Carbineer Archive

Thread: When are we going to be protected Vs Hate? TA?

Dariane_Kamutsovy
Wed Jun 22, 2005 8:48 am
#14






DaveG wrote:
I just think the hate system was a bad idea in the first place. Never mind how it or isn't being implemented. The concept is flawed.




The idea was new and, for one, I'd love to see a GOOD implementation of it.

However, with the rest of the stuff borked up, it's not at all near what it could have been:


- all greyed no more attack (no hate?)

- tanks not able to hold much aggro (when outdone damage or even healing)

- low level normally nice critters suddenly aggroingCL1 players?


I mean, it could have been something new and different. It's too bad we all know what's lacking about it.
darmokVtS
Thu Jun 23, 2005 5:22 am
#15


TheWok wrote:


TAfirehawk wrote:

The Hate System may see more tweaks, but if you are doing the most damage then you should clearly get the most hate.




Not true. The tank professions are supposed to be able to maintain aggro, even with their limited damage potential.




A full grown (hehe) tank-template can do so, easily. If you pull mobs onto you all the time, don't group up with half-assed tanktemplates (melee / ranged hybrids, tka / doc setups or even melee / crafter chars :-P) or people unable to grasp the concept how to tank correctly so they do not lose aggro. The tank just has to use taunt and areataunt every single time he can (even if the tank has aggro already this helps as it builds up more hate), problem already solved . And yes, it gets pretty obvious then that Jedi are only semi-useful for tanking (as being able to take any amount of damage is only one part of the job), so don't even bother to join a group where a Jedi is the main tank unless you go vs single targets only :-).

(In case you are curious why I post here as non-carbineer, I am pondering to change a few things on my healer and figured I check the state of the carbineer profession :-P).

Message Edited by darmokVtS on 06-23-2005 02:26 PM




Kope Sanisa, Medic / Imperial Pilot Ace
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Ithilkir
Thu Jun 23, 2005 5:49 am
#16

Before I flipped over to Carbineer I was a Pikeman and the guild tank and to be honest, I never had a problem with holding the aggro when on hunts (with a couple of pistoleers, rifleman and a jedi), it required a bit of tactics and to make sure that your group mates dont just immediately open fire as soon as they get in range, the tank needs to do the first couple of hits then spam taunt quite often, if the target started to move away then it was a knockdown, taunt, impale, taunt to get aggro back on me.

Yes the hate system needs some tweaking, but not as much as people think.



IGN: Jyzzil
No one can confidently say that he will still be living tomorrow.
- Euripides


fabkins
Thu Jun 23, 2005 11:48 am
#17


Dont know. Since publish 19,I dont appear to have as much trouble as I used to as long as I wasnt the first person to open fire. I checked the damage I was doing and I was doing more damage per hit and seem to be hitting more frequently so I should be the guy the creatures loved.


One thing i did notice tho, is that I wasnt maxing my damage the way I used to. My carbine is just over 1k max damage so with a x1.9 action I would be hitting at 1.9k damage before armor mitigation on just about anything (was doing 1.8k on Grand/Ancient Krayts). Now after pub 19 this seems way down. So either creatures defences have gone up or they capped the accuracy. Cant work out which.

Message Edited by fabkins on 06-23-2005 11:49 AM



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