Carbineer Archive

Thread: When are we going to be protected Vs Hate? TA?

Cardco2
Mon Jun 20, 2005 6:22 pm
#1

Im consistently out damaging my groups, against Jedi even.


This has all the creatures I attack on me in seconds.


I HATE the Hate system.



Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
Warmaker01
Mon Jun 20, 2005 6:29 pm
#2

LOL, if you hate the "Hate" system as a Carbineer, you'll love it as Rifleman! Or a Medical profession!

TAfirehawk
Mon Jun 20, 2005 7:37 pm
#3

Everybody used to complain about our lack of damage output.....now with high damage output the complaints continue.....


The Hate System may see more tweaks, but if you are doing the most damage then you should clearly get the most hate.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TheWok
Mon Jun 20, 2005 7:50 pm
#4



TAfirehawk wrote:

The Hate System may see more tweaks, but if you are doing the most damage then you should clearly get the most hate.




Not true. The tank professions are supposed to be able to maintain aggro, even with their limited damage potential. It's the whole point of their role. Tanks are not there to do damage, but to keep the mobs off those who do the real damage.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
TAfirehawk
Mon Jun 20, 2005 7:56 pm
#5






TheWok wrote:





TAfirehawk wrote:

The Hate System may see more tweaks, but if you are doing the most damage then you should clearly get the most hate.







Not true. The tank professions are supposed to be able to maintain aggro, even with their limited damage potential. It's the whole point of their role. Tanks are not there to do damage, but to keep the mobs off those who do the real damage.




Ah, you speak of theory on how it should be.....I speak of reality on LIVE

Basically the /taunt needs fixed for the people tanking so it can overcome the highest damage person's hate.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TheWok
Mon Jun 20, 2005 8:03 pm
#6

That's a given, yes. I am talking about how it should be. Taunt is pretty ineffective, as it always has been. It needs to be fixed -- that's the major tweak that needs to happen to the system. I do think that if Carbineers are outdamaging Riflemen in the short term (burst DPS), the damage of riflemen needs to be tweaked as well.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
RobbPilot
Mon Jun 20, 2005 10:10 pm
#7

This is true, a tank should be able to hold aggro, but... crowd control classes in games where tanks hold aggro don't do much damage, and can't take much damage either. yet, as carbineers we get to do really decent damage and have medium defense and a somewhatodd form of crowdcontrol.Neither tanks or crowd controllers really are such in this game... and carbineerscan outdamage the damage dealers.


But... applying an EQ or rock/paper/scissors scheme to this game is probably inconsistent with star wars anyway. I'd rather feel that this is a best attempt at star wars, rather than EQ with afuturistic skin on it.




XwingRogue3
Tue Jun 21, 2005 9:07 am
#8



TAfirehawk wrote:

Everybody used to complain about our lack of damage output.....now with high damage output the complaints continue.....

The Hate System may see more tweaks, but if you are doing the most damage then you should clearly get the most hate.






Lol so true. heck if you don't want agro use placed shot. You'll still get the xp and you won't have the agro come to you. It might take a littl longer to kill the creature but hey sometimes you have to look out that your own butt isn't dead.



Kylos - Your friendly neighborhood Mon Calamari


Cardco2
Tue Jun 21, 2005 12:33 pm
#9






TAfirehawk wrote:





TheWok wrote:





TAfirehawk wrote:

The Hate System may see more tweaks, but if you are doing the most damage then you should clearly get the most hate.







Not true. The tank professions are supposed to be able to maintain aggro, even with their limited damage potential. It's the whole point of their role. Tanks are not there to do damage, but to keep the mobs off those who do the real damage.




Ah, you speak of theory on how it should be.....I speak of reality on LIVE

Basically the /taunt needs fixed for the people tanking so it can overcome the highest damage person's hate.





Ah but when im out damaging several Jedi and a few others, that shows they need to really tweak Jedi.



Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
DaveG
Wed Jun 22, 2005 6:54 am
#10



TAfirehawk wrote:

Everybody used to complain about our lack of damage output.....now with high damage output the complaints continue.....

The Hate System may see more tweaks, but if you are doing the most damage then you should clearly get the most hate.




That maybe so, but then why the more "nuke-worthy" somone is, the less "tank-worthy" they are?

Tanks are meant to be high defence and low offence, the opposite being true of nukers, the hate system completely negates this proven system.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
_scout_
Wed Jun 22, 2005 7:47 am
#11

First:
currently jedi are more tanks and healers and I think thats okay.
Enough Jedi tweaks, balances, fixes and loving.

Get some work on the regular professions done too.

This whole thing is like a equation with 14 variables which you try to balance and you are only changing one.

Second:
Carbiner is a crowd control /damage type profession, at least he should be.
Currently he is 80 % damage and 20% crowd control .

He was never mentioned to be have high defenses, for that you take a second profession (like TKM or BH).

What we should get to protect us, should be some AREA crowdcontrols skills, e.g.

  • an area KD -> advanced rapid fire?

  • maybe bring back an area posture down -> scatter shot?

  • more stats applying shots, preferred area shots


It was good when we had chargeshot1 and chargeshot2 as single and area attack but apperantly the DEVs dont want that improved or advanced version cover different areas of attack (see current jedi ranged KD balance that went from area to single attack in publish 19).







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Dariane_Kamutsovy
Wed Jun 22, 2005 7:48 am
#12






TheWok wrote:

Not true. The tank professions are supposed to be able to maintain aggro, even with their limited damage potential. It's the whole point of their role. Tanks are not there to do damage, but to keep the mobs off those who do the real damage.




Have you tried being a tank?


I'm! TKM/SMuggler to be exact.


Keepin agro on me is HARD!!!! Cause when someone outdamages me (all the time), my target moves away. The taunt skill has a cool-down timer as well... That's talking about a single creature.


Now compare to some doc/cm. They aggro multiple creatures.... With taunt I can only get 1!!!


This means the CM will be eaten.


In short: the Hate system is NOT working as it should and needs some real fixes.


DaveG
Wed Jun 22, 2005 8:41 am
#13

I just think the hate system was a bad idea in the first place. Never mind how it or isn't being implemented. The concept is flawed.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
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