Carbineer Archive

Thread: Regarding Charge Shot

Sandman56
Mon Jan 12, 2004 2:08 pm
#1

Trust me, poison/disease doesn't fly through walls, you need LOS on your target, other than that think about a gas, it seeps through doors and such so it can still affect you.


That and it's not easy to make good poisons, they cost a lot to the mind pool and don't tick nearly as fast as a weapon will hit or for as much damage.




Glerk - Element Zero
Pappi
Mon Jan 12, 2004 2:21 pm
#2






Sandman56 wrote:

Trust me, poison/disease doesn't fly through walls, you need LOS on your target, other than that think about a gas, it seeps through doors and such so it can still affect you.


That and it's not easy to make good poisons, they cost a lot to the mind pool and don't tick nearly as fast as a weapon will hit or for as much damage.







heh, i wouldn't disagree with that, but point being charged shot isn't overpowered...


prehaps i'm justsilly, buti still can't get charged shot to work for me correctly yet, nothing ever gets knocked down





stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
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Pappi
Mon Jan 12, 2004 2:22 pm
#3

i also have no clue why i keep typing "charged" instead of "charge", /tsk self




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
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Sandman56
Mon Jan 12, 2004 2:26 pm
#4

I completely agree. I think commandos are the most overpowered. Lets compare the CMs(a top PvP class) poisons and diseases to a commandos flame.


CM needs 2 throws for a poison and disease(damage, wounds).


They get no initial damage when it hits.


It takes a large chunk out of mind


It is cureable


It takes a while for the poison to tick and a lot longer for the disease


They don't do nearly enough damage



Suffice to say if your burned and not standing in water your screwed...if you live the first hit. If you don't you would most likely wish you died from the first hit because you will stack wounds incredibly fast unless you die or make it to water fast enough(lol).




Glerk - Element Zero
averyt
Mon Jan 12, 2004 2:33 pm
#5

great post .:Screw:. the whiners



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Jedi_Zeus80
Mon Jan 12, 2004 3:07 pm
#6

Ive been a master rifleman, commando, smuggler, so I know about the dmg and delays you are talking about, but all are null and void when you fight against a carbineer (the class im working on now) and they put you on your butt for the length of the fight. The thing that makes low blow/panic a decent combo is panic keeps you down for 10 sec rather than allowing you get get right back up. Whats the point in getting back up when they can spam CS1 you back on your butt? There were timers put on KDs for a reason. Yea, each of the shots you talk about are powerful in their own right, but the only one there that is even remotly as annoying as being spammed KD is the tka's kd/dizzy and i don't even complain about that. I PvP maybe once or so a week and I duel friends pretty often which include mbh, tkm, fencer... and as i stated ive played several differnt professions. Do i hope they fix CS1?.. yup. I also hope they fix the rest of the carb shots. When I use action shot 2 i get a friggin message, "your shot has failed to change your targets position." The hell.. i dont remember a KD or position change being in shot description. Fix CS1? Yup... fix the rest of the friggin profession too, along with the others that are hurting for attention.


Oh yea.. that mbh i told you i duel... uses the few carb skills he has more often than any of his bh skills other than sprayshot, and hes been a bh since he started... so that might tell you something about the state of BH right now.

Elernet
Mon Jan 12, 2004 11:08 pm
#7

The point of the post was not to try and complain about other professions moves. In fact, it was explicitly the opposite.


Lets put it this way. I PvP on every day bases and have done so for several month. I have been in PvP since ancient times when everyone killedeach otherin one shot without any reduction. I have seen so many fights it is not funny. And among these many things I have seen every single one of the specials listed above totally destroy the strongest of opponents. I have seen Carbineers with Charge Shot and Dizzy get their asses handed to them by every of the professions mentioned many many times - just as I have seen Carbineers who did nothing but try to spam Charge shot on Doc enhances loose to every of the above.


I will not say that Charge shot is a weak and useless special. No, it is definately powerful. However, after fighting in as many fights as I have, one comes to realize that things such as unbeatable profession or unbeatable skill do not exist. Anyone who believes into spamming any "uber" special, while being able to get pretty good at PvP, will never become exceptional. Period.


Charge shot is Carbineer's answer to all the things mentioned above that other professions have. Simply put, without the charge shot, Carbineer will stand not much change at all against any of those. Nerfing it is not a solution. In fact, nerfing in general is very rarely a good solution. Thunderheart said exactly the same thing in the big Combat post as well. Its jsut not the way to go. Go look at any of the meleer forums and count the number of the defence stacking nerf request posts. Go to BH forum and count the eye shot ones. Go to any **edit** forum and you will find those sorts of posts. It is plain pathetic. Every time some little whiner gets shot, hescreams for yet another nerf - just because he simply has neither strenght nor dignity to deal with the fact that helost. As I said, I PvP quite a bit. I have lost many times during all this fighting. But look I am not crying and whining and demanding whichever profession beat me each time nerfed. Only fools believe you can PvP without dying or loosing at some point. You will always eventually die, no matter how good you are. Be mature and deal with it. You can not win them all. It is just a game.




