscussion short which makes it easier on me to plow through the reponses. Example, if you think HAM costs are a big deal say HAM costs. If you think defenses are too low, say defenses. Ill give some options below but feel free to add some I may have overlooked.
- HAM costs (too high)
- speed (too low)
- defenses (too low)
- counterattack (not working)
- damage output in PvP (not able to kill armored/buffed opponents)
- low selection of carbines (only heat, acid and energy)
- accuracy (ability to hit high-end mobs and/or defense stacked players)
- fill in you own
Only commandos should have blast weapons.
Thanks Nova,Good luck
Master Carbineer box needs special or new "master" carbine cert.
Defense vs states upped. (vs dizzy especially) we are masters of inflicting states, but are vulnerable to them??
the rest of your issues look right on the money Nova
- Reward for abtaining Master
- Speed (too low)
- Bigger distiguishing features of specials (give me reason to use legshot3 over legshot2)
- Damage output in PvP (not able to kill armored/buffed opponents)
- Low selection of carbines (only heat, acid and energy)
1)HAM costs (too high) -- its silly I have to buff to shoot my Carbine
2)defenses (too low) -- Way low compared to others.
3)counterattack (not working) -- yeah this is our dodge... it should actually work.
4)speed (too low) -- Needs to be brought up 10 20 pts..?
5)low selection of carbines (only heat, acid and energy) -- need a stun or a cold or something unique to us. how bout a blast carbine..lol ![]()
- HAM costs (too high)
- defenses (too low)
- counterattack (not working)
- low selection of carbines (only heat, acid and energy)
- new carbine at Master level (should be done for all elite combat professions)