Carbineer Archive
Thread: Input Please
Message Edited by travenwatts on 07-22-2004 09:05 AM
novamarine wrote:I need opinions on this topic.If buffs were changed to +100% (more or less just like dancer/musician buffs) how would this affect Carbineers? Obviously, stat migration strategies would come into play. Please consider issues such as your ability to tackle normal every day missions, high-end PvE content, wear armor (light medium and heavy) and participate in PvP.
Unless they made mind pools healable the same as the other two, it would severely weaken me... I certainly wouldn't use my carbines any where near as much as I do (and they are a good portion of my first contact strategy)... I would have to pull a chunk of pool points from my mind secondaries (high since it cant go as high due to that 100% buff limit)...
I am not one of those 400/400/1100 types, I do have higher primaries... just simply because you arent always buffed when in combat, so I dont envision this as a favorable nerf without other changes...
-IF- they moved specials to their own unique pool, it would alleviate a lot of this, but not totally eliminate it...
Message Edited by Rarool on 07-22-2004 07:40 AM
Rorenikibi wrote:
Work your stats.
A lot of people screw themselves by equalizing their secondaries. Stack heavy on the cost-based secondary and leave the regen-based secondary low and supplement with Medic or food.
Try competitively pvp-ing unbuffed with a good carbine. (Not starport duels, against master marksman)
Not gonna happen.
I already have my terciaries floored (except mind all stats maxed)
I have my secondaries as high as they will go to ensure cripshot at speed cap doesn't hurt me.
Carbine HAM cost reduction MUST happen with any change in buff effectiveness.
The reason our HAM costs are so high is due to the fact that KD used to be spamable. This is no longer true.
Ham cost on carbine should have been lowered when the KD timer went into effect. The only thing keeping us
afloat at this point are doc buffs.
Rarool wrote:
Rorenikibi wrote:
Work your stats.
A lot of people screw themselves by equalizing their secondaries. Stack heavy on the cost-based secondary and leave the regen-based secondary low and supplement with Medic or food.
Try competitively pvp-ing unbuffed with a good carbine. (Not starport duels, against master marksman)
Not gonna happen.
I already have my terciaries floored (except mind all stats maxed)
I have my secondaries as high as they will go to ensure cripshot at speed cap doesn't hurt me.
Carbine HAM cost reduction MUST happen with any change in buff effectiveness.
The reason our HAM costs are so high is due to the fact that KD used to be spamable. This is no longer true.
Ham cost on carbine should have been lowered when the KD timer went into effect. The only thing keeping us
afloat at this point are doc buffs.
novamarine wrote:I need opinions on this topic.If buffs were changed to +100% (more or less just like dancer/musician buffs) how would this affect Carbineers? Obviously, stat migration strategies would come into play. Please consider issues such as your ability to tackle normal every day missions, high-end PvE content, wear armor (light medium and heavy) and participate in PvP.
This could work, but the dowsides are already being pointed out by others. I am of the oppinion that they need to lower HAM costs if this happens. Hell, the need to lower HAM costs period. Seeing as how CB is going to be at least 8 months from now I really don't feel like waiting till then to get a Specials pool to alliviate this.
Been there, done that, and I've got a 2-1 record.
I've beaten a buffed and composite armored Commando. I've beaten a composite armored and unbuffed Master Pistoleer. I've had my ass handed to me by a swordsman.
Plus I've been swept up in scuffles with other buffed fighters and held my own offering states and KD support.
Im not questioning your abilities. However, having a high medic level as you do obviously... you'll be less impacted but still nerfed. Medic lowers your DPS drastically on a weapons line that lives and dies on it's DPS.
My point is that carbine Ham costs need to be reduced due to 2 facts.
1) They were raised because of spammable KD which is no longer in effect by about 50% and this is what I would like to see addressed.
2) Given our damage output it is and always has been an unwarented high penalization
Why you would argue against HAM cost being lowered on carbines... when the devs themselves realize this is an issue... is beyond me.