Carbineer Archive

Thread: Which line of Carbineer should I keep? (Trying another profession, don't want to drop whole thing)

PurpleWarrior
Wed Jun 16, 2004 6:48 am
#1

I'm trying CH on my Carbineer/BE and need to scavenge points for it. Anyone who has ever ground out a BE will tell you that dropping it isn't an option


So - what line of carbineer is most useful on its own?


I was thinking of keeping 0400 to complement the Pet use in fights (and stop me having to run away from Valerians people whenever they see me). I figured accuracy over speed...


Anyone have any other option that only use 14 points or so in carbineer (not including the 6 to be novice) and make it worth having for defensive purposes?



Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
Califerous
Wed Jun 16, 2004 6:59 am
#2

I would keep the speed myself. If at all possible, I'd have 403x. The accuracy is nice, but I've found that with the stat applying chance I'd much rather be able to shoot a thousand times then hope for that one good shot. The counterattack line might be broke but at 3 you get burstshot2 which I use the hell out of. The last one cuz that's combat xp and getting that sucks. However you also get chargeshot1/2 in that line. So if you have to drop almost the whole thing I like the speed myself, and wish I had done that line first.



MCarb
TAfirehawk
Wed Jun 16, 2004 7:09 am
#3

I suggest you review the FAQ....



Obviously with BE and CH you don't plan on doing much combat so it doesn't really matter. But to dabble in Carbineer (no other combat prof) and expect to get anything done in any combat situation is just wasting skill points....go pickup medic or artisan



BTW, speed is the #1 priority as accuracy is easier to supplement with Scopes and Food.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rorenikibi
Wed Jun 16, 2004 7:35 am
#4

If you're going CH, DO NOT DABBLE!! If you think Carbineer dabblers are gimped, you've seen nothing till you've been rendered helpless because of royally nerfed pets.


I'm with TA, if you leave Carbineer to do BE/CH, you'd be better served by dropping combat and adding onto Medic abilities to supplement you petstims for your pets.


The best you could do with MCH and MBE is Carbineer with one complete line and three extra points, which could get you First Aid one, for more effective Stim B use. Not really all that great.


If you go the route of hanging onto Carbineer, I'd go with his suggestions about keeping speed, though if you could get a REALLY fast carbine, we're talking in the near 1.0 speed range, you could justify keeping the Specials line for the area attacks and accuracy while moving.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


novamarine
Wed Jun 16, 2004 8:14 am
#5


I hate to suggest this, but if I was in your shoes I would drop carbineer and go pistols. I would go for 0004 pistoleer because that line gives you pistol speed, a knockdown and melee defense. Then you can use healthshot2 and bodyshot2 to help kill the opponents your pet is facing.


TAfirehawk
Wed Jun 16, 2004 8:38 am
#6

Not a bad suggestion at all Nova....



As far as dabbling in CH....that is VERY EASY....I have >9K health >4K action level 22 pets with light armor and 57% kinetic resist. Now that is gotten at 0400 CH....and that is only slightly weaker than my level 37 11K health 9K action 60% kin resist pets.....



CH is not that hard to dabble in with awesome BE pets, for which YOU should be making




Personally I would do this: Master BE, Master Carbineer, 0400 CH with 3 points leftover.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rorenikibi
Wed Jun 16, 2004 8:49 am
#7

Pregunta.



Why 0400? Better to go with 4000 and just change out the pets you don't need when you get better ones. Lets face it, as a Master BE, he can pretty muchpull a formula'd pet out on demand and tweak new ones almost atwill. On the CH side, the ability to make controlled use of Pet Specials can change the dynamic of a fight REAL quick. Especially pets with Intimidation or Strong Poisons/Diseases and Posture Down/KD attacks that are much more reliable than ChargeShot or SuppressionFire.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


TAfirehawk
Wed Jun 16, 2004 8:51 am
#8






Rorenikibi wrote:

Pregunta.



Why 0400? Better to go with 4000 and just change out the pets you don't need when you get better ones. Lets face it, as a Master BE, he can pretty muchpull a formula'd pet out on demand and tweak new ones almost atwill. On the CH side, the ability to make controlled use of Pet Specials can change the dynamic of a fight REAL quick. Especially pets with Intimidation or Strong Poisons/Diseases and Posture Down/KD attacks that are much more reliable than ChargeShot or SuppressionFire.







4000 CH??? Are you kidding me? All that does is help you TAME wild creatures, which there is no way even at Master that I use wild creatures.....


0400 CH gives you extra stored pets, so when one goes down you have 10 more to pull out





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rorenikibi
Wed Jun 16, 2004 8:58 am
#9






TAfirehawk wrote:





Rorenikibi wrote:

Pregunta.



