Carbineer Archive
Thread: I heard a scary rumor... ( defence stacking nerf?)
Someone ingame told me that they read somewhere in the forums that the devs. were planing on not allowing stacking from diffrent professions. i.e. my master carbineer/fencer/duelist/trickshot template wouldnt be worth the paper I added the skill points up on. altho this person wasnt to sure if it was in regards to the damage mitagation or defence mod stacking. ( obviously you cant stack the damage mitigation)
can anyone confirm or hopefully put this rumor to rest?
I searched the development forums for hours and couldnt find a thread on it.
thanks in advance.
Stacking mods are being looked at because they create imbalanced templates. Defenses are to help you out not make you invincible.
Your template will still be worth something. Your mods will no longer stack that's all. You'll still have the specials and limited mods etc from the professions. You probably won't be able to stack them anymore.
This needs to be done. It imbalances the game in a way the developers didn't intend to. Defense vs knockdown for example should give you a chance to avoid a knockdown not eliminate it altogether. Counter attack should increase your chance to counter attack not make you unhittable because of a stacked swordsman/carbineer counterattack etc.
I've been hearing about this too. Is there a time frame on this at all (i.e., is it slated for the next publish) or is it just something thats in the "we're looking into it" stages?
I havent been able to find an actual Dev post on it either, if theres a link someone could please post, I'd appreciate it.
I have to agree. It should be fixed. With defenses stacking, you have no choice but to do a cookie cutter template to even hang in PvP. I PvP a bit and there seems to be a growing number of Rifle/Tka or fencer (one of them melee classes). Anyway.....I maybe land 1 shot out of 10. Thats cool and all for the people running the template, but all its saying is that if ya wanna PvP...you have to join them. And i really dont think thats the way it should be.
One thing I haven't seen mentioned in all the discussion about defense stacking is...
what about offense stacking, everyone has known about offense stacking since the game came out and many take advantage of it; should this be removed as well because this also creates an imbalance.
We had that looney Bounty Hunter complaining about this a while ago, I think a great many of the Bounty Hunters out there would freak if they lost their stacking with Pistoleer or Carbineer.
Anyway if they remove the defense stacking I think it only fair they remove offense stacking as well.
atimes wrote:
Stacking mods are being looked at because they create imbalanced templates. Defenses are to help you out not make you invincible.
Your template will still be worth something. Your mods will no longer stack that's all. You'll still have the specials and limited mods etc from the professions. You probably won't be able to stack them anymore.
This needs to be done. It imbalances the game in a way the developers didn't intend to. Defense vs knockdown for example should give you a chance to avoid a knockdown not eliminate it altogether. Counter attack should increase your chance to counter attack not make you unhittable because of a stacked swordsman/carbineer counterattack etc.
so you get the Highest mods of any type of defence.
I.E. +54 melee and ranged defense from the duelist tree over the measly ranged defence of master carbineer?
guess I can drop my Trickshot tree to save on skill points and rely on the fencer tree.
I suppose this isnt as bad as it first sounded... altho youll be wasting alot of points in mastering some combat professions if you take a defense tree that overlaps the master defense mods... there will be alot more PvP going on after this... dare I say it...Fix.
Because ATM there's really no way to counter the defensive stack. People have advocated the use of /aim, but even if that resulted in 100% hits on the next round you've effectively reduced your accuracy to 50% by hitting only once every other round. Besides, using /aim doesn't even ensure 100% hits.
One-star me all you want, the devs are on my side of this issue. Even if it didn't have the huge imbalacing effect on PvP that it does, the defensive stack has done a lot to trivialize PvE content, which was the reason given by the devs for every major combat change since launch (KD timer, CH nerfs, etc.)
Enjoy your template while it lasts. I'd guess you've got a month, maybe less.
Bah, i was riding my bike today back from town, and I was thinking to myself: "Mabye i'll just totally dump the idea of grining stuff out for my cron. I wanna do fun stuff, not cuz i wanna be a jedi (tho that'd be cool too). I was thinking about the following: TKM, Master Gunfighter, Master Smuggler. That'd make me pretty uber if the stacking does stay. I checked it all out. With just the master pistoleer and master teras kasi, I get a freakin' +102 to my melee defence!!!! That really allows you to litteraly tank 2 ranor lairs and probably still not die!!
Of course, TKA was meant to be the tanking melee proff (trust me on this one, devs said it 'emselfs). But indeed, even I have to admit. +102 to melee defence...that left me silent for a bit. Not to mention the pretty high ranged defence and like +50 or so to KD defence...makes you pretty uber in pvp as well!!
DirthNader wrote:Because ATM there's really no way to counter the defensive stack. People have advocated the use of /aim, but even if that resulted in 100% hits on the next round you've effectively reduced your accuracy to 50% by hitting only once every other round. Besides, using /aim doesn't even ensure 100% hits.
One-star me all you want, the devs are on my side of this issue. Even if it didn't have the huge imbalacing effect on PvP that it does, the defensive stack has done a lot to trivialize PvE content, which was the reason given by the devs for every major combat change since launch (KD timer, CH nerfs, etc.)
Enjoy your template while it lasts. I'd guess you've got a month, maybe less.
There are effective methods in the game to beat the defensive stack. Got a pesky rebel/imperial that just won't die? Call in your friendly, neighborhood Combat Medic with some ICBM's or some Mind Melts
Every profession or template has a weakness. Now, there simply aren't enough skill points to be every profession, so like it or not, there will be templates that you simply can't counter without help. If you get a group for pvp that is a wide range of professions, you'll be able to beat almost anything
I think that they should eliminate stacking on existing defenses you have. But they should also give you the higher value for an existing defense mod. And if you dont have that defense mod that you should be given it with whatever profession you use. That way you earn some extra defense without becoming "uber".
Devs hate carbineers I guess. LOL. Insane ham requirements. Broken specials. And were easy as hell to hit without stacking defense. Not to mention that our only good weapon was gimped because of migitation and our master weapon, as weak as it is, stands to be our best hope in a pvp. Crap maybe Ill drop this for something usefull like pikeman, chef, or DE.....uhhh