Carbineer Archive

Thread: To move or not to move?

novamarine
Fri Mar 12, 2004 8:06 am
#1

I was wondering something over the past few days...


The general advice people give when fighting in PvP is to keep moving. Players spend a lot on accuracy while moving skill tapes.


I was wondering, in the cases where a player does not have those tapes and they are fighting a range class, are they better just kneeling to get the slight defensive bonus but then get the big accuracy bonus?


Has anyone experimented with this?
TAfirehawk
Fri Mar 12, 2004 8:14 am
#2

How much is the accuracy bonus going to help me at +130 Carbine Accuracy vs. a Flame Thrower


And I have found it is best to keep moving because once I am on my back looking at the sky my accuracy goes all to hell.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

DoctorCoryn
Fri Mar 12, 2004 8:24 am
#3






TAfirehawk wrote:

How much is the accuracy bonus going to help me at +130 Carbine Accuracy vs. a Flame Thrower






I'll have fire blankets after Publish 7... flamethrowers won't be a problem!!



-----------------------
Coryn Dularen (Shen)
Master Doctor, Master Carbineer
==Former HGate Chief Medical Officer==
Official Carbineer Motto: "Carbineer - Stunning crowds since Publish 7"

"The Irish MP's are NOT 'after me frosted lucky charms'"
TAfirehawk
Fri Mar 12, 2004 8:26 am
#4






DoctorCoryn wrote:





TAfirehawk wrote:

How much is the accuracy bonus going to help me at +130 Carbine Accuracy vs. a Flame Thrower






I'll have fire blankets after Publish 7... flamethrowers won't be a problem!!







WOOT WOOT


Glad one of my Alt's is a Master Doctor





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Quandry
Fri Mar 12, 2004 8:34 am
#5



I alwase move. THose + wile moving tapes realy help and if you can get them do it. But over all if you have good weapons moving makes it harder on them than it does you. Your bigest enemy is probably a rifleman. First of all most pvp takes place at 40m or less so they already have a to hit penalty. Now your moving they suffer even more. Get in close and they cant realy hit to good at all (bout 20m seems ideal for an elite. Still far enough to not compleatly hurt the weapon but way to close for the riflemen) And circle them...They will try and run away. Get em in a corner if possable They will be forced to stop running just to hit you. This makes it even easyer to hit them. Its easyer to hit a non moving target if your moving than it is to hit a moving target if your standing...At least thats what it feals like to me.


And as for the commandos. Stay moving and more than 25 m away and they will miss so much you might laugh. posture change and kd helps a lot here.


TK's move move move. If you keep moving not only might they miss but its hard for them to stay in range to get the dizzy and kd on you...be ready to burst because they will. Watch for the lunge it hits from 20m though...and it can be hard to keep that far away from them if you dont see em comming. Can be tricky if you cant heal dizzy. But if you can heal dizzy...and watch for it...Often you will heal the dizzy before the kd even goes off because they qued up to many dizzy attacks. then they waste the kd because you can get back up and your imuned for 30.



Bh/Carbineer....Not much to do about this one but use better over all tactics. Moving imo is still my choice though. They genraly choose lasers because they go for all out damage so move and get in close. Watch for them to switch to pistols though as that eyeshot can sting.


Cm...Well if you cant cure it hope they dont see you comming or they are already bussy. Not much advice i can give here.


Iv said this before and im sure you know...Ideal range + on your carbine is Mandatory. Cap it at 75 you will need it. If your still having problems maby get a super high end DXR6 because its ideal is 20m and will hit better than the elite. But over all it seems that the dxr at least on my server is a bit slower...also takes another tissue.


Any other major pvp builds i missed?



Heh ok yeh pistols. Still moving. They are fast and do good dps expectialy with the geno stun pisols. More damage types. Moving again here but this time stay away. They cant have scopes so there is your advantage They can have all the acc mods and def etc but you still have better odds to hit because of a well crafted scope on your carbine. Keep them blind at all cost. Our biggest asses here is they cant target mind. They will focus on the health so get some good stims. If your not much of a medic look for 400+ stim b's and they should go down prety easy. They also probably have medic though so if you see them heal start off with the scatter shots to take the mind out from them....and it wounds the crap out of people hehe.


But if you just kneel you allow them to dictate the battle. they will get in perfict range for them not you so rather than just give that up from the start fight for it. We are best in the middle and thats where we will be wen 2 ranged enemies move on eachother.

Message Edited by Quandry on 03-12-2004 10:48 AM



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Penguinous
Fri Mar 12, 2004 11:14 am
#6

grrrrrrrrrrr



Epowo BiPiCa
Master Swordsman
Goon Squad
revisoHT
Fri Mar 12, 2004 11:41 am
#7

there are two penalties involved with moving. i've noticed that even when kneeling at ideal range, if the target starts running i'll still get a - to hit number (usually under -50). If i start moving that number jumps to -50 (even though its more, the system will only display up to -50). In PVE, i find most of the time the penalty is lower to stand there and fire point blank than to run around. In PvP you can really only afford to stop moving if you've postured down your target, and even then its only for a shot or two. if you kneel, some melee class or commando is going to kick your ass and call you names. That's always going to be a problem for any 'real time' battlefield that uses a turn based attack system.