--------------------------------------------------
Elernet

(IIA) ,Bria

http://swg.stratics.com/content/gameplay/guides/guides.php?Cat=50&uid=255 (a bit outdated now)
Elernet
Tue Jan 13, 2004 1:42 am
#8

So, Charge shot is overpowered you say? Hmmmm....



And Eye Shot is not?... Ever tried dueling blind?


LLC?... Have you ever tried to overcharge LLC over and over. It only does about1000damage AFTER PVP REDUCTION and it onlydoes thatevery 2-3 sec at high levels. Oh and did I meantionthis is all happening from 64m?


What about Flame single 2?... Did you just say one shot kill? Oh and HOW MUCH wounds that flame does?


Heavy weapons?.. Can you repeat those damage numbers please? I am having trouble believing my ears..


Advanced strafe 2 ?... Yet another one shot kill but withno range cap? Interesting..


Master Head Shot !?... Insane damage to what pool did you say it targeted?


Cover? Conceal Shot?... Invisibility in a game where first shot can win the fight (as can any from this list if used correctly) ?? Well, dont you say..


Doc Enhances?... HOW MUCH HAM?? I didnt know you could choose Kryats asplayable species..


Panic shot?... 10 seconds!? An averagePvP encounterlasts how long?? No point even saying anything.


Low Blow?... What!? It stacks with Panic Show? Really? Wow..


Last Ditch?... What exactly was that damage pistoleer smugglers do EVERY SECOND?


Poison/Disease?... Did you say walls dont do **edit**? Oh yes then limited range to 64m !! Great !! Now we just need to wait until all the CMs use up 50000 long range packs they made before the patch.


TKA KD?... Oh yes suuuure you can do something against it... once every 10000 duels.


Mind Bender? Melle Mind Bleeds?... you ever been hit by one?? Try it its fun..


Gurrecks,insects,rancors?... Nah, we all know they are weak... only take an hour to kill and do 500-800PvP dmg a hit..


DEFENCE STACKING !!!!!!!!!!!???????? Not need toeven say anything on this one.


Oh I am sorry if I forgot something guys... There are just to many to remember all.This game is full of skills that are nasty and hard to deal with. Each professtion has them. Go look yours up in the list above.Hell, I am surprised Chefs dont have food nukes.


But notice how I am not screaming nerf any of the above. So, you got killed by Charge shot - big deal. Go cry in the corner now. I was killed by every singe one of the above so many times its not even funny. Nothing I could do to counter.Why dont I whine and complain and feel sad and sorry for myself? Pathetic..


On the second thought though, you know what guys, I think that Kip Up shot from the Marksman's pistols tree is wayoverpowered. Why dont we nerf the hell out of it. I think thats a wonderful idea.


OK I think even the not-so-bright nerf whiners got the point by now. Ill shut up.




--------------------------------------------------
Elernet

(IIA) ,Bria

http://swg.stratics.com/content/gameplay/guides/guides.php?Cat=50&uid=255 (a bit outdated now)
Halotest
Tue Jan 13, 2004 1:51 am
#9

Great post!!!
Jybisu
Tue Jan 13, 2004 2:41 am
#10

Lets put it this way, confusion shot with charge shot slays everything you just mentioned.


With no chance for the target to respond.


So please, don't complain its not overpowered.


Trust me, it is.


KD from a MTKA? he'll be hard pressed to KD you while he's 50m away and can't get up..





Shape and substance day by day will vanish.
Hair and teeth will gradually fall away.
Always from the days of old men has it been this way
And none born can escape this thing.
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Jedi_Zeus80
Tue Jan 13, 2004 7:18 pm
#11

Is it an "end all" shot? No. Over powered?... Arguable... A bug, as are most of the carbineer specials? Yup. Action shot 1 should not try to do a psture change on the target, yet you get the message "you failed to change your target's position" Action shot 2 supposed to be AE?.. not in the description yet you'll pull extra aggro all the time with it.... CS1 supposed to be a spammable KD?... nope "You fail to knock down your target" and yet.. there they are laying on their back down for as long as we choose to keep them there.


I hope in this month's publish they fix the carbineer attacks since the "combat balance" is coming down the line. Maybewe'll see more carbineers using other styles other than CS1 and Cripple.

RCS37
Tue Jan 13, 2004 9:54 pm
#12

a lot of you guys are just carbineer so you dont understand why charge shot was insanly overpowered this is why, when combined with a bh's dizzy attack the carge shot kd every time it hits, while it may not do crap without a dizzy if your target is dizzied its overpowered and needs a 30 sec timer.

You guys are all crying about your shot getting nerfed saying that since your weak you should get some special exception with a move, but what many of you dont get is if they ever fix your moves, you wont be such a gimped profestion if they fix ham cost it will be ok you will be powerful, give up one the charge shot its buged and needs nerfed and focus on getting your other moves fixed.



S y m p s o n
enpearalsolger
Tue Jan 13, 2004 10:45 pm
#13

i dont mind them nerfing it IF they fix full auto area to do area dizzy and fix charge shot 2 to do area KD that will be crazy



-Graywolf
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