Carbineer Archive

Thread: Publish 20 Issues

TAfirehawk
Tue Jul 19, 2005 9:30 am
#1

Please post ALL your issues/problems/bugs and things you want to see changed with Carbineer AFTER you have tried Publish 20. Feel free to include pre-Publish 20 items of course, but please try out the new publish before posting as many things changed......and there are always some changes that don't make the patch notes



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Adval
Tue Jul 19, 2005 10:24 am
#2






TAfirehawk wrote:

and there are always some changes that don't make the patch notes





Do you know of these changes? And must we find out by ourselves?


As for the changes.. I think I'm safe when saying "Area KD!". Unless of course they stealth added it in Pub20.






<Advius Soron - Chimaera>
Serving the Emperor's Divine Will!
TAfirehawk
Wed Jul 20, 2005 12:27 am
#3

You are safe saying we want a Cone Effect KD.....that can't be stealth fixed because it would have to be a totally new special, or possibly totally change a useless one like Scatter Shot.


And no I don't get told about any stealth fixes unless they are from exploits or something like that.....my statement was a general one





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Sylow
Wed Jul 20, 2005 4:40 am
#4







You are safe saying we want a Cone Effect KD.....that can't be stealth fixed because it would have to be a totally new special, or possibly totally change a useless one like Scatter Shot.



Hmm... i would've chosen rapid fire to be called useless. Effective damage seems to be the same, action use a tiny bit higher than scatter shot, either of them can fill in the delay between two legshots.











Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
TAfirehawk
Wed Jul 20, 2005 6:02 am
#5






Sylow wrote:







You are safe saying we want a Cone Effect KD.....that can't be stealth fixed because it would have to be a totally new special, or possibly totally change a useless one like Scatter Shot.



Hmm... i would've chosen rapid fire to be called useless. Effective damage seems to be the same, action use a tiny bit higher than scatter shot, either of them can fill in the delay between two legshots.











Scatter Shot is totally useless because it was never fixed once the HAM system got changed....I can tell you the Health only system was implemented VERY LATE in the CU design/testing stage and thus multi-pool hitting Specials got screwed.....


Yes I know it works as a damage attack alternating with Leg Shot, but that is NOT its intended purpose.......but I can't say it even has a purpose now in the current HAM system either.




My personal take.....Suppression Fire should be a Cone KD (Charge Shot single KD) and Scatter Shot a Cone Snare (Crippling Shot single Snare) to give Carbineer the proper Crowd Control Abilities AS STATED IN THE CU DOCS. And yes I have been screaming this to the Devs directly (not this specific but more generalized)since BEFORE the CU even hit Beta


And Rapid Fire needs fixed but honestly it fits nicely with Leg Shot as is and we don't want to get more damage in Carbineer as we are already borderline infringing on Rifleman IMO.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Sylow
Wed Jul 20, 2005 6:43 am
#6






Scatter Shot is totally useless because it was never fixed once the HAM system got changed....I can tell you the Health only system was implemented VERY LATE in the CU design/testing stage and thus multi-pool hitting Specials got screwed.....




Scatter shot also has a small role as "armour hole seeker" on the cyberarm-guys. Not utterly mighty, as you need some luck to really hit the arms, but better than any other special we have for that. I know that the current HAM system was a late addition and that Scatter Shot got a bad blow by that. I just want to point out that there are some (even if few) situations where it has it's advantage.






Yes I know it works as a damage attack alternating with Leg Shot, but that is NOT its intended purpose.......but I can't say it even has a purpose now in the current HAM system either.




Speak of intended purpose... i think that many things in the new system are way off from the intended purpose. (Fanfest reports confirmed that... according to all i've read, the Devs were more than once surprised how the abilities and classes are actually used and how far that differed from what they intended them to be used for...)


When things get adjusted so they work best when used in the intended way, great to hear. Until then, people will always gravitate towards the more effective way and ignore the intended purpose.






My personal take.....Suppression Fire should be a Cone KD (Charge Shot single KD) and Scatter Shot a Cone Snare (Crippling Shot single Snare) to give Carbineer the proper Crowd Control Abilities AS STATED IN THE CU DOCS. And yes I have been screaming this to the Devs directly (not this specific but more generalized)since BEFORE the CU even hit Beta




I'd sign that right away.


