Carbineer Archive

Thread: Sick Of fake Bhs coming in here

IhamSandwhich
Mon Sep 22, 2003 1:27 am
#1

I can, and have taken many Master Pistoleers, and Carbine IV BH's. I've dueled almost every class and skill level there is, and have laid them all out.


But, I'm a doctor, and I canbuff.




Mitchell F'ing Rivers
Hajebi
Mon Sep 22, 2003 1:37 am
#2

Besides the skill modifiers BH carbine is terrible. I dont have confusion shot because its so terrible. I have 900k surplus in pistol, and 900k surplus in heavy weapon xp but our only 2 skils are kds, now having timers so its practically impossible to lvl carbine.They still have the outrageous ham costs for kd though.
Shortyrzr
Mon Sep 22, 2003 3:00 am
#3

well, I think what krazy8s is kind of trying to say is that bounty hunters should be stronger than the other straight combat professions, but should have to use 2 or all 3 of their weapon specialization lines in order to take down an oponnent such as a master pistoleer /carbineer /rifleman. in other words, as the BH comes into 60m range, he/she uses the LLC (heinous range mods all over???)(and maybe this is actually in the 0-15m range because of the specials distance cap), as the BH is in 25-40m range he uses carbine, and in closer uses the pistol and/or LLC specials to finish off their opponent, I've posted about this on the GCW forums and no one seems to respond in any way, that's my imput though, lata


RRRRammstein
Mon Sep 22, 2003 10:42 am
#4

It is so screwed up right now. I admit a Master Bounty Hunter should be able to defeat a Master Carbineer in combat by using his wide variety of weapons. 1vs1 with carbine only Carbineer should own Master BH although a Master BH shouldn't use only a carbine. Thats why he has 2 other weapons and he should be forced to use those weapons to defeat a Master carbineer. One of the problems with this is that counterattack doesn't work, fire
Aden_Nak
Mon Sep 22, 2003 11:20 am
#5

I am a little tired of this "Bounty Hunters spend more Skill Points!" argument. I really am. First off, one of their three Professions is SCOUT. Besides trapping, there are no combat skills in there at all. Someone needs to tell me how setting up camps makes you a better fighter.

Second of all, the logic is flawed. If the person who spends the most points should be the "best" well. . . suppose I get Master Rifleman, Master Carbineer, and Master Pistoleer. I'd still have 4 skill points left over. But I'd have the other 246 spent in purely COMBAT skills. I would still get owned up and down by a Bounty Hunter. Let's say for a moment that I somehow got a ton of EXTRA skill points, and was also able to buy Master Teras Kasi, Master Fencer, Master Swordsman, and Maseter Pikeman. Besides the obvious problem of needing more hotkeys, a dabbler in Bounty Hunter could still pound on me. That's not right. Period.

Some of that is being addressed. Eyeshot is being moved to Master Bounty Hunter. That's something of a relief. The LLC needs to be reigned in a bit, and those damage modifiers need to be inherent in the SKILL TREE, not in the gun. So a Master Bounty Hunter is still great with an LLC, but a Novice Bounty Hunter is mediocre. You shouldn't be able to easily one-shot people at the very first level that you get a certification for a completely new type of weapon you have never used before. Sorry.

I am not saying that all Bounty Hunters are a certain way. But the truth is that they could have made Bounty Hunters half as good as they are and people would still have flocked to them for the mystique and the alure of being a Bounty Hunter. Now they are Combat Gods, and those people who like being Bounty Hunters are being drowned out by people who want to be Uber. It's sad, really.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

Krazy8s
Mon Sep 22, 2003 12:12 pm
#6

Bh with a carb>Master Carbineer


It's simple as that. I sound like a pistoleer because BH with pistol>Master Pistoleer


I'm sick of reading "BH carbine skills are l337"


No **edit** but, not everyone wants to be a BH!


A Master Pistoleer should own a BH with a pistol


A Master Carbineer should own a BH with a carbine


But oh wait, Let me hear the "But we use more points speech" Get it threw you're head! a Master Carbineer or Pistoleer should be able to own a BH when he has a carb/pistol out. simple.


Hell, BHs shouldn't even be able to use a carbine or pistol. Take away the carbine and pistol and replace them with new guns. I don't even care if they were x10 better. But a Carbine in a Master carbineers hand should be able to own a BH if he has a carb out. simple as that


Come on BHs.. I want to hear "omfg whinnes" "Omfg then go BH" "We use more kill points, we should own everything"


But what I say is true.




