Carbineer Archive
Thread: Updating the Top 5: Input needed
Rorenikibi wrote:
I'd still like to see a second AP2 carbine. The Laser is just too unreliable because of the extreme damage spread, to say nothing of its pathetic speed.
To be honest, I'd like a functional Carbineer AP2 weapon that doesn't require BH Carbines IV or tens of millions invested in SEAs.
I stand by my earlier assertion, a Bionic Carbineer is no morea "real" Carbineer than a Bounty Hunter Carbineer.
novamarine wrote:
The AP issue is a good and valid point. I will fold it into issue #4.
On this subject, how does this sound:
Pistoleer - mostly AP0 with few AP1
Carbineer - mostly AP1 with few AP2
Rifleman - mostly AP2 with few AP3
Of course the AP issue is part of the bigger DPS picture that mainly calls for a HUGE nerf to Rifle Speed....and I still contend Carbineer is very balanced so lets make sure WE don't get any major nerfs that would keep us behind the curve.
TAfirehawk wrote:
novamarine wrote:
The AP issue is a good and valid point. I will fold it into issue #4.
On this subject, how does this sound:
Pistoleer - mostly AP0 with few AP1
Carbineer - mostly AP1 with few AP2
Rifleman - mostly AP2 with few AP3
Of course the AP issue is part of the bigger DPS picture that mainly calls for a HUGE nerf to Rifle Speed....and I still contend Carbineer is very balanced so lets make sure WE don't get any major nerfs that would keep us behind the curve.
Amen, I hear this sickening rumor about a 2 second speed cap on us, which in the current scheme of things is our death knell. With a lack of damage penetration on contact, we're WAY too dependent on rate of fire to apply states to lose the 1 second cap.
Personally, I believe that Rifleman speed doesn't need a hard cap, certain shots simply need to have their forumlae altered to make some Heavy Machine Gun shots fire at the one second cap and other more Sniper style shots fire slower.
From where the ranged professions are from a functionality standpoint, you REALLY don't need to screw what works to fix what's broken.
- Carbine Selection
- Defenses
- Speed
- Distinction
- HAM Costs
One thing I was thinking about, was combining speed, HAM costs, and defenses into one issue and calling it a balance issue. It seems to me that those 3 things are high up on the list of things to fix in the combat balance, and wasting 3 out of our 5 issues on them might leave some other important issues untouched. On the other hand though, I'm not so sure it is a good idea to overload one issue, thus making it too broad and general.
I also propose a new issue, related to the lack of accuracy that we (as well as all ranged professions) have when facing Jedi. I don't want to be the one crying nerf or anything, and I'm not saying we should hi tthem 80% of the time, but I do think something needs to be done about our lack of ability to hit Jedi. Perhaps this is more of a BH issue. They may even have it in their Top 5, I don't know, but someone needs to step up and be heard about it. This may also be considered part of the "balance" issue.
With that in mind, I would revise my picks for the Top 5 to this:
- Balance Amoung Combat Professions
- Carbineer Distinction
- Carbine Selection
- Master Level Reward (i.e. new special, certification, etc.)
- Our lack of being able to participate in high end PvE (this may be considered part of #3, but I couldn't think of anything else, and I think this will really drive home the point about our lack of damage types and AP)
EisMan_Buckeye wrote:
As they stand now, I would rank the top 5 as:
- Carbine Selection
- Defenses
- Speed
- Distinction
- HAM Costs
One thing I was thinking about, was combining speed, HAM costs, and defenses into one issue and calling it a balance issue. It seems to me that those 3 things are high up on the list of things to fix in the combat balance, and wasting 3 out of our 5 issues on them might leave some other important issues untouched. On the other hand though, I'm not so sure it is a good idea to overload one issue, thus making it too broad and general.
I also propose a new issue, related to the lack of accuracy that we (as well as all ranged professions) have when facing Jedi. I don't want to be the one crying nerf or anything, and I'm not saying we should hi tthem 80% of the time, but I do think something needs to be done about our lack of ability to hit Jedi. Perhaps this is more of a BH issue. They may even have it in their Top 5, I don't know, but someone needs to step up and be heard about it. This may also be considered part of the "balance" issue.
With that in mind, I would revise my picks for the Top 5 to this:
- Balance Amoung Combat Professions
- Carbineer Distinction
- Carbine Selection
- Master Level Reward (i.e. new special, certification, etc.)
- Our lack of being able to participate in high end PvE (this may be considered part of #3, but I couldn't think of anything else, and I think this will really drive home the point about our lack of damage types and AP)
#5 is really covered in the others and honestly #4 is silly IMO. We already have more Specials than any other prof so asking for another seems silly and I have always been against that one. And the cert part at Master is taken care of in #3.
And I believe Nova will agree with me, but keeping all requests VERY specific with EXACT numbers helps promote our cause more than combining a lot of items into #1. While I like your thought process and trying to expand to cover everything is great, personally I think we get a better response from the Devs with the "old" list.