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

Matatodos
Fri Mar 12, 2004 11:46 am
#8

If I am fighting a stacker then I stand still and aim+wildshot until he's stunned. Other than that I am running.



Matatodos Casador
Quandry
Fri Mar 12, 2004 12:45 pm
#9


Realy i cant tell wen im fighting a stacker. the 90% composet people i can tell real quick though lol. I have enough attachments and ideal range bonus on my weapons cloths and armor for acc that even stacked defence i hit well over 50% of the time at bout 25m with an elite. But then again they are riflemen and one on one im hard pressed to break a 50% win ratio unless they have a crap weapon or just dont know what they are doing.



And the best thing about the riflemen def stackers....Most of em on my server at least think they are to uber to buff hahah....i gurrentee ill beat anyone that is not buffed wen im set up for pvp.


id say i hit about 75% actualy...usualy im watching their hams and my status effects though and dont check combat logs unless i get spanked realy bad.

Message Edited by Quandry on 03-12-2004 02:46 PM



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Matatodos
Fri Mar 12, 2004 12:58 pm
#10






Quandry wrote:


Realy i cant tell wen im fighting a stacker. the 90% composet people i can tell real quick though lol. I have enough attachments and ideal range bonus on my weapons cloths and armor for acc that even stacked defence i hit well over 50% of the time at bout 25m with an elite. But then again they are riflemen and one on one im hard pressed to break a 50% win ratio unless they have a crap weapon or just dont know what they are doing.



And the best thing about the riflemen def stackers....Most of em on my server at least think they are to uber to buff hahah....i gurrentee ill beat anyone that is not buffed wen im set up for pvp.


id say i hit about 75% actualy...usualy im watching their hams and my status effects though and dont check combat logs unless i get spanked realy bad.

Message Edited by Quandry on 03-12-2004 02:46 PM





If you're hitting them 50% of the time then they aren't stacked. Go find somebody with around 200 ranged defense. Most of the hardcore PvPers on my server are around 180-200. Without stunning them, you're lucky to hit them.



Matatodos Casador
KenjiTokugawa
Fri Mar 12, 2004 2:46 pm
#11






novamarine wrote:

I was wondering something over the past few days...


The general advice people give when fighting in PvP is to keep moving. Players spend a lot on accuracy while moving skill tapes.


I was wondering, in the cases where a player does not have those tapes and they are fighting a range class, are they better just kneeling to get the slight defensive bonus but then get the big accuracy bonus?


Has anyone experimented with this?






I usually switch between the two depending on what I am fighting at the time.


Vs. pistol I am always moving as far away as possible. I will try and keep thefight between 50m and 64m. I don't hit that often, but neither does my opponent.


Vs. carbine I have to watch how they fight for a few. Most of the time though I am stationary, either kneeling or prone. I have found this is the best way to get a good hit since carbineers have few defenses.


Vs. rifle I use the opposite of the Vs. pistol tactic, and generally try to stay within 20m to 30m range. If they try to get some distance between me and them, I will kneel for the accuracy bonus and use suppressionfire2. This usually keeps them close.


This a very crude generalization(sp?) ofhow I fight an opponent. Each situation has more variables than just accuracy while moving. There have been times where it was good to keep moving to stay in the fight longer (i.e. using terrain as cover/decreasing your opponent's accuracy). Also I usually fight with no armor, spice, or doc buffs (I get flak for this all the time *shrug*) It helps me figure out what tactics are based on skills, and what tactics are just based on who has the better equipment (if that makes any sense )



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


Rorenikibi
Fri Mar 12, 2004 5:50 pm
#12

Mobility is life.End of story.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


RhettSarlin
Fri Mar 12, 2004 8:48 pm
#13

i dont pvp at ALL really, so i havent a clue about fighting against people....but against any and all PVE stuff while i might start out prone so as to remain undetected, even if theyre a ranged NPC i move, and i move a LOT. but thinking PVP....yeah. a pistoleer i'd definitely try to stay as far from as possible, and NEVER stop moving, carbineer i wouldnt care and i'd probably just stay still the whole time, rifleman i'd get as close to as possible, commando i'd stay the heck away from even fighting them and use as many posture changes as possible after dizzying, and BH i'd just...die . though i'd unload my most powerful shots into them as fast as i could....



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Artisan 4/4/0/3, Novice Tailor, MASTER CARBINEER!(why are you laughing???), Medic 4/4/4/4, Scout 4/0/0/0, Freelance Pilot 2/3/3/2
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