Carbineer Archive
Thread: Carbineer vs Jedi
TAfirehawk wrote:
Justuss71 wrote:
Then what can the Carbineer community do to stop or even be effective versus Jedi. Should we just no longer be overt because any old Jedi can kill us?
Who said a Carbineer was EVER supposed to dominate Jedi? That is not our role in SWG.
And in general an Overt Carbineer gets the quick trip to Covert status via the Cloner.....
You obviously don't want to be a Carbineer with visions of dead Jedi bouncing around in your head, best to look elsewhere as it is never going to happen in Carbineer.
It seems pointless to be a Carbineer if you're openly admitting that we're crappy. It's our job as Carbineers to come up with our own ways to win,whether or not the developers give us a bone. I'm not going to give in to a bunch of bully jedis who think they can go from starport looking for overts. That's just not the way the game should be. Don't tell me that I should have to travel in groups just so I can go to another planet. That's completely unfair. It just seems completely insane to have a class that owns all other classes with no penalties to itself.
Did the developers ever consider that not everyone wants to be a Jedi? Why should not being a Jedi be synonymous with failure in PvP? A few weeks ago, my friends and I fought valiantly to defend an Imperial base and we had beaten off several attacks that week. But an attack force of four jedis showed up one day and took out our 20+ defense force. Where is the fairness in that? It's completely stupid that Jedis should get the good treatment even if they work their ass off at it. I work my ass off at Carbineer and where is the payment? There is none (unless you consider working hours to get millions of credits to buy armor attachments that cost a fortune and become as useless as soonthe armor degrades, a type of payment.)
Back to the issue at hand, another guy said earlier that intimidate didn't work to lower saber block. Is this true or not? I think it's our highest priority to stop saber block since we can't hurt the Jedi if he's blocking all our shots. I've read somewhere else that some fencer defense maxed templates have as much dodge asa Jedi has block. However, their super dodging can be overcome with snowcakes, high accuracy, and accurate weapons being fired at ideal ranges.
If Jedi block cannot be bypassed, what can we do to a Jedi to at least remotely disable him in some way. You might get lucky on a non state healing Jedi to dizzy/kd him or blind him so that he has a less chance of hitting you but is that all there is to do?
TAfirehawk wrote:
Welcome to KOTOR Online.....I just hope I don't disrespect the good name of KOTOR by doing that.....
I opened the console and warped myself away in the middle of the conversation that turns you into a jedi. Finished the game using guns.
Justuss71 wrote:
There block seems to work even while they are knocked down. This goes back to the retardedness of this game when knocked down people can heal their own states and continue to dodge/block/counterattack while knock down. (How is some guy knocked down on the ground going to be able to dodge 100 shots if he's not even at least slightly rolling around?)
It works 24/7 actually. On bikes, in water.. you name it. Still, take pride in the fact that a knocked down Jedi does succumb to a 'animation' delay, 50% damage increase from your weapons, and cannot Force Run away.
While Carbineer alone won't get you very far in the ways of hunting and killing a Jedi, we always group atleast two when hunting Jedi. ActionShot2 spammed 5 times> Saber Block.
Warmaker01 wrote:
We just have to play the game of numbers, eh? Attack the fastest with the most number of attacks from the most number of guns then hope for the best!
Or simply sacrifice those BH boosts and Master any melee profession. TKs with their raw damage, Fencers with their dodge and state defenses(can't die if you can't get hit) and Pikemen with their DoTs are simply much more powerful than Jedi.