Carbineer Archive
Thread: Carbineer Specials Test Data
you say you have 130 spd and 250 Acc with MBH and MCarbineer as the only combat skills? Is this with tapes? Scout and Doc do not give general skill bonuses for spd and acc. I have MBH/MCarbineer/SL0403 and I only have 115 spd and 250 Acc. +25 acc and +10 Spd is from SL alone. I really dont think you should use tapes in a testlike this as it inaccuralty portrays the template as being able to dothat which it is not naturally able to do.
Accoring to your test, your template had the following stats, but that doesnt match what I am seeing on live, nor does it match what Bloodfin.org shows for that template:
Master Bounty Hunter/Master Carbineer/Novice Doctor/4010 Scout
Speed: 130/Accuracy 248/Melee Def: 197/Ranged Def: 228
Bloodfin shows the same template as being:
Carbine Accuracy +65 + General Ranged Accuracy +160 = 225
Carbine Speed +50 + General Ranged Speed +55 = 105
Melee Defense +150 + Carbine Defense +40 = 190
Ranged Defense +175 + Carbine Defense +40 = 215
Am I missing something here? The speed diff of +25 alone makes a world of diff.
KJFett3 wrote:
you say you have 130 spd and 250 Acc with MBH and MCarbineer as the only combat skills? Is this with tapes? Scout and Doc do not give general skill bonuses for spd and acc. I have MBH/MCarbineer/SL0403 and I only have 115 spd and 250 Acc. +25 acc and +10 Spd is from SL alone. I really dont think you should use tapes in a testlike this as it inaccuralty portrays the template as being able to dothat which it is not naturally able to do.
Accoring to your test, your template had the following stats, but that doesnt match what I am seeing on live, nor does it match what Bloodfin.org shows for that template:
Master Bounty Hunter/Master Carbineer/Novice Doctor/4010 Scout
Speed: 130/Accuracy 248/Melee Def: 197/Ranged Def: 228
Bloodfin shows the same template as being:
Carbine Accuracy +65 + General Ranged Accuracy +160 = 225
Carbine Speed +50 + General Ranged Speed +55 = 105
Melee Defense +150 + Carbine Defense +40 = 190
Ranged Defense +175 + Carbine Defense +40 = 215
Am I missing something here? The speed diff of +25 alone makes a world of diff.
Nope, you haven't missed a thing.....I could have really throw you for a loop though if I had used my Carbine Speed Stims
And thank you for pointing that out, I didn't list that I was using my regular Carbineer 'used-to-be' Comp Armor Suit.
#1 SEA's are a part of the game and should be tested along with anything else.....SEA's are most certainly natural, just like FS Mods, buffs and loot stims.
One big piece of info I forgot to put in the Spreadsheet is the target CL was equal to my own.
I took some more data with a different weapon and different target CL, but I missed some points and will revise/double check all numbers after the RotW Publish tomorrow.
TAfirehawk wrote:
KJFett3 wrote:
you say you have 130 spd and 250 Acc with MBH and MCarbineer as the only combat skills? Is this with tapes? Scout and Doc do not give general skill bonuses for spd and acc. I have MBH/MCarbineer/SL0403 and I only have 115 spd and 250 Acc. +25 acc and +10 Spd is from SL alone. I really dont think you should use tapes in a testlike this as it inaccuralty portrays the template as being able to dothat which it is not naturally able to do.
Accoring to your test, your template had the following stats, but that doesnt match what I am seeing on live, nor does it match what Bloodfin.org shows for that template:
Master Bounty Hunter/Master Carbineer/Novice Doctor/4010 Scout
Speed: 130/Accuracy 248/Melee Def: 197/Ranged Def: 228
Bloodfin shows the same template as being:
Carbine Accuracy +65 + General Ranged Accuracy +160 = 225
Carbine Speed +50 + General Ranged Speed +55 = 105
Melee Defense +150 + Carbine Defense +40 = 190
Ranged Defense +175 + Carbine Defense +40 = 215
Am I missing something here? The speed diff of +25 alone makes a world of diff.
Nope, you haven't missed a thing.....I could have really throw you for a loop though if I had used my Carbine Speed Stims
And thank you for pointing that out, I didn't list that I was using my regular Carbineer 'used-to-be' Comp Armor Suit.
#1 SEA's are a part of the game and should be tested along with anything else.....SEA's are most certainly natural, just like FS Mods, buffs and loot stims.
#2 SEA's are in my armor and I really need armor for this
#3 I am well aware of Kodan's ProfCalc and what is says, you should note the name that Kodan lists helps him (hint, look in my sig
Okay...It just seems to me that the best way to do the test is with a base subject. Using one souped up on SEAs is not giving us a base line. Also, your test results do not mention the tapes. If you are going to use tapes, they should be written out as you did all the rest of the stuff. It gives the impression that your test is soley with MBH/MCarbineer, when it actually is not. It's those skills plus 25 speed and various othr skills.
Ohh, and what of Lethal Shot?
Can you drop the MD, and get Master Marksman? It would be interesting to see how that shot pans out....of course with mods and such..it likely wont pan into your test well. ![]()
other reports done by pistoleers show it to be a rather nice special.....
I hope people have had a chance to look at these numbers.....they will be up in the FAQ pretty soon.
Also, if you look at the spreadsheet you will notice on the 2 different sheets the Ratio on Mod DPS has the same numbers, this means within the small Accuracy change in the 2 test runs that only the Mod DPS on the Carbine is changing the actual damage. This is half of the magic answer to calculating actual damage.....other half is changing Accuracy a lot and looking at numbers.
If anybody has the time, I would greatly appreciate some verification on the test data.....it isn't good until verified.
Updated with a full 20 Specials now, please pull up the PDF and/or Excel file to see the results.
The ratios are set after I tested this with different weapons and templates.....also tested at different ranges. Sometimes the numbers change with posture and movement of the target, so on LIVE you might get a different number every once in awhile.
I have lots more data to collect (will take days, maybe weeks by myself) for changes in Modified DPS and Accuracy to be able to get REAL damage and howall the variables affect the end result.
I have the Delay Modifier to Improved Leg Shot: 2.9 x Modified Weapon Speed
More testing needs to be done to confirm it, but it shouldn't be related to the target in any way so should be close. Only tricky part might be a relation to your Carbine Speed Player Modifier....gonna take a lot of testing for that too.