Carbineer Archive
Thread: Regarding Charge Shot
Every day i get a whiner who complains about charge shot. Usually they are poor sports to begin with, like the ones who are like "LOL or ROFL you got owned" when they beat me. And then when I get them back, I get a whine tell about charge shot. I don't whine or talk smack. I even send tells of congrats when owned by a worthy opponent. And now that I have confusion shot plus charge shot, I only need to use charge shot maybe twice and it's over after that with cripple or eye shot.
RCS37 wrote:
a lot of you guys are just carbineer so you dont understand why charge shot was insanly overpowered this is why, when combined with a bh's dizzy attack the carge shot kd every time it hits, while it may not do crap without a dizzy if your target is dizzied its overpowered and needs a 30 sec timer.hr>
Guess what: Carbineers are supposed to have a Dizzy attack, too (FullAutoSingle2), it is just that it is broken since day one. So in fact, we are underpowered and overbugged
I don't believe Charge shot is overpowered. While it may not be working exactly as intended, the current bugginess of it actually keeps us in the fight. It does not do hardly any good dmg at all, and you have to have a fast gun to so-called "spam" it.
I fight alongside a master rifleman/master marksman (he hits speed cap). He can master head shot once a second with a T21 (somewhere around 6 or 7 second guns). Sure i could fight him and only use charge shot, but to do any condsiderable dmg i need a lasercarbine with a dmg slice and a dmg powerup. That would put my charge shots what, every 3 or more seconds? So, he can get at least 2 head shots in because while he is supposedly on his back he can still shoot (and block and counterattack....). The charge shot may have slowed him down a little, but he still gets more shots in than I can. I could use a snubnose Dh17 with a speed slice and speed powerup to spam once an second, but what dmg would i do. The fight would last forever and be very boring.
So, if we got more speed, yes charge shot would be overpowerful in its current state. If we got a dizzy that lasted, charge shot can be put on a timer and i don't think too many people would complain because we have some suppression shots and our action shots do a posture change (supposedly). No dizzy = maybe a 1 second delay on the target after charge shot "failure".
I don't want to hurt carb I want to fix it.
Fix charge shot 1. then charge shot 2 and make the full auto's dizzy stick.
Then you guys will truly be a force to be reckoned with.
Like I said, don't be content with a bugged shot.
RCS37 wrote:
ahh i dont know why i always get one stared here all im saying is the argument they should not FIX chargeshot so its not superpowerful because all your other moves dont work is weak. They need to do both, they need to fix chargeshot by putting a timer on it and fix your other shots so its more balanced.
Yeah but let's be realistic here, what is going to get fixed first: An untimered knockdown which many people feel is overpowered and whine about or a shot that should stick a dizzy but doesnt and only affects people with carbines? That my friend is whycarbineers don't want it 'fixed' because what is most likely to happen is that they will nerf charge shot but not fix the dizzy on the full auto moves and thus carbines will have absolutely zero usefulness over rifleman and pistoleers.
wildcard1973 wrote:
Anyone that thinks Carbineers need a Nerf is just a moron. If you check you'll see that Carbineer has the fewest defenses of any ranged profession(melee/ranged and defenses Vs.), and they are the only Elite combat profession without a special in the Matser box.
I agree, Carbineersdon't need nerfs, they need working specials (andsomething at the top would be nice).
Only thing I would add is that part about Carbineer = worst defenses is not accurate. On the contrary...they have counterattack,status resists, and ranged mitigation in the counterinsurgency line. MBHhas the least defense of all ranged professions.Ranged mitigation (from the Investigation line), and+7 ranged defense.
"So, Charge shot is overpowered you say? Hmmmm.... "
Heh, notice your examples included no Pistoleer. Anyway, Charge Shot should be using the same KD timer as all other KD, but the thing is the rest of Carbineer needs to get fixed too. I understand having a lot of broken material means something like Charge Shot is keeping you somewhat in the fight. I'm not saying everything should be left as is -and- make Charge Shot less powerful. I'm saying get the whole profession fixed, which includes using the KD timer everyone else has.
I have a Carbineer, a BH/Carbineer and another character with no Carbine at all.And just like with my CM I was against CMs throwing past the 64m range of lasers and through walls, I am against the nonexistant timer (and seemingly nonexistant defence against) of Charge Shot. If you call the effect KD and you have both an alleged KD timer for the game and a mod called Defense vs. KD it just makes sense that this KD effect should follow those rules. If it isn't to be limited by them, make it some other effect then.
Taking away one of the few good things a profession has is understandably something to get angry about, but if it happens as the other things are fixed then it won't be some major blow to the only thing Carbineers have going for them.
ereshkigal (tf)
Charge Shot I is working as intended, and the Devs have no mind to change it. Its a posture down attack KD (as opposed to a true KD) of a class that has no equal in KD attacks. Its also found in the Combat XP tree with only Carbine Accuracy while Moving mods.
And for those who complain that their Cookie Cutter Defense Mod Templates, look up the myriad of posts about Carbine > +160 accuracy and the low to-hit percentages. Most I've seen are tucked away in the Bounty Hunter forum.
Never worry about what the Carbineer has working, worry about those specials waiting to be fixed. They'll be alot worse then what is being argued here.
Just so you all know. CS is not a KD move. Its a way to cause a posture change, albeit more poweful than the conventional posture change move (like posture down), The said individual who is Charged shot, can still fire, use specials, heal etc. While getting up. The only difference is the Carbineer can control the distance between his target and him. That is the true power of CS, to control distance.
If you are a carbineer and you haven't noticed it, try it. You will get shot BACK when you CS that NPC or PC.
And i know Elernet, he Does PVP ALOT. So do i, and i am a Master Carbineer as well.
Toten