Based on the names of the specials, i'd say that scatter shot is the cone knockdown and suppression fire stays like it is, but then the specials would have to be moved around in the trees to actually make sense, so i think that all in all, your suggestion is the better one. (Anyways, if you manage to make that happen, PM me your postal adress and i'll send you a sixpack of beer... *grin*)






And Rapid Fire needs fixed but honestly it fits nicely with Leg Shot as is and we don't want to get more damage in Carbineer as we are already borderline infringing on Rifleman IMO.




I'm not complaining about it, it sure does the job. Just stating that i personally do better (orimagine to do better)with legshot-scattershot than with legshot-rapid fire. And i also agree, Carbineer currently is mediocre at best in terms of crowd control but is able to dish out some serious pain...







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
_scout_
Wed Jul 20, 2005 11:00 am
#7


Sylow wrote:

...
Anyways, if you manage to make that happen, PM me your postal adress and i'll send you a sixpack of beer... *grin*
...




Make that two sixpacks and dont forget, it will be german beer.
As far as I know they advertise BECK's (which is made about 45km from my place) in the US with:

What the german do best!







- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

xavier1937
Wed Jul 20, 2005 11:27 am
#8

Test your speed aas and cas. I don't think they are working anymore. they will show up in the character screen but if you check the modidified dps and speed before and after equiping item you will find it doesn't change. Thanks!



Fish Foods Vendors
CLOSED DUE TO PUB 22
Skill Attachments Assorted ranging from 99 mil to 100k
Organic resources Lots of Chef stuff here
Smuggler goodies including Fine Simple Triggers and Interframes.
DANT -1 3283
1020 meters from Mining Outpost

Imperial-Zerg
Wed Jul 20, 2005 11:50 am
#9

I just confirmed this. They do add to your total's, but they do NOT modify your attack speed. I hope thisisn't the case with accuracy too. We will be hitting not as hard then





Madrick Sidman

Elder Commando
I love Flaming Flailing Meatlumps!!
TAfirehawk
Wed Jul 20, 2005 1:44 pm
#10

The Weapon Examine Window doesn't mean diddly so if you want to say mods aren't working, then provide TEST DATA.....and be sure the Cooldown/Cycle Timer Cap isn't limiting your test too.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

xavier1937
Wed Jul 20, 2005 1:53 pm
#11


so if weapon window exam means nothing then that's buggered up then. Either way pre 20 my mods would show a modifed difference on my weapon. Now they don't. And sincei don't have any data pre 20 how is it that we compare then?

Message Edited by xavier1937 on 07-20-2005 02:01 PM



Fish Foods Vendors
CLOSED DUE TO PUB 22
Skill Attachments Assorted ranging from 99 mil to 100k
Organic resources Lots of Chef stuff here
Smuggler goodies including Fine Simple Triggers and Interframes.
DANT -1 3283
1020 meters from Mining Outpost

Imperial-Zerg
Wed Jul 20, 2005 1:54 pm
#12






TAfirehawk wrote:

The Weapon Examine Window doesn't mean diddly so if you want to say mods aren't working, then provide TEST DATA.....and be sure the Cooldown/Cycle Timer Cap isn't limiting your test too.






Yes I understand that, but isn't the examine window a bug in itself then? It worked before pub 20..





Madrick Sidman

Elder Commando
I love Flaming Flailing Meatlumps!!
xavier1937
Wed Jul 20, 2005 2:02 pm
#13


oh and on further note you asked us to tell you what we saw. As far as testing goes wouldn't that fall on the people that develop and maintain the game? I am a player not a dev. You want hard data. You test. i just told ya what i saw. And yes i bugged it in game like a good little test rat.

Message Edited by xavier1937 on 07-20-2005 02:03 PM



Fish Foods Vendors
CLOSED DUE TO PUB 22
Skill Attachments Assorted ranging from 99 mil to 100k
Organic resources Lots of Chef stuff here
Smuggler goodies including Fine Simple Triggers and Interframes.
DANT -1 3283
1020 meters from Mining Outpost

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