Carbineer Archive
Thread: is it just me or is carbineer a weaker combat profession than other elites?
Actually I have both. Tired of breaking out pixies or searching for buffs to fire the gun though, when other elite classes don'tHAVE to. Use Cripple Shot 5 times and watch what happens. Use Stopping Shot 5 times and compare. I better be connecting with every shot.
charge shot cause a knockdown, and crippling shot is the highest damage multiplier special for carbineer.
this forum is like most other forum, a lot players whining about how crappy their profession is. when I was master smuggler, I even read on the smuggler forum, how crappy their profession is and how they can't kill anything without picking upcomplementary profession.
I don't know if just me, but seems like everyone want SWG to be like everquest, where you are lock down to 1 class/profession and can't not change or customized. I do believe there are lots of broken special in carbineer tree, but most profession have broken special or schematic. carbineer isn't definitely not one of the worst, or anywhere close to it.
I'm a carbineer by choice, not by holocron. I wanted to be one before the game came out. I'm taking my time getting to master, but hey, I'm having fun. This class has lots of damage potential, but the HAM costs are way too high, and are not in line with other elite classes, and the specials are still broken. That is my only gripe.
I'm a master doc, and I still have to rely way too heavily on other classes. Don't get me wrong, I like this class interdependance.. It's just magnified too highly in the carbineer profession at the moment.
cloakanddagger wrote:
Sixpack595 wrote:
You needed to get Novice Marksman and4 boxes of carbine to get to Novice carbineer. You need to MASTER Marksman and MASTERScout to get to Novice BH. Both are combat professions, so don't be surprised if the BH cleans your clock, he should. He spent a TON more skill points to get where he is. You have more points to play with, leaving more options...healing yourself,Combat Medic, otherElite professions. Once you blow all 250 points on stuff to make you a better killer you should be able to go toe to toe with a BH or Pistoleer... heck you will probably have a skill or two from their trees.
Didn't quote the whole post. I appreciate that Sixpack acknowledges the carbine and Carbineer problems, and I don't intend to start up a flame post with this next sentence:
I just don't see the rationale for people to say that because a Bounty Hunter has to master the Scout class, they should just rule all. This is a very old argument, but still needs to be shot down when it pops up. The Scout requirement accurately reflects the trackingnecessities of the Bounty Hunter profession. It's got nothing to do with the fighting portion of it. Just spending skill points does not a fighter make.I'm not saying that a BH shouldn't be VERY dangerous. I'm saying that they shouldn't be better than an Elite profession in their chosen weapons. A BH and a Carbineer fighting each other with carbines should be a win for the Carbineer, who by description of his Master status ".....is unequaled in their abilities with carbine weapons". The devs's words, not ours. The advatage of the BH should be the ability to switch to his/her pistol or LLC, which would bring the fight down to tactics. If a BH can rule all just because they spent more skill points than anyone else, why bother using another class? Advanced stim b's heal Novice Medics as well as any Doctor ever could. Skill points cannot be the end all and be all of combat.
Thankfully, the devs added some accuracy mods last patch that brings us slightly (+5) above a BH's marksmanship. It's small, but I'll take it. About 15 other fixes, and Carbineer'll be right again.
The reason that this argumentdoes indeadhold water is that SWG is a SP centered game. Everything else is a renewable resource. Weapons you can buy and XP you can always earn more of its fairly easy to master most every professoin in the game ive done my share.
That said even with my BH Char i use carbines more than my pistol or LLC cuase i like them
yes the ham costs are huge but so is the coolfactor. While chargeshot isworking this way it is one of the best shots in the game and resonable on the HAM as well (80ish for a knockdown and some decent damage)
A Master BH using only a Carbine should, and I believe will lose to a master Carbineer. The BH, however should, and probably will win if he uses all his tools/skills/abilities vs the Carbineer. The BH has no tracking ability, the Master Scout prerequisite really serves no purpose to the BH except to force him to burn more SPs. The Carbineer can also take many other skills. Remember both are combat professions, but the BH's job is to kill people like Carbineers if someone wants them hunted. I never said the Carbineer should lose to the BH in a carbine duel...just that after spending twice the skill points to master a combat profession you should expect the BH to win in an all out brawl. Also keep in mind we are ignoring the other skills the Carbineer will have at the same skill level. That could really change the outcome.
cloakanddagger wrote:
I just don't see the rationale for people to say that because a Bounty Hunter has to master the Scout class, they should just rule all. This is a very old argument, but still needs to be shot down when it pops up. The Scout requirement accurately reflects the trackingnecessities of the Bounty Hunter profession.
cloakanddagger wrote:
...I don't intend to start up a flame post with this next sentence:
Agreed, no flames, just an explanation! ![]()
I'm sure this argument will last longer than my subscription to SWG, so I'll be more than willing to let this be the end of it.
