Carbineer Archive
Thread: Carbineer Issues
- counterattack (not working) - defenses (too low)
- HAM costs (too high)
- low selection of carbines (only heat, acid and energy)
- speed (too low)
- High end specials, AoE in particular, need to be moved higher up tree and some to Master
2. Speed
3. carbine damage types - I'd like to see restraint and/or stun
4. chargeshot animation - interfering with the ability to knockdown a target
5. damage output and carbine accuracy while moving
6. everything else
In order of importance to me:
- HAM Costs too high on both weapons and specials
- Not enough damage types available - need a larger breadth of weapon selection
- Counterattack should be more effective as a defense, OR it should generate a free attack when it comes up
- Speed bonuses for Carbineers are too low - should not have to master BH Carbines to get decent Carbine speed!
- Poor array of defensive modifiers compared to other combat classes (though improving Counterattack functionality would obviate this issue for me)
1. Speed
2. HAM
3. Defenses (Melee mainly)
4. Mine* More consistent / persistent state changes (Dizzy mainly)
5. Carbine Selection
6. Accuracy
Message Edited by OnlyMaestro on 03-25-2004 08:27 PM
- HAM Costs
- Speed
- Lack of Damage Types
- Accuracy
- Damage Output
I put damage types above accuracy and damage because just to have a useful damage type might help against opponents with high resists to our main weapons. Just once, I'd like to see a dungeon loot for Carbineers, with Pistoleers and Rifleman getting all the nice new weapons. The Nym carbine just isn't enough.
- HAM costs (too high)
- low selection of carbines (only heat, acid and energy)
- defenses (too low)
- counterattack (not working)
- damage output in PvP (not able to kill armored/buffed opponents)
First two are the biggies.
Low defences would be mostly taken care of by fixing counterattack and/or raising our counterattack mod.
Damage output inbothPvP and high-end PvE wouldn't be as big of an issue if we were given a few more damage types (and a stun carbine would freaking rule)
Thanks nova!
1. Low selection of carbines.
2. Low damage output in PVP.
3. Special redundancy (WildShot1/2 vs LegShot2/3)
4. Special HAM costs.
5. Speed.