Carbineer Archive

Thread: the problem with tactics in SWG.

Zahnn72
Fri Sep 12, 2003 6:44 am
#1

First, let me say that most of the missions I do involve creatures or NPC's that can shoot back at you. If it can't shoot back, no problem.

Make it so you can't shoot through trees, dirt and rocks.


Pretty simple.

that would allow nearly everyone a chance to "take cover"

Ever notice that you can't shoot a famba with its head and @$$ exposed with a tree covering its middle??? that is because "you can't see it". Have you ever tried to hide behind a tree? I have. it dosen't work for Player characters.

tree's = cover for NPC's not PC's
Rocks = cover for NPC's not PC's
Extractors = Cover for NPC's not PC's
Hiding around a corner of a building?? you guessed it works for NPC's not for us.

Hiding inside a house with an NPC outside? somtimes it works, but they just run inside even if the door is locked.

I think LOS (line of sight) needs serious work.

Everyone keeps saying use different tactics. I agree. we should HAVE to use different tactis.

but how many tactics can you use when the battlefield is an "open field" where there is no cover for you, but the NPC's can use a friggin weed as cover???? Its a place where an AP 0 weapon can shoot through 64m. of dirt rocks and vegitation.

Its sad when you can shoot an NPC in the leg and it dosen't slow them down. It's not a problem when you are 1 on 1. When its 1 on 4 white con's that shoot back, it's ugly..... They never bunch up properly for an action shot or full auto area (they shouldn't anyway) or an area KD. usually one NPC is a Melee.

So here's how it goes, Open with action shot somtimes you can get 2 shooters stuck for a bit. Make distance between those two and the others, Fullauto area to soften targets. The melee type of the bunch warps right next to you and hacks the crud out of you while you still have 2 shooters filling you with holes........

Wouldn't it be nice to put a tree in the way to minimized damage from some of the targets? Or a big rock?
or one of those chain-link fences that the NPC's get?
those fences stop everything.


I think I will trade my armor in for some fence........

I have used doctor buffs, food spice, shield generators. I use many different combinations of specials. The fact is when you have 4 targets that can shoot back (white con) You are in for a seriously tough fight (which it SHOULD be).

The missions pit us against MOBs that shoot and charge, which requires a special to counter, which costs HAM, which requires a heal. There is no way to get a MOB to stop shooting you unless you kill it.

The only variables are range, stance and did your special work.... (most of us have high quality armor now and not considered a variable)

The Point is this, If we are supposed to use tactics, Then why is the battlefield removed of many of the things that would allow us to use tactics???



All I can come up with is hearing Han's voice over in the noob tutorial saying, "This place is gonna blow." I guess that's about it. At least Han was honest.
Playing SWG is like licking a steel post in the wintertime. Sure it hurts. If you leave, parts of you will remain.

----May the FARCE be with you
---If you don't think too good, don't Think too much.
------I'm not wrong, I am mistaken.
---I'm not argueing, I'm agreeing in reverse.

Free Kattatonic - Banned with no explanation or warning
Zahnn72
Fri Sep 12, 2003 6:46 am
#2

sorry for the tripple post!!! I swear I only hit the post button once!!!



All I can come up with is hearing Han's voice over in the noob tutorial saying, "This place is gonna blow." I guess that's about it. At least Han was honest.
Playing SWG is like licking a steel post in the wintertime. Sure it hurts. If you leave, parts of you will remain.

----May the FARCE be with you
---If you don't think too good, don't Think too much.
------I'm not wrong, I am mistaken.
---I'm not argueing, I'm agreeing in reverse.

Free Kattatonic - Banned with no explanation or warning
Sojourner
Fri Sep 12, 2003 8:52 am
#3

Hmm,NPCs do seem to have different targeting rules than players,theyshould probably madesimilar. I'm not proposing any specifics, butmost of the time ifmy charactercan'tshoot an NPC it shouldn't be able to shoot him. In PvP (where theLOS rules are the same forthe participants)line of sight can beused effectively.Line of sight is better in this game then some others I can name (i.e. EQ), but there are some bugs that need to be fixed, the sooner the better.



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
ArcX
Fri Sep 12, 2003 10:09 am
#4

Ya, sounds like you have some lagg issues, client, or server side cause i can hide behind rocks out of LOS from NPC easy, same with buildings and some tree's.

Kinsei
Fri Sep 12, 2003 10:48 pm
#5

The real tactics and strategy in SWG are not in running around and moving objects. That's more like the system targetting function of the game.


The real tactics and strategy are in the combination of specials and the proper order that they are used in different situations. Of course, for some classes, running away is a part of the strategy.




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Dustin_Asche
Sat Sep 13, 2003 12:14 am
#6

I agree that LOS needs some serious work, but right now that isn't the biggest thing standing in the way of actually using tactics in combat. There are a lot of other issues



BTW, AOE actually works for you? It doesn't on any of my AOE specials, but then again, I only have Legshot 3 and Action shot 2 so far which are supposed to be AOE.




