Carbineer Archive
Thread: is it just me or is carbineer a weaker combat profession than other elites?
I am a novice carbineer 4/2/2/2 hoping to get to the master rank eventually but one issue plauges the hell out of me. and that is the fact that when i am engaged in pvp a novice bounty hunter or commando will almost always mop the floor with me in an 1 on 1 confrontation. now i used to chalk this up to poor tactics on my part but as i am progressing up the skill tree and see a BH with a llc hit me for 5k damage who isnot even half as far up his skill tree as i am in mine and the best hit i can get is 1500 with a weapon power up. i go hunting with these guys and what it takes me 15 minutes to kill with my best shotstakes them and other porfessions as well 5 minutes or less to kill with thier best shots. and as i said i need power ups to achieve maxium results with any carbine i choose. will this change when i become master? or have i chosen a second rate combat profession that will always need a high degree of support from other professions in intense combat situations?
Outta Control
4/2/2/2 in any elite profession is too low to be in PvP and be super competitive in comparison to all the maxed-skill people out there. But, you can still play.
But since you reached the highest speed, I suggest you do this: charge shot, full-auto-single1. Look at the target's ham bar to see if they are in a stun state. If they are stunned then they will take damage faster. Also, Zabraks cannot equalize while stunned. If they are in a stun state, switch to burst shot. Burst shot and fullautosingle1 do about the same damage but fullauto costs more ham because it applies states. If the target gets back up use charge shot again.
You will miss a lot because you are low in accuracy.
If you are fighting a pistoleer, hit them with two action bleeds. You can make a macro for actionshot1 and 2 like this: /actionshot1;/actionshot2 Put that in your toolbar. If both bleeds stick then back off, seek cover. If you wait 10 seconds the target will bleed action. Pistoleers need action for specials. Once you see the action bar going down you can then start spamming legshot2. This will kill his action, and if he uses specials he'll help kill himself. Most pistol specials for a good weapon cost a minimum of -49 action.
There is a ton more stuff about PvP, but this is the basic for carbineer. Charge shot, stun them, burst shot, action bleeds, legshot2, and charge shot multiple times.
Legshot2 and 3 do the same thing and cost the same ham, it's a bug.
For speed I suggest you get a DH17 and get a speed slice and perhaps a powerup (pup) for speed. It's all up to you, i just gave my friend who's 4/2/2/3 a laser carbine that's 2.7 speed and he can do crippling shot every two seconds.
Also, you need to eat food, otherwise you'll kill yourself with the HAM costs. I suggest two ryshcates and a breath of heaven. That will cost you 0 if you are unarmored (always use armor in PvP: know this) and very little HAM if you are armored.
One more thing, every class has people that say 'we suck.'
-- Ypi
Ypi's dead-on about the tactics in PvP. Hit those action bleeds, keep your distance, and work that legshot when the action statrs to get low. Personally, I'll hit chargeshot for the knockdown after they bleed to buy time and make the bleeds stick. Charge Shot + Cripple Shot is also a proven killer, but you must throw the Cripple Shot onto the board with the assumption that the Charge Shot will connect. If it does though, you've likely got the fight won.
Quick note: Stun is broken, asare dizzy effects applied by Carbineers. The stun effect should reduce the victim's speed and make them drop a combat turn, but doesn't.
In conclusion, every class has people claiming that they "suck". Some of them are correct in that assumption. Remember when Commmando weapons did as much damage as CDEFs?
I just use Charge Shot in Pvp along with various other things. (not solo of course). But if I'm buffed, I can take out a Commando like he was a gnort that needed stomping.
viciousness of ChargeShot+cripple I can usually pound somewhwere areound 600-900 pts of damage with cripple there.
But the insane problem is our lack of a capable elite weapon. The laser carbine is something workable, but the low end damage is so out of whack with the high end that my cripples have sometimes hit for 75 ponts of damage. The elite would be slightly useful if it wasnt just as slow as a laser, and I could get it a damage slice and use damage powerup then the elite would have something. But with its current slowlness its just a smarter move to go with the laser.
