Carbineer Archive
Thread: A little help .. please?
Visnja wrote:
Please don't bonk me, TA .. I know these aren't the trade forums, but I have a question ..
I looted a +3 Carbine speed clothing attachment and was curious if this was an item that is useable? Otherwise I'll delete it, I have no use for it.
Thanks in advance,
Vis
Asking a question like that......well this is the place ![]()
Yes it is usable and I sure wouldn't delete it. I prefer +5 or higher in my shirts as that is the only piece of clothing I wear with my full Comp Suit.....but I am sure somebody would like a +3.
Most people prefer a higher attachment in their shirt, since it will outlast armour indefinitely, but it would be good for an added boost in situations you don't need a backpack like in PvP.
JanuHull wrote:
I'd say a belt of some kind or a sash/bandolier. Most people I know alreadyhave an Ubese shirt with no condition for the AAs they want to have last forever.
Nothing lasts forever....
TAfirehawk wrote:
JanuHull wrote:
I'd say a belt of some kind or a sash/bandolier. Most people I know alreadyhave an Ubese shirt with no condition for the AAs they want to have last forever.
Nothing lasts forever....
Yeah, there is the looming threat of the clothing fix, but that was supposed to be Publish 10 or 11 as of January/February this year.
TAfirehawk wrote:
Visnja wrote:
Please don't bonk me, TA .. I know these aren't the trade forums, but I have a question ..
I looted a +3 Carbine speed clothing attachment and was curious if this was an item that is useable? Otherwise I'll delete it, I have no use for it.
Thanks in advance,
Vis
Asking a question like that......well this is the place
Yes it is usable and I sure wouldn't delete it. I prefer +5 or higher in my shirts as that is the only piece of clothing I wear with my full Comp Suit.....but I am sure somebody would like a +3.
Ok .. this stupid thing won't let me post .. I think I broke it!
I'll try this again .. I hope it's ok to mention that I started a price check post in the bria trade forums .. if not, I'm really, REALLY sorry. ![]()
Message Edited by aqcsquirrelm on 12-09-2004 12:12 AM
GeneralCho wrote:
Actually, using skill mods on clothing is the better way to go...
When an item deteriorates, the skill mods attached to that item do NOT go away. I've tried this with several articles of clothingcombined withBH and Carbineer mods. Although the item's condition may be 0/1000, the skill mods are still active.You cantest this by equipping a 0/1000 article w/ skill mods and then checking the skill window (Ctrl+ S). However, as armor itself will deteriorate to the point of no effectiveness, it would be silly tolug around the encumberance just for a +5 mod.
What about pre-nerf non-decayable items?
TAfirehawk wrote:
The use of any zero condition item (weapon, armor, clothing, etc) is beyond the intention of the Devs....don't quote me on it, but a CSR could easily take any zero condition items away unless they are a wall decoration.
SEA Skill Mod usage on a zero condition item is no differently viewed as a DoT on a zero condition weapon......
AdmiralSpy wrote:
What about pre-nerf non-decayable items?
TAfirehawk wrote:
The use of any zero condition item (weapon, armor, clothing, etc) is beyond the intention of the Devs....don't quote me on it, but a CSR could easily take any zero condition items away unless they are a wall decoration.
SEA Skill Mod usage on a zero condition item is no differently viewed as a DoT on a zero condition weapon......
Nothing in my previous post is official of course....and this isn't official either......BUT, I am sureALL pre-nerf items are on the list to be "removed/converted". Of course this could be at the bottom of the list and on schedule for 2006 for all I know ![]()