___________________________________


Kraze||Master Teras Kasi Artist||Master Pistoleer


Uri-Scylla
Mon Sep 22, 2003 12:37 pm
#7

Ok, i understand your point that a "master" should be the best user of that particular weapon. But...I have to disagree. I do think that a BH should win in a fight 1v1 against a "master" ranged/brawler. Thats why they spent all their time gaining up to that level, so that they can kick some major butt. A master ranged/brawler should get to have some really good skills (and they do) since they are a "master".


Basically, what im saying is the system is working as intended. Yes some balancing issues remain but balancing issues will always be an issue in a game like this. If you've mastered a particular gun then good for you, you can kick some hide. But a BH is a particularly strong type of fighter. Just look at Bobba Fett, I mean in a movie he went up against a Jedi and fought pretty dam well.


I myself am going for master carbineer. I think that this will give me some good skills and i will work in a group quite well. i am not the solo fighter like a BH but i can hold my own. I still have plenty of skills to become a Master Armorsmith as well. You go look for a Master BH/ Master Armorsmith, you won't find any cause they don't exist.


Ok enough babbling for me butI do hope you see my point.

sehkmahBH
Mon Sep 22, 2003 1:03 pm
#8

Well, took me a moment to find the rational thought amidst your rant, but here goes:


Im master carbineer, novice medic and BH carbine 1-3. I dont use a single BH attack as they all suck. Crippling shot, burst shot, etc are the useful carbine attacks.


People who claim BH carbine skills are uber are simply ignorant to combat using a carbine weapon.


I have it for the sole fact of increasing my accuracy modifiers, no other reason.


Now, the skill point argument is a very valid argument. You can take a new character and max them out in no time at all, skill points are much much much more valuable than gaining experience. Skill points are long term and people who dont realize that simply have no vision or have not played a serious mmorpg for years.


Bh are a elite profession and they should be given a unique advantage over regular professions(master or not), but unique is the keyword. As is, it just adds onto the carbineer skills.


Remember though, a person with BH carbine 1-4 isnt much of a threat, pretty much same accuracy, speed mods without any useful specials and no defenses. I can guarantee you if you find a competent master carbineer and pit them against someone with only BH carbine 1-4, the master carbineer will whoop the BH's ass.




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
Ranged1
Mon Sep 22, 2003 1:19 pm
#9

Regular professions (master or not) No, its not a regular profession, Its an"elite" profession. The skill point retort is invalid, you are a scout/marksman, not a marksman/super-duper marksman. A master in pistol, carbine, or rifle should beat you if you use only a pistol, carbine, or my favorite LLC(BS it shouldnt be better than a T21, its hella easier to make grrr)



--Raanged
Your local Sniper/Squad Leader.
WufgarRuffian
Mon Sep 22, 2003 3:04 pm
#10

shorty the bh with half a brain do use all their weapons. i keep comming in here due to the fact that i am about sick of being one of a billion in the crowd of bh's


but back to the point, i usually open with llc then if it hits one pool good I switch to which weapon attacks that pool course the pistol goes to mind pool for bh and i usually stay llc if their health is low,



I love carbine, to me it is the thinking mans gun, witht he specials you basicly incap someone with all the effects then plink them to death while they wallow in effects.gl guys i do think carb needs some serious ham issues fixed to make it what it should be for ya


and for god sake fix that elite carbine grr piece o junk, unless maybe a krayate one really whomps??




Wufgar
Elite forces Tanelorn Dantooine
Elite Forces

IGNPC: We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.
Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
Hajebi
Mon Sep 22, 2003 3:40 pm
#11






Aden_Nak wrote:
I am a little tired of this "Bounty Hunters spend more Skill Points!" argument. I really am. First off, one of their three Professions is SCOUT. Besides trapping, there are no combat skills in there at all. Someone needs to tell me how setting up camps makes you a better fighter.

Second of all, the logic is flawed. If the person who spends the most points should be the "best" well. . . suppose I get Master Rifleman, Master Carbineer, and Master Pistoleer. I'd still have 4 skill points left over. But I'd have the other 246 spent in purely COMBAT skills. I would still get owned up and down by a Bounty Hunter. Let's say for a moment that I somehow got a ton of EXTRA skill points, and was also able to buy Master Teras Kasi, Master Fencer, Master Swordsman, and Maseter Pikeman. Besides the obvious problem of needing more hotkeys, a dabbler in Bounty Hunter could still pound on me. That's not right. Period.

Some of that is being addressed. Eyeshot is being moved to Master Bounty Hunter. That's something of a relief. The LLC needs to be reigned in a bit, and those damage modifiers need to be inherent in the SKILL TREE, not in the gun. So a Master Bounty Hunter is still great with an LLC, but a Novice Bounty Hunter is mediocre. You shouldn't be able to easily one-shot people at the very first level that you get a certification for a completely new type of weapon you have never used before. Sorry.

