Carbineer Archive

Thread: Carbineer Specials Test Data

TAfirehawk
Wed May 04, 2005 7:12 pm
#1

I have started to gather Damage Data to support the findings of fellow posters here. The relative ratio of damage for the Specials was easy as others have done, but I am taking one step further to include the Accuracy Modifier and also relate it to Base DPS and possibly Modified DPS.





Please post your own observations, data, and/or comments in this one thread. You can find earlier discussion here.


I will wait to actually post the numbers in the FAQ until others have verified the results.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

KJFett3
Wed May 04, 2005 9:14 pm
#2


you say you have 130 spd and 250 Acc with MBH and MCarbineer as the only combat skills? Is this with tapes? Scout and Doc do not give general skill bonuses for spd and acc. I have MBH/MCarbineer/SL0403 and I only have 115 spd and 250 Acc. +25 acc and +10 Spd is from SL alone. I really dont think you should use tapes in a testlike this as it inaccuralty portrays the template as being able to dothat which it is not naturally able to do.


Accoring to your test, your template had the following stats, but that doesnt match what I am seeing on live, nor does it match what Bloodfin.org shows for that template:


Master Bounty Hunter/Master Carbineer/Novice Doctor/4010 Scout


Speed: 130/Accuracy 248/Melee Def: 197/Ranged Def: 228


Bloodfin shows the same template as being:



Carbine Accuracy +65 + General Ranged Accuracy +160 = 225
Carbine Speed +50 + General Ranged Speed +55 = 105
Melee Defense +150 + Carbine Defense +40 = 190
Ranged Defense +175 + Carbine Defense +40 = 215


Am I missing something here? The speed diff of +25 alone makes a world of diff.









!Drevin of DROW!
!!
TAfirehawk
Wed May 04, 2005 9:53 pm
#3






KJFett3 wrote:


you say you have 130 spd and 250 Acc with MBH and MCarbineer as the only combat skills? Is this with tapes? Scout and Doc do not give general skill bonuses for spd and acc. I have MBH/MCarbineer/SL0403 and I only have 115 spd and 250 Acc. +25 acc and +10 Spd is from SL alone. I really dont think you should use tapes in a testlike this as it inaccuralty portrays the template as being able to dothat which it is not naturally able to do.


Accoring to your test, your template had the following stats, but that doesnt match what I am seeing on live, nor does it match what Bloodfin.org shows for that template:


Master Bounty Hunter/Master Carbineer/Novice Doctor/4010 Scout


Speed: 130/Accuracy 248/Melee Def: 197/Ranged Def: 228


Bloodfin shows the same template as being:


Carbine Accuracy +65 + General Ranged Accuracy +160 = 225
Carbine Speed +50 + General Ranged Speed +55 = 105
Melee Defense +150 + Carbine Defense +40 = 190
Ranged Defense +175 + Carbine Defense +40 = 215


Am I missing something here? The speed diff of +25 alone makes a world of diff.







Nope, you haven't missed a thing.....I could have really throw you for a loop though if I had used my Carbine Speed Stims And thank you for pointing that out, I didn't list that I was using my regular Carbineer 'used-to-be' Comp Armor Suit.


#1 SEA's are a part of the game and should be tested along with anything else.....SEA's are most certainly natural, just like FS Mods, buffs and loot stims.


#2 SEA's are in my armor and I really need armor for this


#3 I am well aware of Kodan's ProfCalc and what is says, you should note the name that Kodan lists helps him (hint, look in my sig




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed May 04, 2005 9:54 pm
#4

One big piece of info I forgot to put in the Spreadsheet is the target CL was equal to my own.


I took some more data with a different weapon and different target CL, but I missed some points and will revise/double check all numbers after the RotW Publish tomorrow.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

KJFett3
Wed May 04, 2005 11:23 pm
#5






TAfirehawk wrote:






KJFett3 wrote:


you say you have 130 spd and 250 Acc with MBH and MCarbineer as the only combat skills? Is this with tapes? Scout and Doc do not give general skill bonuses for spd and acc. I have MBH/MCarbineer/SL0403 and I only have 115 spd and 250 Acc. +25 acc and +10 Spd is from SL alone. I really dont think you should use tapes in a testlike this as it inaccuralty portrays the template as being able to dothat which it is not naturally able to do.


Accoring to your test, your template had the following stats, but that doesnt match what I am seeing on live, nor does it match what Bloodfin.org shows for that template:


Master Bounty Hunter/Master Carbineer/Novice Doctor/4010 Scout


Speed: 130/Accuracy 248/Melee Def: 197/Ranged Def: 228


Bloodfin shows the same template as being:


Carbine Accuracy +65 + General Ranged Accuracy +160 = 225
Carbine Speed +50 + General Ranged Speed +55 = 105
Melee Defense +150 + Carbine Defense +40 = 190
Ranged Defense +175 + Carbine Defense +40 = 215


Am I missing something here? The speed diff of +25 alone makes a world of diff.