Why 0400? Better to go with 4000 and just change out the pets you don't need when you get better ones. Lets face it, as a Master BE, he can pretty muchpull a formula'd pet out on demand and tweak new ones almost atwill. On the CH side, the ability to make controlled use of Pet Specials can change the dynamic of a fight REAL quick. Especially pets with Intimidation or Strong Poisons/Diseases and Posture Down/KD attacks that are much more reliable than ChargeShot or SuppressionFire.







4000 CH??? Are you kidding me? All that does is help you TAME wild creatures, which there is no way even at Master that I use wild creatures.....


0400 CH gives you extra stored pets, so when one goes down you have 10 more to pull out








I understand that, I was looking less at the skill bonuses as I was the available pet commands. Special Attack 1 and Special Attack 2 make using customized BE pets more effective than praying for a random hit.


As for pet storage, once you find your combo, how many pets do you really need? As a Master BE, why would he not have enough Stim Ds in stock to handle any downtime issues? He's only using one at a time, so its not like he's being all that distracted by multiple assets.





Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


jfang
Wed Jun 16, 2004 9:07 am
#10


I agree stick with speed. Accuracy is easy to bump up if you need it using aim, positions, food, or even *gasp* deadeye prototypes (does anybody actually use those, and whatever happened with the final product now that the alderaan flora is in theory obsolete?). You will also be having pets tank for you most of the time, so you can move to your ideal range, kneel, and start attacking. Of all the base skills that a carbineer, speed is the hardest one to really effectively compensate for using other items and techniques, in my opinion.
Rorenikibi
Wed Jun 16, 2004 9:08 am
#11

Dead Eye as an ungated craftable product goes live in Pub 9.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


novamarine
Wed Jun 16, 2004 9:13 am
#12






TAfirehawk wrote:


As far as dabbling in CH....that is VERY EASY....I have >9K health >4K action level 22 pets with light armor and 57% kinetic resist. Now that is gotten at 0400 CH....and that is only slightly weaker than my level 37 11K health 9K action 60% kin resist pets.....






Something I feel I should point out. While the armor and HAM on the level 22 pets is similar to higher level pets, it was my experience as a creature handler that my higher level pets:



  • took less damage (they were hit less)

  • did more damage even with similar damage on screen (this was IMO related to the higher level pet hitting more)

  • landed specials FAR more reliably (I had a level 64 gurrek that would dizzy everything she touched and a level 48 that would dizzy nothing)

  • had states applied to them far less

Now my points is that there is more to pets thanarmor and HAM. There are hidden accuracy and defense modifiers that seem to be tied to level. Firehawk might disagree with me because he has been a CH for far longer than I was but I am eager to see his comments on this.


In addition,it *IS* very importantto note characters with high damage output can use lesser pets and probably do just as well players with bigger pets and average damage output. My carbineer has a probot with 3k HAM and 20% resists.The probotcan "tank" some really tough stuff but not becauseit is a good tank (in factit sucks) but because he distracts the targets for me so I can unload with fullautoarea2, chargeshot2 and burstshot2.


ooo...lunchtime


TAfirehawk
Wed Jun 16, 2004 11:27 am
#13






Rorenikibi wrote:





TAfirehawk wrote:





Rorenikibi wrote:

Pregunta.



Why 0400? Better to go with 4000 and just change out the pets you don't need when you get better ones. Lets face it, as a Master BE, he can pretty muchpull a formula'd pet out on demand and tweak new ones almost atwill. On the CH side, the ability to make controlled use of Pet Specials can change the dynamic of a fight REAL quick. Especially pets with Intimidation or Strong Poisons/Diseases and Posture Down/KD attacks that are much more reliable than ChargeShot or SuppressionFire.







4000 CH??? Are you kidding me? All that does is help you TAME wild creatures, which there is no way even at Master that I use wild creatures.....


0400 CH gives you extra stored pets, so when one goes down you have 10 more to pull out









I understand that, I was looking less at the skill bonuses as I was the available pet commands. Special Attack 1 and Special Attack 2 make using customized BE pets more effective than praying for a random hit.


As for pet storage, once you find your combo, how many pets do you really need? As a Master BE, why would he not have enough Stim Ds in stock to handle any downtime issues? He's only using one at a time, so its not like he's being all that distracted by multiple assets.








I don't understand this at all. Get your pet trained by a MCH and what is the problem? I am really confused here.....


Not that a 0400 CH is going Krayt hunting, but having more than one pet is often very valuable. If anything the alternate is 0040 CH, not 4000 CH by any means.



Oh, don't use Stim D's, use pet buffs when you can and Pet Stims.......don't forget to give you pet Treats along with his Trick






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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