Carbineer Archive

Thread: Listing Carbineer drawbacks

Nathanielstarr
Sun Feb 22, 2004 8:04 pm
#1

Only have heat, energy and acid damage. No kinetic, stun or anything else.


HAMs are pretty high on average


Speed is pretty slow on average


No consistent mind attack


No dizzy


Chargeshot2 doesn't even work


We used to have one of the best kds in the game but not now


If you buff all your pools including using spice and brandy for your mind then you can PvP....maybe if the other guy does though and he's a master (insert name of any other combat profession) then your dead.


I'm not saying we need all of these things fixed but its a big list of drawbacks isn't it?
salvestrom
Sun Feb 22, 2004 9:37 pm
#2


Darn thing just ate my post. Here's the abridge version:


Only have heat, energy and acid damage. No kinetic, stun or anything else.


And?


HAMs are pretty high on average


Use the excess points you have to train medic. Using skill points to help augment classes is as much the point of the SWG skill point system as it is to create our desired character. You need to be prepared to sacrifice a little more.


Speed is pretty slow on average


I've not noticed, but probably will now you mentioned it.


No consistent mind attack


And?


No dizzy


And?


Chargeshot2 doesn't even work


Hardly a draw back to the class, not like no mind attack allowing us to exploit the occasional burstshot that damages the mind pool.


We used to have one of the best kds in the game but not now


It was being exploited... and from what I've heard is better of nerfed.


If you buff all your pools including using spice and brandy for your mind then you can PvP....maybe if the other guy does though and he's a master (insert name of any other combat profession) then your dead.


Carbineer = Foot solider = don't fight alone. I'd honestly like to hear how well two/multiple Carbineers do in PvP (working together, obviously).


I'm not saying we need all of these things fixed but its a big list of drawbacks isn't it?


Ignoring bugs, and complaints of nerfdom, it's a list of Carbineer "negatives". All things have positives and negatives. Lets see a serious attempt to list the positives, and see if they outweigh your negatives...


Sorry for the harsh bits.


Sal.

sk8boarda22
Sun Feb 22, 2004 9:46 pm
#3






salvestrom wrote:


Darn thing just ate my post. Here's the abridge version:


Only have heat, energy and acid damage. No kinetic, stun or anything else.


And?


HAMs are pretty high on average


Use the excess points you have to train medic. Using skill points to help augment classes is as much the point of the SWG skill point system as it is to create our desired character. You need to be prepared to sacrifice a little more.


Speed is pretty slow on average


I've not noticed, but probably will now you mentioned it.


No consistent mind attack


And?


No dizzy


And?


Chargeshot2 doesn't even work


Hardly a draw back to the class, not like no mind attack allowing us to exploit the occasional burstshot that damages the mind pool.


We used to have one of the best kds in the game but not now


It was being exploited... and from what I've heard is better of nerfed.


If you buff all your pools including using spice and brandy for your mind then you can PvP....maybe if the other guy does though and he's a master (insert name of any other combat profession) then your dead.


Carbineer = Foot solider = don't fight alone. I'd honestly like to hear how well two/multiple Carbineers do in PvP (working together, obviously).


I'm not saying we need all of these things fixed but its a big list of drawbacks isn't it?


Ignoring bugs, and complaints of nerfdom, it's a list of Carbineer "negatives". All things have positives and negatives. Lets see a serious attempt to list the positives, and see if they outweigh your negatives...


Sorry for the harsh bits.


Sal.








Want some postives? Let's see... we can damage the action pool, but pretty weakly... we have a knockdown attack, but of course so do a lot of other professions... we have +25 ranged defense, but of course compared to other Elite professions we get the lowest defense mods in the game... Sorry, but there isn't one positive I can think about right now that makes us stand out.


Pistoleers have faster speed than us, but with the pistols being made can do about = damage. Riflemen attack mind. Melee is melee, and with Pikeman's accuracy getting a boost I'm tempted to say they're better than us now. He may have listed the negatives, but honestly there is no class defining positives in carbineer right now, that's why it's such a broken class.


I'm guessing you haven't tried carbineer Sal, those who have understand, that it's an uphill battle. You can be successful with it in it's current form, but you have to work harder than most others, and it shouldn't be that way. At combat's highest level, currently, a carbineer simply cannot be as effective as any other Elite combat class.




