Carbineer Archive
Thread: Carbineer Specials Test Data
UniformMarshal wrote:
Not every carbineer hasBH. Is there a graph of just the carbineer specials?
Just look at the Carbineer ones....I will always have a complete list of Carbine Specials from all profs here.
TAfirehawk wrote:
UniformMarshal wrote:
Not every carbineer hasBH. Is there a graph of just the carbineer specials?
Just look at the Carbineer ones....I will always have a complete list of Carbine Specials from all profs here.
UniformMarshal wrote:
TAfirehawk wrote:
UniformMarshal wrote:
Not every carbineer hasBH. Is there a graph of just the carbineer specials?
Just look at the Carbineer ones....I will always have a complete list of Carbine Specials from all profs here.
Your DPS is based off a template that includes BH, I was referring to a pure carbineer only template.
Got another update......seems damage is reduced by around 8.5% for target being 1 CL above you.
And the ratio modifiers currently listed above held true with a new weapon on equal targets tonight vs 1 CL higher from earlier......consider those ratios SOLID....until the Devs tweak them ![]()
I have lots more testing to do before this can be confirmed because it is from relatively close templates.....I need to test with something other than a CL80 toon.
TAfirehawk wrote:
I have lots more testing to do before this can be confirmed because it is from relatively close templates.....I need to test with something other than a CL80 toon.
Any way I can help TA? Im a lvl 54 M-carbineer with nothing else combat related, unless you count /pietoss ![]()
I've got tapes&clothing to get me to +25, speed and acc. or don't need to wear them. can get some pretty good buffs from my foods. doc buffs on request too.
I've also got NO clue how you get all this data, but i would be happy to record my log and email it to you or something.
Let me know,
UPDATE
After my 5th different official test on the 20 Specials, there is ~8.5% damage reduction for you if target is 1CL above you in PvE and ~10% damage reduction for you if target is 2CL above you in PvE. There is no change in damage modifiers if the target is 2CL below you as well.
I am getting inconsistent delay modifiers and need to look at my testing method some more, but I am going to do a respec now to change Speed/Accuracy for a whole different round of testing.
XLS is updated with 6 full test runs.....some very revealing info on CL and Accuracy have shown up. Specifically look at damage done in relation to Mod DPS in Test 3 and Test 6 as I did my best to eliminate all other variables but Accuracy and Mod DPS.
Any suggestions or verification of the data is MUCH appreciated ![]()
memnoch37 wrote:
Very nice!
Question though: Are you testing in PvE? Do you think creatures have melee/ranged defenses? I'd suspect most don't, but I just wanted to throw that out there.
All PvE yes, sorry if I didn't make that clear ![]()
I figure we have to get a handle on PvE which should be easier than PvP targets......this new CU system is VERY complicated and making testing quite difficult.....especially with changes in Accuracy not changing damage yet.
Quandry wrote:
Any news on when acc will add to damage? I thought i heard them say acc would add to damage but i noticed it wasent working. I figured maby they were refering to less misses or it just made balancing to complicated. Glad to hear its a bug though...Would be nice if it was fixed wile i can still respec.
I have asked this in the Corr Forum and provided my XLS test data and just waiting for a response from the Devs.