Cheers
MasterNerfSlayer wrote:I'm a carbineer by choice, not by holocron. I wanted to be one before the game came out. I'm taking my time getting to master, but hey, I'm having fun. This class has lots of damage potential, but the HAM costs are way too high, and are not in line with other elite classes, and the specials are still broken. That is my only gripe.
I'm a master doc, and I still have to rely way too heavily on other classes. Don't get me wrong, I like this class interdependance.. It's just magnified too highly in the carbineer profession at the moment.
This guy is spot-on. I mastered TKA because it's just what I wanted, and am working up carbineer now because I think they're the coolest class in the game. Of course, they're so screwed up in terms of weapon damage, specials, and the like that I'll be dropping it as soon as I master. I'm only sticking to it now incase my holocron asked it of me later. If I ever get one. If you can wait out the changes, I think you'll really like this class. After the last patch though, I'll take my odds with something a little less self-destructive. I can fling 2 or 3 debuffing specials and 3 damage specials with my TKA before I have to heal or withdraw, and with my carbineer getting two bleeds and a legshot in just cost me half of my stamina. By the time my target closes with me I either switch to TKA or just wrap the blindfold and light the cigarette before they show up to save time.
-FL
I too am not a Holocron carbineer, I just love the weapon.
That being said, I have the BH line of carbineer filled at the moment and my carbineer is 3433.
I love it, a nice fast Krayt carbine and a macro as follows... /chargeshot /chargeshot /confusionshot /confusionshot /healdamage
Rinse and repeat.
Whether for a duel or that silly Stormtrooper commander, none shall pass.
In PvE encounters, I use wild shot directly after chargeshot to increase the chance of stunning the target. This greatly reduces the amount of damage the opponent does to our pet(s) during the fight.
Defensively, if a pet goes down, or another attcker shows up, chargeshot, delay, actionshot, delay, warning shot,delay, repeat. This series has fended off many angry Pikets for me.
Tselin wrote:
I too am not a Holocron carbineer, I just love the weapon.
That being said, I have the BH line of carbineer filled at the moment and my carbineer is 3433.
I love it, a nice fast Krayt carbine and a macro as follows... /chargeshot /chargeshot /confusionshot /confusionshot /healdamage
Rinse and repeat.
Whether for a duel or that silly Stormtrooper commander, none shall pass.
I don't understand why player use 2 charge shot first then confusion shot, why not confusion shot first and then the Knockdown, that way, if target try to get up, there is a good chance they fall over again from the dizzy.
currently 0/0/3/0 in BH and 4/4/0/3 in carbineer, I just hit 3 Fire knockdown that cause both dizzy and knockdown, then spam either crippling shot or scatter shot 2. you get extra damage multipler since the creature/npc is in prone position.
Sixpack595 wrote:You needed to get Novice Marksman and4 boxes of carbine to get to Novice carbineer. You need to MASTER Marksman and MASTERScout to get to Novice BH. Both are combat professions, so don't be surprised if the BH cleans your clock, he should. He spent a TON more skill points to get where he is. You have more points to play with, leaving more options...healing yourself,Combat Medic, otherElite professions. Once you blow all 250 points on stuff to make you a better killer you should be able to go toe to toe with a BH or Pistoleer... heck you will probably have a skill or two from their trees.
I hate to break it to you, but this post was explicitly comparing carbineers to 6 other professions -- pistoleer, rifleman, TKA, fencer, swordsman, and pikeman. And, sadly, we come up on the low end by a long shot due to things like killing ourselves, horrendous accuracy even at ideal (and small ideal ranges), and poorly executed crafting schematics comparitively.
Now, you can compare equally skilled stuff to BH, or commando -- and frankly, master BH balances quite well and fairly with equal skill-usage combat classes. But once you mix it with stacking speed bonuses and give it access to a wider variety of moves (by BH dabbling) it throws everything out of whack.