Carbineer Archive
Thread: Chargeshot 1 and 2
CS1 was one of the few things that made me feel a bit unique for being a Carbineer and I'm must say I got rather pissed when they added a timer to it without even fixing any other broken special. Wouldn't be so bad if we just had a working dizzy or something. Once again the nerf criers have gotten what they want and to me it feels like Carbineers are nothing but a underpowered version of the rifleman now.
Cairn Trenor
Master Weaponsmith
Master Carbineer
What about chargeshot1's effeciency? fireKD is almost useless as it actually works about 1 in 5 (probably less) times. Charge shot, on the other hand almost always seemed to land. Does it still work well the first time?
Origen
Couple of thoughts....SOE proves once again they are more concerned about the nerf herders feelings than fixing bugs that have been in the professions since launch.
Not only did they nerf ChargeShot 1 they actually wasted the time to nerf a broken special ChargeShot 2.....real genius there bubba.
Averyz as proven by viewing all your posts. You are an idiot of the highest order.
Cairn Trenor
Master Weaponsmith
Master Carbineer
MusashiwolfStorm wrote:
Couple of thoughts....SOE proves once again they are more concerned about the nerf herders feelings than fixing bugs that have been in the professions since launch.