No, wait til you have real fast carbine where you can almost hit speed cap with cripple.
I dropped Master Carbineer to try the flame thrower and iwould never go PvP with that. But with master carbinier, i was always willing for a good duel or some raids.
Stay away from commandos, stay far they need to be at least like 16m to hit you with a flame special.
Wear a helmet for Bounty Hunters.
Pistolers are about the same. I've many master pistoleer friends and we fun-duel a lot and i've never been "owned" badly. It's just different strats.
Having medical skills helps a lot and for me was a requirement of course but master carbineer doesnt take that many points.
we sure need some fixing but we are not as bad as some write on this forum everyday.
Oh, and i always used a DH17, laser suck. I rarely miss with DH17 and ham cost is way less than a laser. (2.4 110-248)
You needed to get Novice Marksman and4 boxes of carbine to get to Novice carbineer. You need to MASTER Marksman and MASTERScout to get to Novice BH. Both are combat professions, so don't be surprised if the BH cleans your clock, he should. He spent a TON more skill points to get where he is. You have more points to play with, leaving more options...healing yourself,Combat Medic, otherElite professions. Once you blow all 250 points on stuff to make you a better killer you should be able to go toe to toe with a BH or Pistoleer... heck you will probably have a skill or two from their trees.
Having said that:
Carbineers are getting screwed. I gave up on the class really fast. The optimal range of a carbine is too small, the HAM costs are too high. Carbines should never do the damage of an LLC... LLCs are pure hurt, Carbines are more specialized. Posture changes, defences, etc... Each weapon should have a place, unfortunatly Carbines are so messed up they have no place. Just pray the Devs fix it correctly. Just upping the damage is lame.
The reason devs are content to let us languor in inefficiency and mediocrity is that, when combined with specific crutch classes, carbineer approximates the effectiveness of other elites combined with those crutches.
A carbineer/CH, carbineer/BH, or carbineer/doctor performs similarly in effectiveness to another elite plus those kinds of profession. This isn't a comment on the balance of the elites, but moreso the way the combination with those crutches just overshadows the elite itself. In other words, combine a CH with just about anything, and it'll be effective. Same with doctor and anything that can do damage. Or BH and anything they can stack speed and accuracy modifiers with..
Sixpack595 wrote:
You needed to get Novice Marksman and4 boxes of carbine to get to Novice carbineer. You need to MASTER Marksman and MASTERScout to get to Novice BH. Both are combat professions, so don't be surprised if the BH cleans your clock, he should. He spent a TON more skill points to get where he is. You have more points to play with, leaving more options...healing yourself,Combat Medic, otherElite professions. Once you blow all 250 points on stuff to make you a better killer you should be able to go toe to toe with a BH or Pistoleer... heck you will probably have a skill or two from their trees.
Didn't quote the whole post. I appreciate that Sixpack acknowledges the carbine and Carbineer problems, and I don't intend to start up a flame post with this next sentence:
I just don't see the rationale for people to say that because a Bounty Hunter has to master the Scout class, they should just rule all. This is a very old argument, but still needs to be shot down when it pops up. The Scout requirement accurately reflects the trackingnecessities of the Bounty Hunter profession. It's got nothing to do with the fighting portion of it. Just spending skill points does not a fighter make.I'm not saying that a BH shouldn't be VERY dangerous. I'm saying that they shouldn't be better than an Elite profession in their chosen weapons. A BH and a Carbineer fighting each other with carbines should be a win for the Carbineer, who by description of his Master status ".....is unequaled in their abilities with carbine weapons". The devs's words, not ours. The advatage of the BH should be the ability to switch to his/her pistol or LLC, which would bring the fight down to tactics. If a BH can rule all just because they spent more skill points than anyone else, why bother using another class? Advanced stim b's heal Novice Medics as well as any Doctor ever could. Skill points cannot be the end all and be all of combat.
Thankfully, the devs added some accuracy mods last patch that brings us slightly (+5) above a BH's marksmanship. It's small, but I'll take it. About 15 other fixes, and Carbineer'll be right again.