Skyran-MS
israiley
Sun Feb 22, 2004 10:12 pm
#4

what are you talking about?!?! in the next publish we are getting our area kd, area dizzy, and area posture down fixed! our enemies will be dropping like corellian butterflies, literally. also burst 2 is gonna be made aoe, which means we will have a x6.0 area dmg attack!


...but dont tell any non carbineers!



rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
Nathanielstarr
Sun Feb 22, 2004 10:42 pm
#5

Yes Israiley if we do actually get those things....IF....
Nathanielstarr
Sun Feb 22, 2004 10:47 pm
#6


Yes someone please list the positives. That we have right now at this moment, not something that is a possible fix from a patch.





Message Edited by Nathanielstarr on 02-22-2004 09:48 PM

Trimatthias
Mon Feb 23, 2004 5:17 am
#7

I'll give you a positive or two. I just dropped TKM and wanted to go back to ranged. I had already mastered pistoleer, rifles have never appealed to me so I picked up carbines.


I love carbines! they are fun!


I love landing the debuffs automatically, I love the area attacks, I love the size of the weapons, and I love getting special carbines made and having master weapon smiths go "hmm I have never made one of these before" lol


Carbines are a blast!


My latest laser carbine is 53-359 dmg @3.1 spd dmg sliced with a scope. the HAM costs arent outrageous (and no that isnt krayted) Im sure there are WAY better carbines out there, but it was a lot of fun to get a really decent carbine with good materials!


Carbineers are also just... rarely seen, its a small group which I like. as a TKM I was one amongst countless others, ut as a carbineer, Im at the very least unusual.


just go have fun with it!




Delrayo Ningar
TKM/Master Doc

Worlock
MDE/MA/merchant/medic

ZSM
Mon Feb 23, 2004 5:19 am
#8

Possitives.. hrmm... how about with FAA2 only.. I can run back and forth between two medium sized PC rebel bases and whipe out 35ish troops at each one without breaking a sweat? FP farm anyone?



Zodac Sho'Menza
Master Grinder(25) TKM / Doc / 1000 Scout
"Pokemon Unlocked Me!" 03-28-2004 06:56 AM
Gust-XIV
Mon Feb 23, 2004 8:51 am
#9

Two Master Carbineers working together for PvP rip hard. Especially if one has Fire KD.



~Gust


Master Squad Leader


Novice Medic 0/0/4/0


-Former Master Carbineer


-Fromer BH 0/3/0/0


TAfirehawk
Mon Feb 23, 2004 9:06 am
#10

Then that would NOT be a Carbineer, with FireKD, now would it?



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

wilibus
Mon Feb 23, 2004 9:27 am
#11

So much BH hatred on these boards, Carbineers from what i can tell are harder to play than other classes in the game, but so what? It is different and challenging. Personally i am Carbineer/Ranger so ALL my combat power comes from my carbineer skills, i havent played any other combat proffessions so i dontreally have a basis of comparison but ifind solo i get my ass handed to me if i am notcareful or buffed, but in groups i usually get complimented on how well i do,i dont do much PvP as i just started playing, but am i looking to start shortly, especailly now since they removeddecay from deaths in PvP.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

DirthNader
Mon Feb 23, 2004 9:28 am
#12

If the proposed changes for Publish 7 go through, I may just drop BH and go all-out carbineer. With those changes the only thing carbineers are really lacking is speed, which can be bought with skill attachments.


I enjoy the bounty hunting itself and the vesatility of being able to whip out a pistol or LLC when needed, but up to this point BH has actually been a very good fire support profession, which is the aspect of it I enjoy the most. With the pending changes, carbineer could be as well but at a much lower cost to skill points.





The artist formerly known as Ittov
TAfirehawk
Mon Feb 23, 2004 9:43 am
#13

The upcoming changes will be very interesting to balance for sure.



As far as BH hatred, well if you are pure Carbineer you will feel the same over time. Although it isn't just BH's as some guys think their template should own everybody, so when it doesn't they cry nerf. Or a BH dabbler in Carbineer thinks everything in the world is right.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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