Carbineer Archive
Thread: Updating the Top 5: Input needed
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novamarine
Tue Aug 17, 2004 6:38 am
#1
I need to update the Top 5 list for the upcoming summit. It is going to be a strict Top 5 list with no extras. Looking over our old Top 5, I think issues 1 -4 are fine and should remain the same. However, with the rebalance coming, I think 5 should change to something else. It is still an issue, but with the rebalance about to move from the back to the front burner, I think issue 7 (distinction) should move to the front. This will allow me to protect our abilities from other professions that want to become "carbineers" and hopefully get the Devs to strengthen certain states.
That does not mean I do not think the current #5 issue is irrelevant. I just feel that at this time of change, we need to protect our role in this game with what is currently #7. Issue #6 is also very relevent butone I prefer to leave off simply because it is a general issue that is a game wide problem and if the combat rebalance does anything positive, it should resolve #6 without us asking for it. I think we need to stick to carbineer specific problems.
What is your opinion on using #1, #2, #3, #4 and #7 as out next Top 5.?
Weico
Tue Aug 17, 2004 6:51 am
#2
Agreed on putting in number 7, while we are still crowd control, it would be very nice to have something unique to Carbineer that really allowed us to shine in this catagory.
Spyce_Slanga
Tue Aug 17, 2004 6:53 am
#3
Ham costs are kinda an issue for every profession we dont really have it worse then anyone else
i think issue 3 isnt really an issue. The only problem with our defenses is our to hit modifier vs melee making defenses vs melee not an issue.
I think +10-20 more speed would really help
Id like to see a special at master
And who doesnt want more carbines
Rarool
Tue Aug 17, 2004 6:56 am
#4
Ok,
Carbineer has one of the worst mitigated dps if not the worst dps of all the elites. You can berate me and talk till your blue in the face about the upcoming armor nerf buffs but, theres a few things were not thinking about.
1st of all these nerfs are unillateral. They will not only effect rifleman, jedi etc... they will also effect carbineers.
Why is this important?
Well quite simply put. Even thou "we" theoretically "might" kill someone with our specials post
armor / buff nerf. They'll still be able to kill us faster. Compound this with the proposed 2 second hard cap on carbine shots and you have left us worse off "technically" than we are now.
Low DPSmight be acceptable if our states and kd's were beefed up (10 second timer on kd for MCarbineer/increased debuff from stun/dizzy) but they're not and I don't believe they will be anytime soon.
Therefore, I will once again humbly ask that carbine DPS is balanced in a "REAL WAY" against proposed defensive / mitigation skills and timer caps.
We either need an increase in DPS or we need some teeth put back in our specials which are quite easily healed, dodged, or timered out of usefullness in pvp.
Furthermore, if Carbinees are getting a two second hard cap or our speed cap is going to be raised in the future of the Combat Revamp does it make sense to continue to concentrate so much effort on speed buffs for our prof?
TAfirehawk
Tue Aug 17, 2004 7:02 am
#5
Well my opinion on #1 HAM Costs is that the HAM Revamp may take care of that, so that is not a high priority to me.
Of course #2, #3, and #4 are absolutely KEY to the future of Carbineer. Hell I would settle for a Top 3 of those instead of a Top 5 if it meant those would absolutely get fixed.
#7 is a tough one to be concrete about....difficult to pin down exactly what this means, so that makes it difficult to recommend. One of the keys to this is asking for REASONABLE things, which Carbineer does better than any other prof 
#8 might be more concrete and specific while keeping with the theme of #7, so maybe those two can be combined to be included in the Top 5 now. Focus on fixing/changing our Specials while at the same time saying how we want unique Specials.
I think it is also important to look at what we proposed to be fixed before the full revamp here
Hav0c
Tue Aug 17, 2004 7:05 am
#6
I vote for 'stickier' specials (longer lasting and can actually have some effect on high level mobs) and fix the redundant specials while you are at it please (Legshot3???)