I am not saying that all Bounty Hunters are a certain way. But the truth is that they could have made Bounty Hunters half as good as they are and people would still have flocked to them for the mystique and the alure of being a Bounty Hunter. Now they are Combat Gods, and those people who like being Bounty Hunters are being drowned out by people who want to be Uber. It's sad, really.




The reason you wouldnt be as good with 3 elite classes is because those were designed to compliment each other as BH skill trees are. We have carbine to disable our oponents(kd or confusion shot), pistol to do damage at mid range, and LLC for close quarters action.


As for LLC it is not possible to one shot someone as a novice unless they are prone, or carrying a rifle and have less than 600 health. This is due to the fact that LLC is programmed to be a mele weapon, so it hits harder on those with mele penalties due to position or weapon. With Lightning single 1 I doubt you could one shot anyone standing up. Lightning single 2 is where the power is, but by then you have to be at LLC 4 and have spent 166 credits.


Bounty hunters are very powerful, but once the issues are worked out with the elite classes it wont be much of an issue. Besides Most BH's are idiots, all they do is spam eye shot. If you wear A really nice composite helmet and no other amor they will damage themselves more than they hurt you. As a carbineer you could wait for them to shoot a few times them 1 shot them because of there low action bar. I know this because i do it all the time with leg shot 2.


Kowo
Mon Sep 22, 2003 6:21 pm
#12

I like the carbine, no let me put it this way I love the carbine.


With that said its not all dandy. The biggest problem I have with the carbine as it is now, has got to be SPEED.


If I want a decent speed modifier to put me up at a shooting speed of a rifleman or a pistoleer (easier for me to accept that a pistoleer shoots faster)then I have to dabble into the bounty hunter line. Granted if I was to do this I would get 100 speed mod, and the carbine would simply rock, being able to completely ignore the speed of a gun is not something to pfft about (heh).


The bounty hunters aren't happy about pistoleers/carbineers dabbling into their skill lines, somewhat to the point of them thinking their skills are sacred. However the motives for pistoleers and carbineers dabbling are quite different, Pistoleers do it for specials (anyone been hit by torso shot lately or eye shot?), where as carbineers dabble to get those pesky mods.


But I for one don't want to dabble in bounty hunter, and pretty much anyone that comes and post here with their high damage examples do dabble. And yes a carbineer with 145 accuracy/100 speed, with basic medic skills and doc buffs (will have to be from someone else - shortage of points) will be able to spit out 2-3k damage every second. But for me that is no carbineer, heh could call it a dabbleneer.


So why is the bounty hunter superior to the master carbineer, in the use of carbines that is?? Again speedis an important issue, though it doesn't seem like it at first glance the difference between 60 speed (carbineer) and 80 speed (bounty hunter) is quite big, why you ask? well lets take an example:


Laser carbine 29-240 3.7 spd


For a master carbineer this would shoot at 1.5 - 0.5 fromhard cap. this doesn't seem that bad but take into account that mostspecials also add a delay. A master carbineer would shoot a 2.5 carbine at hard cap.


For a bounty hunter it would shoot at 0.74 - 0.26 under hard cap but this is rounded up toone sec (otherwise it wouldn't be a hard cap, teehee). In fact a bounty hunter would shoot a 5.0 carbine at hard cap.


So all in allthe bounty hunter would be able to slice and powerup for damage, where a master carbineer would be forced to either slice or powerup for speed (unless he doesn't want to shoot at hard cap).


imho that little difference in speed mods is what makes the BIG difference between a master carbineer and a bounty hunter, sure the specials are different aswell but none of the two profs have any specials that make you go oh-la-la.


This is a pretty easy patch for the carbineer, and I think it will do a world of wonders for us, at least do this and we can have some fun while you look at the specials, ham costs, increased melee damage and the missing styles that actually allows us to take the role of "the ones that target action pool".


To end this long (longer than expected) post, I'm sure the BH's wouldn't mind us getting speeds equal to theirs (esp. not if it reduces dabbling). Also counterattack seems to work - but it only shows in your combat log and not a text hovering above your head (like when the mobs counter).




____________
Kowo A'mokk / Starsider
Cypheroo
Mon Sep 22, 2003 6:43 pm
#13

/thread hijack


The Carbineer forum is the nicest forum I troll, woo I love you guys and gals


/hijack off




________________________________

Sevros Nod, +20 Master Doctor
Majeure Med Resources (-699 , 347) New Coventry City, Corellia
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