--------------------------------------------------------------------------------------
"Man, if I had I lightsabre, I'd go voom, voom, snick, snick, snick, waaah, Jedi! slice up tubby here, and we could crawl inside him and stay warm for the night." Jay - Clerks, the Animated Series.
Mik-Kael
Sat Sep 13, 2003 1:07 am
#7

I dont have the problems you do, using Tree's rocks, buildings and taking cover works fine for me, its one of my major methods of fighting.




Mi-Kael Luminus
Alliance Starfighter Pilot

Zahnn72
Sat Sep 13, 2003 8:40 am
#8



ArcX wrote:

Ya, sounds like you have some lagg issues, client, or server side cause i can hide behind rocks out of LOS from NPC easy, same with buildings and some tree's.






I usually get 100ish ping times, and 0% packetloss. I have details on meduim, and draw distance maxxed. particles off.

I got a Geforce 4 Ti 4400 128 Mb DDR. 768 Mb pc333 DDR AMD XP 2000+.

I'm thinking about buying a high quality NIC but I doubt it would improve things that much.

And I have never had a tree, rock, harvestor, mountain or dirt work as cover for me. I have made certain on several occasions that my target was completely blocked from view. they just shoot right through it.



All I can come up with is hearing Han's voice over in the noob tutorial saying, "This place is gonna blow." I guess that's about it. At least Han was honest.
Playing SWG is like licking a steel post in the wintertime. Sure it hurts. If you leave, parts of you will remain.

----May the FARCE be with you
---If you don't think too good, don't Think too much.
------I'm not wrong, I am mistaken.
---I'm not argueing, I'm agreeing in reverse.

Free Kattatonic - Banned with no explanation or warning
Zahnn72
Sat Sep 13, 2003 8:46 am
#9



Dustin_Asche wrote:

I agree that LOS needs some serious work, but right now that isn't the biggest thing standing in the way of actually using tactics in combat. There are a lot of other issues

BTW, AOE actually works for you? It doesn't on any of my AOE specials, but then again, I only have Legshot 3 and Action shot 2 so far which are supposed to be AOE.






I don't think Legshot is working as AOE but Actionshot2 usually gets two targets (and pisses off 4) Full auto area seems to work as AOE but it costs a ton of HAM. I have read in other posts that legshot3 is borked and legshot2 does the same damage.



All I can come up with is hearing Han's voice over in the noob tutorial saying, "This place is gonna blow." I guess that's about it. At least Han was honest.
Playing SWG is like licking a steel post in the wintertime. Sure it hurts. If you leave, parts of you will remain.

----May the FARCE be with you
---If you don't think too good, don't Think too much.
------I'm not wrong, I am mistaken.
---I'm not argueing, I'm agreeing in reverse.

Free Kattatonic - Banned with no explanation or warning
Zahnn72
Sat Sep 13, 2003 9:04 am
#10



Kinsei wrote:

The real tactics and strategy in SWG are not in running around and moving objects. That's more like the system targetting function of the game.

The real tactics and strategy are in the combination of specials and the proper order that they are used in different situations. Of course, for some classes, running away is a part of the strategy.






I agree with you 100% but there is a problem with using tactics in that manner.

HAM costs. When you have 4 white cons with guns, you need to put targets down fast. Most of the time the targets never fan out enough to pick them off. 90% of the time you are dealing with at least 3 of 4 all at once. HAM costs prevent you from dealing the damage you need to kill first.

It has been said (I forget which DEV) that specials are not supposed to "BE" what you use for combat, they are supposed to be used occasionally to tip things in your favor (not exact quote, but the meaning is the same)

And I still think its crazy that an AP 0 weapon can shoot through 64m. or rock trees and vegitation and cause 100's of points of damage.



All I can come up with is hearing Han's voice over in the noob tutorial saying, "This place is gonna blow." I guess that's about it. At least Han was honest.
Playing SWG is like licking a steel post in the wintertime. Sure it hurts. If you leave, parts of you will remain.

----May the FARCE be with you
---If you don't think too good, don't Think too much.
------I'm not wrong, I am mistaken.
---I'm not argueing, I'm agreeing in reverse.

Free Kattatonic - Banned with no explanation or warning
Dustin_Asche
Sun Sep 14, 2003 6:10 pm
#11

right now legshot 3 is legshot 2. There's a bug somehow that makes that special behave EXACTLY like legshot 2. Damage, HAM, everything.




--------------------------------------------------------------------------------------
"Man, if I had I lightsabre, I'd go voom, voom, snick, snick, snick, waaah, Jedi! slice up tubby here, and we could crawl inside him and stay warm for the night." Jay - Clerks, the Animated Series.
RoyceCattemara
Sun Sep 14, 2003 8:18 pm
#12

I begin attacks on NPCs often through trees and rocks. I have a 3 month old comp with a T3 connection and ATI 9800 Pro. There is no cover. If there's cover, it's because you're lagging.
ZootZaxxor
Mon Sep 15, 2003 11:02 am
#13

Yes, I agree all of us should have to buy a new computer every three months, get a T3, and buy the latest and greatest video card in order to enjoy the game...





Zut Tendham - Bloodfin
www.swgbounties.com
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