Nope, you haven't missed a thing.....I could have really throw you for a loop though if I had used my Carbine Speed Stims And thank you for pointing that out, I didn't list that I was using my regular Carbineer 'used-to-be' Comp Armor Suit.


#1 SEA's are a part of the game and should be tested along with anything else.....SEA's are most certainly natural, just like FS Mods, buffs and loot stims.


#2 SEA's are in my armor and I really need armor for this


#3 I am well aware of Kodan's ProfCalc and what is says, you should note the name that Kodan lists helps him (hint, look in my sig







Okay...It just seems to me that the best way to do the test is with a base subject. Using one souped up on SEAs is not giving us a base line. Also, your test results do not mention the tapes. If you are going to use tapes, they should be written out as you did all the rest of the stuff. It gives the impression that your test is soley with MBH/MCarbineer, when it actually is not. It's those skills plus 25 speed and various othr skills.


I think it will be wise to list all modifiers in your test so that we know what we are looking at when seeing these number. Otherwise, the results are not accurate for a MBH/MCarbineer with only the stats you reflect in your test. I know I being picky, but next thing we know, some Pistoleer or Rifleman will be in here thinking we have 25 more speed than they do and start screaming for a nerf..then its all damage control from there


yeah..I know..I'm a pessimist...being hit by the nerf bat so many times will do that to you.



!Drevin of DROW!
!!
KJFett3
Wed May 04, 2005 11:28 pm
#6

Ohh, and what of Lethal Shot?


Can you drop the MD, and get Master Marksman? It would be interesting to see how that shot pans out....of course with mods and such..it likely wont pan into your test well.


other reports done by pistoleers show it to be a rather nice special.....





!Drevin of DROW!
!!
TAfirehawk
Thu May 05, 2005 9:21 am
#7

More testing to come with more details, thanks for pointing out some info I didn't include but that is why I listed the Speed and Accuracy. Nothing in this creates a base line but I will hopefully get enough test data to draw some correlations with Speed and Accuracy to get REAL damage done, not just ratios. The ratios had already been done and my testing confirms the previous findings already posted in this forum.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Thu May 05, 2005 3:30 pm
#8

I hope people have had a chance to look at these numbers.....they will be up in the FAQ pretty soon.


Also, if you look at the spreadsheet you will notice on the 2 different sheets the Ratio on Mod DPS has the same numbers, this means within the small Accuracy change in the 2 test runs that only the Mod DPS on the Carbine is changing the actual damage. This is half of the magic answer to calculating actual damage.....other half is changing Accuracy a lot and looking at numbers.


If anybody has the time, I would greatly appreciate some verification on the test data.....it isn't good until verified.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Fri May 06, 2005 12:23 am
#9

Updated with a full 20 Specials now, please pull up the PDF and/or Excel file to see the results.


The ratios are set after I tested this with different weapons and templates.....also tested at different ranges. Sometimes the numbers change with posture and movement of the target, so on LIVE you might get a different number every once in awhile.



I have lots more data to collect (will take days, maybe weeks by myself) for changes in Modified DPS and Accuracy to be able to get REAL damage and howall the variables affect the end result.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Thatguyfubu
Fri May 06, 2005 6:22 am
#10

That is some nice information. So it looks like I will continue to alternate attacks between adv. critical shot and imp. leg shot. Is there a way to get a delay timer or is that affected by ranged speed? So effectivly my DPS is actually a lot high when alternating between shots as firing one while the other is in cool down. Also I beleive that imp. leg shot has a faster cool down then adv. critical, so in the long term imp. leg shot has a better dps.




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TAfirehawk
Sun May 08, 2005 8:13 pm
#11

I have the Delay Modifier to Improved Leg Shot: 2.9 x Modified Weapon Speed


More testing needs to be done to confirm it, but it shouldn't be related to the target in any way so should be close. Only tricky part might be a relation to your Carbine Speed Player Modifier....gonna take a lot of testing for that too.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ramona_Garcia
Mon May 09, 2005 1:45 am
#12

I am not a carbineer (though I use a carbine as my weapon of choice even with piddly 25 accuracy ), but scatter shot my suffer from the same problem as the teras kasi advanced combo attack. That attack reports only 1/3 of the actual damage done in the combat spam. We tested it on lairs, checking the actual health drop after one attack, so I would check scatter shot as well by not relying on the combat spam reports, but by
checking the actual damage done to the taregt's health bar.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
UniformMarshal
Mon May 09, 2005 6:50 am
#13

Not every carbineer hasBH. Is there a graph of just the carbineer specials?



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