Message Edited by Hav0c on 08-17-2004 03:06 PM
TAfirehawk
Tue Aug 17, 2004 7:11 am
#7
Spyce_Slanga wrote:
Ham costs are kinda an issue for every profession we dont really have it worse then anyone else
i think issue 3 isnt really an issue. The only problem with our defenses is our to hit modifier vs melee making defenses vs melee not an issue.
I think +10-20 more speed would really help
Id like to see a special at master
And who doesnt want more carbines
I play a defense stacker Carbineer and a pure Carbineer......DEFENSES ARE HUGE AND SHOULD BE #2 BEHIND SPEED.
Thrasia
Tue Aug 17, 2004 7:32 am
#9
I view 1, 3, 4, 6, 7 as the major problems with Carbs.
2 (speed) is an issue, but the lowered SP of BH has really gone a long way to solve that. I agere it's still a very relevant issue for those who dont want to pick up the BH Carb line, but would hate to leave off some other others in the Top 5.
6 & 7 I view as being related. Our "crowd control" skills do not do that. Rarely do our cone attacks do the intended effect on the group. An AOE dizzy attack would also be a great addition.
Other than that I agree with all the Points youmade in the other post.
Rorenikibi
Tue Aug 17, 2004 7:33 am
#10
Shift #4 to #2. Even with BH Carbines IV, all I was doing was burning up weapon condition faster than ever before.
We need a fourth damage type, and we need it bad.We could also use a second carbine with Medium Armor piercing, preferably one that's not hampered by the most ungodly damage range in the game. Either the DXR6 or the Elite.
novamarine
Tue Aug 17, 2004 7:35 am
#11
One thing to add is that I think I will be able to leverage certain fixes even if they are not on the Top 5. Like once the rebalance hits the sandbox, I'll get legshot3 fixed for sure. Bugs I can deal with on a different level than balance issues.
I also want to add that I would rewrite the Top 5 and if the "distinction issue" makes it into the Top 5 it will be a short version of the carbineer vision thread I wrote some time back. Firehawk posted a link in this thread.
It is really important to note theTop 5 are not the only process for change but just 1 part of it. I have been a correspondant for 8 months now and I understand the process very well. In essence, they can be seen as ammunition in my belt to push for changes that are needed.
Thrasia
Tue Aug 17, 2004 7:50 am
#12
I also think that a new type(s) of Carbine are in order....and a definite re-tooling of the EE3.
As it stands now our only viable PvP damage types are Energy and Acid. Both are heavily resisted in run-of-the-mill Comp armor, and Acid is even further resisted by PSG's. Not to mention that our only PvP viable carbs are also only AP1. Different damage carbs with an AP2 carb that is not heavily resisted in Comp and has a tighter min/max for Range mitigation.
Crowd control specials would also go far in making Carb a viable PvP profession. AOE dizzy, KD, stun, etc attacks would be great so long as they also actually work. As it stands now I rarely get any of my AOE specials to stick on anyone but the person I'm shooting directly at...even if others are in the cone area.
Therascalking3
Tue Aug 17, 2004 8:00 am
#13
my input would be the
1. HAM thing will be taken care of and any sort of change now would be pointless
2. speed could definitely use an up (although i shouldnt talk with BH trained lol)
3. defenses definitely need the boost because ours are pretty lacking (fix counter-attack to be as useful as dodge)
4. Carbine selection need work but remember there are supposedly the new guys so maybe ask them about those and see if they already helped us out for it
5. Cool new master skill would be cool but its not a priority because we have some cool specials as is.
I think AP ratings should be looked at and also damage as i dont think we truly are between rifles and pistols like we should be. I see us more as just getting a leg up on pistols with the laser carbine.
If they want us to be the state layers than fix up the states to stick on high end mobs to make us more useful in high end pve.
thats all my input thanks for listening
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