Carbineer Archive
Thread: UnderHand, Fire KD, Cahrge Shot 1, Charge Shot 2
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Deiouss
Tue Mar 16, 2004 3:43 pm
#1
Ignoring speed, damage, and status effects, which move has the absolute BEST chance to knock a target down?
irSilentDeath
Tue Mar 16, 2004 7:05 pm
#4
Sithlord8705 wrote:
i think fire kd...just my opinion though
last time i ever kd someone using fkd was b4 defence vs XXX were in the game..........
id have to shar chargeshot or underhand shot.
pentjaksilat
Tue Mar 16, 2004 7:08 pm
#5
chargeshot...BH kd's are nothing compared to carb's, confusionshot is the only nice carb special for BH.
~pentjak
B0B4F377
Tue Mar 16, 2004 7:08 pm
#6
ive never even tried FireKD since i picked up chargeshot1 a few months ago. but that was before the timer. now I dont really like any of those moves. ive never tried charge2 however.
Skee100
Tue Mar 16, 2004 7:59 pm
#7
I've had a lot of success with charge shot 1, even against those with good defenses. Fire knockdown also works well, but usually I'm the one getting hit by it it seems
Ciirybeccaskyr
Tue Mar 16, 2004 9:03 pm
#8
FKD only works on those with no defence vs KD
underhand is the more reliable of the BH KDS and chargeshot rocks
I droped carbineer before chargeshot2 was fixed but it would be more of a situational tool anyhow due to the higher ham costs
Rigphoria1
Tue Mar 16, 2004 9:30 pm
#10
i don't have the bh kd's, but i'm curious.. does firekd or underhand shot make you run towards whatever you're shooting at likea bloody idiot? it's almost like i'm being forced into melee range. :/
pentjaksilat
Tue Mar 16, 2004 10:01 pm
#11
Rigphoria1 wrote:
i don't have the bh kd's, but i'm curious.. does firekd or underhand shot make you run towards whatever you're shooting at likea bloody idiot? it's almost like i'm being forced into melee range. :/
no, you don't animate toward...you can even fire from prone/kneel...novel idea, eh?
tho if you're moving the animation won't make you go toward your target...i tend to keep on the move so it's not too bad.
~pentjak
TrassNimode
Tue Mar 16, 2004 10:06 pm
#12
The problem with FKD is that it doesn't stick. I usually hit them with FKD, and they go down and bounce right back up, even with the built in dizzy. Then I have to hit supressfire2 a few times to knock them back down. With carbineers having dizzy moves now, definatly CS1
-Leonidas-
Tue Mar 16, 2004 10:29 pm
#13
hey carbineers i want to have a ranged skill to go along with tk i would really like to go bh because of the llc scatter and carbs but... that would mean i would haveto give up tk and i would really rather not
so i was wondering what to do, just thought u guys may be able to help
and any pros or cons about bh and carbineer would be great as well thx guys
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