Carbineer Archive
Thread: Burstrun and the /aim command.
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forgoten
Thu Sep 16, 2004 10:21 am
#1
I see from reading the forums/posts a lot of you neglect this. /sigh still a lot of novice carbineers out there. oh well youll figure it out.
burstrun /aim /aim /aim fas2. 
forgoten
Thu Sep 16, 2004 10:22 am
#2
can anyone smell any defense stackers? oh wait i killed them all nvm.
Elapidae
Thu Sep 16, 2004 11:22 am
#3
Why use /aim 3 times?
You get the modifier icon once youve done it once... Unless the benefits somehow stack.
If they do, they don't show up on the accuracy numbers beside target name...
travenwatts
Thu Sep 16, 2004 11:30 am
#4
I think TH said that you could stack /aim up to 3 times, but while I was on TC-Ahazi last night I did not see that it helped. I got the /aim bonus after just using it once and the numbers didn't change on the 2nd and 3rd /aim.
forgoten
Thu Sep 16, 2004 10:12 pm
#6
yes carbine aiming does add, though im not sure what it caps at, (i personally don't think carbine aiming caps kinda like carbine accuracy) i suggest using the /aim command /burstrun and if you have novice brawler /intimidate /warcry. (get your target stunned as soon as possible) throw a dizzy, and fcuck their knees up. (go for a posture down.) oh and mixenmatch the above skills for obvious reasons not in that order.
Brainplay
Fri Sep 17, 2004 4:50 am
#7
Yes aiming stacks up to 3 times of ALL ranged professions and is good forsomething like the next 4 shots afterwards. The accuracy bonus is incredible and cutsthrough defenses. The downside is that it also roots you while you are doing it even if running. I believe it will pull you out of burst run as well just like the CM "throw" animation.
TAfirehawk
Fri Sep 17, 2004 4:57 am
#8
forgoten wrote:
yes carbine aiming does add, though im not sure what it caps at, (i personally don't think carbine aiming caps kinda like carbine accuracy) i suggest using the /aim command /burstrun and if you have novice brawler /intimidate /warcry. (get your target stunned as soon as possible) throw a dizzy, and fcuck their knees up. (go for a posture down.) oh and mixenmatch the above skills for obvious reasons not in that order.![]()
Can you provide some testing and evidence for the effect of Carbine Aiming? I have been wondering about this for a few months myself but can find no evidence from anybody that this Skill Mod actually works or even how it is intended to work. And the /aim command has its own separate Skill Mod (General Ranged Aiming)that any Ranged Prof can use, not just Carbineer via Carbine Aiming. And yes I know what the descriptions in-game say, but we have all learned long ago not to trust those ![]()
BTW, it must cap at +50 because the skill boxes give us +25 and SEA's can give another +25.
Nadiel26
Fri Sep 17, 2004 5:16 am
#9
i already thear through defense stackers with my 215 acc,255 if i eat food. unless /aim will help bypass KD or posture down defense i dont see myself using it still
ThoRick
Fri Sep 17, 2004 9:41 am
#10
Wonder if it has the same effect with sabre-block, probably not but might be worth checking.
Kraftomatic
Fri Sep 17, 2004 9:45 am
#11
Uh, I'm pretty sure /aim only improves your accuracy for the NEXT attack round.
If your thinking "I /aim three times, so my next three attacks are gonna be with amazing accuracy!"
I don't think so.. I think you would have to go like this
/special-carbine-move
/aim
/special-carbine-move
/aim
/special-carbine-move
/aim
Watch what happens when you type /aim..the little accuracy numbers next to the person's name goes to +50 or improves significantly for one attack. Therefore if you want to attack again, you must aim before the next attack....
Kind of like center of being. I wish I could type /center 200 times and turn center of being on for an hour straight...doesn't work like that.
ThoRick
Fri Sep 17, 2004 9:47 am
#12
Kraftomatic wrote:
Uh, I'm pretty sure /aim only improves your accuracy for the NEXT attack round.
If your thinking "I /aim three times, so my next three attacks are gonna be with amazing accuracy!"
I don't think so.. I think you would have to go like this
/special-carbine-move
/aim
/special-carbine-move
/aim
/special-carbine-move
/aim
Watch what happens when you type /aim..the little accuracy numbers next to the person's name goes to +50 or improves significantly for one attack. Therefore if you want to attack again, you must aim before the next attack....
Kind of like center of being. I wish I could type /center 200 times and turn center of being on for an hour straight...doesn't work like that.
I have all my combat macros set up like that, just makes making the states on some shots so much more likely to get through/stick.
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