Carbineer Archive
Thread: So how does one beat someone with armor, buffs and stim Bs?
ive had the same difficulty getting KD's and even posture changes tostick before rifleman #5689 wipes out my mind. personally, im waiting for the combat balance before i decide to give upthe BH carbs tree of myBH/Carb combo for something with a bit more defence etc. (probably go M-Carbs/TKA or something)Relying on scattershot seems a bit chancy in my experience, since the damage output for mind attacks is much higher coming from riflemen, swordsmen or TK's.
as it stands, any profession without significant mind attacks is much better for PvE than PvP. We'll just have to wait and see what the final combat balance brings.
Right now its all about Stun damage/mind damage....hence Rifle/Jawa Fencer/Baton
It was actually always about mind/stun damage....Based purley on what armor is out..it will always be about stun/mind damage.
I dont know what took you guys soo long to figure that out
I remember on radiant nobody was a rifleman cuz there where no rainbow gems for t-21's.
I remember getting my first jawa rifle and my friend telling me they suck cuz the damage was low and i said...'but its stun damage' and i had to convince him otherwise. Now, 6 months later everybody see's the power....I dont have any other points left otherwise id do fencer cuz theres acklay stun batons that do 192-192 stun damage (try and mitigate that!)
Carbine does rock though for PvE thats for sure...definatley my fav prof for that.
I took a gamble with my template for the combat fix coming up...and if my guess is right...well...then...just take a look at the sig..
pentjaksilat wrote:
ok, i think we can all agree upon elites being the most damaging weapon in PVP against mitigating players...so let's assume.
target: player w/ ranged mastery (ranged mitigationIII), +2000buffs, 2shots of Brandy (+800mind/foc/will)...total HAM...roughly 2800/2800/1800
carbineer: master carbineer w/ no other combat profession, pure carb damage dealing. +25carb speed attachments to maximize dps ability.
weapon: elite carbine w/ form-fitted stock, +50/-.6 krayt tissue, 30%dmg slice.
ok...now base stats for a nice elite carbine on flurry are 100-172 @3.7.
add 25min, 30max, and reduce speed by -.50 for the stock...
then add +50max, reduce speed by -.6 for the tissue...
resulting weapon w/ a 30% dmg slice is 162-327 @2.6
now classIII mitigation takes that to 162-228 @2.6...
w/ 2.6spd carb, a carbineer w/ +85 carb speed will cap cripplingshot...cripplingshot has a 7.5x dmg modifier as per novamarine's write-up on the specials...
so w/ 195avg dmg, firing 1sec/shot on a 7.5x modifier special that's 1462dmg...or 365dmg/sec in PVP.
if someone's wearing 80% composite which nowadays is far from "great" pvp armor...the dmg gets cut to 73dmg/sec...
only 'bout 50% of that will roll to health, so you get 37dmg/sec to health...i think that's quite obviously going to do nothing against a player w/ over 2k Health and great regen...
if you use scattershotII to try to hit mind heavier, which is a nice PVP tactic, you're still not going to touch someone w/ 1500-2k mind and 1200-1800 willpower.
someone please check my math here...but basically looks like even w/ a GREAT PVP carb, we're pretty much worthless against anyone w/ decent armor, even if you get them stun, blind, dizzied, and knocked down, you're doing 'bout 50dmg/sec which won't do you any good at actuallyincapping them.
point blank, w/out a stun carbine,the vast majority of pvp playerswe...just...can't...kill.
~pentjak
depressing. huh?
~pentjak
carbines, sadly no.