Carbineer Archive
Thread: Carbineer vs Jedi
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Justuss71
Mon Jul 12, 2004 1:56 am
#1
Since the recent update, I've seen an increase number of jedis roaming and fighting in major cities. I've mistakened overt rebels for jedis on many occasions. Once I have identified someone is a jedi, it's run or die.
Being a pure Carbineer user, I am always running and shooting. However, most Jedis seem to deflect my shots 85% of the time. I have no chance of even landing some lucky states.
I've heard that intimidate works to reduce or incapacitate a jedis ability to deflect shots. I'm not sure if this is true or not but it would greatly increase my vitality in a battle vsjedi to be able to hit them. I have BH in my template and it just seems silly that the very profession made to hunt jedis can't last a minute in a fight with them.
I would like to see some constructive thought here about what the Carbineer community can do to counter Jedis and their powers.
Also, can someone verify the intimidate rumor for me? If this rumor is true, I would like to know how Carbineers use intimidate effectively.
Kaelle_DB
Mon Jul 12, 2004 2:14 pm
#3
I've been hunting jedi since the BH skill reduction, with the template: Master Carbineer, BH 3400, medic 2000, novice brawler, so I'll try to share what my experiences have been.
I can't tell if the intimidate lowers saberblock at all, but it is vital to beating jedi. Intimidate + synthsteak = jedi hitting for around 80-130 damage as opposed to 400 damage. With a BE intimidate shirt I have no problem sticking it on the first or second try. If they have xxx4 healer and can force cure states that's fine, just keep reapplying it and let them use up their force pool.
Thakitillo is a must as well, the jedi will try to dizzy KD you right off the bat, if you want to live you have to stay on your feet.
Stacking melee defense may be helpful as well as even jedi with master lightsaber aren't incredibly accurate. Looking at my combat spam I often see myself counterattacking several times in a row.
A fire DOT carbine would be incredibly useful, since jedi cannot heal fire.
AdmiralSpy
Mon Jul 12, 2004 9:26 pm
#4
As a Carbineer alone, you have NO chance of taking out a willingly PvPing Jedi by yourself. It's as simple as that. Bounty Hunters are crying about it, and they should. The only viable BH Jedi-killing template is dabbling into CM.. pick up a carbine and you will die, heh.
Get yourself a nice ideal range carbine (+90 or higher), Citros Snowcake (accuracy boost food), accuracy powerups, and spam your Stun/Blind/KD shots (dizzy is rather useless, they can heal it when KDd, and hence.. not worthwhile) and eventually they will land.
With the above equipment and atleast Master Carbineer, you should be able to get about 1 in 4 shots against a Jedi. That's not too bad.
Group with a melee class, keep on spamming your KDs and posture changes (while he/she spams dizzy/damaging attacks) and you'll bag yourself one. TK and Fencer eat Jedi alive.
Yes, intimidate improves your chance of you getting past their blocks, but I'm not too sure by how much. Unoficially, I tested it to be about a 50% improvement or so, meaning I was hitting twice as often.
Message Edited by AdmiralSpy on 07-13-2004 12:28 AM
Justuss71
Tue Jul 13, 2004 3:20 am
#5
The synthsteak and dizzy drink seems very important. Until the PSG bug can be fixed, damage from a Jedi has to be reduced some how.
Dizzy/kd is not a viable option on a state-healing jedi. However, that doesn't mean the jedi won't heal the states you put on him. Therefore, I think it's logical to place as many states as you can to make the jedi waste his force on state healing.
I'm a MC, BH 0/4/4/0, Pistoleer 0/0/4/3 and Novice Medic. I've found that applying torso shot on a Jedi is very useful. However, I am wondering if the intimidate is important enough to switch novice medic to novice brawler or maybe I should try to lose some of the pistol skills in hopes of getting novice brawler and novice medic. It seems logical to assume that healing yourself is worthless if you cannot hurt your opponent period. However, with a fresh synthsteak, it might be easier to just heal the minor damage he does and keep putting states on him. (Also, I've heard a rumor about using some kind of droid against a Jedi. I'm not sure what that's about.)
One other thing I would like to point out. Putting stun allows your other states to be more potent. Stunning a Jedi and dizzy/kd just to keep him focused on healing himself will take time away that he could be spending onhitting you.This strategy might be useful. If so, which of the specials available to Carbineers/BH puts the most potent stun on a target?
Bennyboy4308
Tue Jul 13, 2004 11:07 am
#6
Even if PSGs worked, don't use them. AP 2 Lightsabers will cut through them.
Utuppie
Tue Jul 13, 2004 11:29 am
#7
Keep hounding the Devs to Throw us a bone, thats all we can do.
TAfirehawk
Tue Jul 13, 2004 1:01 pm
#9
Bennyboy4308 wrote:
Even if PSGs worked, don't use them. AP 2 Lightsabers will cut through them.
Yeah this is a good point about AP/AR not coming into play on a Vulnerable Damage Type.....don't think for one second that a PSG will save you unless you get a great slice on it.....even then it is about a wash.....
Justuss71
Tue Jul 13, 2004 6:34 pm
#10
I have hadPSG's that had close to 60% stun effectiveness. When the bug is fixed, it's logical to assume they can have 60% lightsaber effectiveness as well. Since there is not distinction in the way protection or effectiveness blocks damage, I think some protection is better than no protection.
Correct me if I'm wrong but PSG's work regardless of the armor pierce of the weapon.
AriasImmortal
Tue Jul 13, 2004 11:07 pm
#11
ap2 over ar1 is only a 25% bonus. most PvP PSGs are 47% eff ( on my server)... so thats still a little protection. better than nothing.
Justuss71
Wed Jul 14, 2004 3:47 am
#12
AriasImmortal wrote:
ap2 over ar1 is only a 25% bonus. most PvP PSGs are 47% eff ( on my server)... so thats still a little protection. better than nothing.
I'm thinking that PSG's aren't even subject to armor pierce values. They block the same regardless of armor pierce.
piezo
Wed Jul 14, 2004 8:23 am
#13
intimidate does nothing to saber block in my experience, and no amount of accuracy will help get you past saber block.(i have...i think 190 if i remember right, and kneeling at ideal range, with citros snowcake, i STILL get blocked like mad on high level jedi)
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