Carbineer Archive
Thread: Listing Carbineer drawbacks
Darn thing just ate my post. Here's the abridge version:
Only have heat, energy and acid damage. No kinetic, stun or anything else.
And?
HAMs are pretty high on average
Use the excess points you have to train medic. Using skill points to help augment classes is as much the point of the SWG skill point system as it is to create our desired character. You need to be prepared to sacrifice a little more.
Speed is pretty slow on average
I've not noticed, but probably will now you mentioned it.
No consistent mind attack
And?
No dizzy
And?
Chargeshot2 doesn't even work
Hardly a draw back to the class, not like no mind attack allowing us to exploit the occasional burstshot that damages the mind pool.
We used to have one of the best kds in the game but not now
It was being exploited... and from what I've heard is better of nerfed.
If you buff all your pools including using spice and brandy for your mind then you can PvP....maybe if the other guy does though and he's a master (insert name of any other combat profession) then your dead.
Carbineer = Foot solider = don't fight alone. I'd honestly like to hear how well two/multiple Carbineers do in PvP (working together, obviously).
I'm not saying we need all of these things fixed but its a big list of drawbacks isn't it?
Ignoring bugs, and complaints of nerfdom, it's a list of Carbineer "negatives". All things have positives and negatives. Lets see a serious attempt to list the positives, and see if they outweigh your negatives...
Sorry for the harsh bits.
Sal.
salvestrom wrote:
Darn thing just ate my post. Here's the abridge version:
Only have heat, energy and acid damage. No kinetic, stun or anything else.
And?
HAMs are pretty high on average
Use the excess points you have to train medic. Using skill points to help augment classes is as much the point of the SWG skill point system as it is to create our desired character. You need to be prepared to sacrifice a little more.
Speed is pretty slow on average
I've not noticed, but probably will now you mentioned it.
No consistent mind attack
And?
No dizzy
And?
Chargeshot2 doesn't even work
Hardly a draw back to the class, not like no mind attack allowing us to exploit the occasional burstshot that damages the mind pool.
We used to have one of the best kds in the game but not now
It was being exploited... and from what I've heard is better of nerfed.
If you buff all your pools including using spice and brandy for your mind then you can PvP....maybe if the other guy does though and he's a master (insert name of any other combat profession) then your dead.
Carbineer = Foot solider = don't fight alone. I'd honestly like to hear how well two/multiple Carbineers do in PvP (working together, obviously).
I'm not saying we need all of these things fixed but its a big list of drawbacks isn't it?
Ignoring bugs, and complaints of nerfdom, it's a list of Carbineer "negatives". All things have positives and negatives. Lets see a serious attempt to list the positives, and see if they outweigh your negatives...
Sorry for the harsh bits.
Sal.
Want some postives? Let's see... we can damage the action pool, but pretty weakly... we have a knockdown attack, but of course so do a lot of other professions... we have +25 ranged defense, but of course compared to other Elite professions we get the lowest defense mods in the game... Sorry, but there isn't one positive I can think about right now that makes us stand out.
Pistoleers have faster speed than us, but with the pistols being made can do about = damage. Riflemen attack mind. Melee is melee, and with Pikeman's accuracy getting a boost I'm tempted to say they're better than us now. He may have listed the negatives, but honestly there is no class defining positives in carbineer right now, that's why it's such a broken class.
I'm guessing you haven't tried carbineer Sal, those who have understand, that it's an uphill battle. You can be successful with it in it's current form, but you have to work harder than most others, and it shouldn't be that way. At combat's highest level, currently, a carbineer simply cannot be as effective as any other Elite combat class.
Yes someone please list the positives. That we have right now at this moment, not something that is a possible fix from a patch.
Message Edited by Nathanielstarr on 02-22-2004 09:48 PM
I'll give you a positive or two. I just dropped TKM and wanted to go back to ranged. I had already mastered pistoleer, rifles have never appealed to me so I picked up carbines.
I love carbines! they are fun!
I love landing the debuffs automatically, I love the area attacks, I love the size of the weapons, and I love getting special carbines made and having master weapon smiths go "hmm I have never made one of these before" lol
Carbines are a blast!
My latest laser carbine is 53-359 dmg @3.1 spd dmg sliced with a scope. the HAM costs arent outrageous (and no that isnt krayted) Im sure there are WAY better carbines out there, but it was a lot of fun to get a really decent carbine with good materials!
Two Master Carbineers working together for PvP rip hard. Especially if one has Fire KD.
~Gust
Master Squad Leader
Novice Medic 0/0/4/0
-Former Master Carbineer
-Fromer BH 0/3/0/0
If the proposed changes for Publish 7 go through, I may just drop BH and go all-out carbineer. With those changes the only thing carbineers are really lacking is speed, which can be bought with skill attachments.
I enjoy the bounty hunting itself and the vesatility of being able to whip out a pistol or LLC when needed, but up to this point BH has actually been a very good fire support profession, which is the aspect of it I enjoy the most. With the pending changes, carbineer could be as well but at a much lower cost to skill points.
The upcoming changes will be very interesting to balance for sure.
As far as BH hatred, well if you are pure Carbineer you will feel the same over time. Although it isn't just BH's as some guys think their template should own everybody, so when it doesn't they cry nerf. Or a BH dabbler in Carbineer thinks everything in the world is right. ![]()