Carbineer Archive
Thread: I was just beaten silly by BH Confusion Shot and I'm a Master Carbineer
OK, first off this is not a "please nerf everyone else" post.
I fought an Imperial BH, and afterward I found out he was a Novice Carbineer (no skill boxes yet) and a BH with Carbine 4.
We were both Overt. I shot first and landed a knockdown, then I started firing Burst Shot at him. I had him down to about 1/2 health when he stands up and hits me with Confusion Shot. I get knocked down.
From then on, I'm dizzy and and I'm flat on my back and can't get up. He shoots away at my limp body with impunity and finally lands the death blow.
Is this how Confusion Shot & Dizzy were intended? Is there any way to combat this Dizzy effect?
Yup. You should have defense against dizzy maxxed out at Master. He just got a lucky roll.
Finally an Imperial BH doing some damage...whew. And when I thought all the EyeShot spammers were Rebel.
combat101 is correct.
Confusion Shot is just a Dizzy attack. Fire Knockdown is KD+Dizzy but has a high resist chance. Underhand+Confusion is a more potent option.
Dizzy needs to be changed to if you resist it cannot be re-applied.. the only defence against Dizzy is a doctor.. or of course keeping your target down since you cant Dizzy (broken for carbineer) or for me pistol whip but thats 1 every 30 seconds. If the point of nerfing KD was to get people back up and in a fight then why did dizzy stay behind? I dont mind if it does but if you resist it once you should have 30 second immunity
back to the dizzy thing: if you are dizzy, the game rolls to see if you get up or if you fall back down. i'm afraid you just got an unlucky roll. in the future, you might want to be ready to spam your /stand button and make sure you get up. you might still lose in the end so i guess that is an unsatisfactory answer, but we can only play with the cards we are delt.....
if the dizzy/stun/blind of fullautosingle worked, we can combine that with chargeshot for a similar effect as fireknockdown/confusion. without nerfing BH, carbineers would have a fair chance if our specials worked....
Good idea WTS, I'll have to try spamming /stand next time.
As far as that big red post above....not sure where that came from, I think left field somewhere.
RE: Scouting XP:Now that you know an exploit, sure its fast. : I did the scouting xp grind. It's a time grind, but it requires no skill whatsoever. It's the easiest skill out there next to surveying and dance macroing. Sitting in a camp while you drink a coke and harvesting for xp after every kill is no exploit.
..you try getting Master BH with the Investigation tree. Don't know about that, but when I was ecstatic to be getting 800-1k combat xp by slowly bleeding kimas to deathmy equivalently levelled BH bud was running missions pulling in 5k xp/mission guaranteed, plus a nice payoff. I ain't saying it's easy, but at the same time combat xp comes in at one tenth of the rate of weapons xp. that 0004 carbineer box is a mother.
Ok. BH's can only take up one other Master. Thats it. : For any other character type to try and get max speed and accuracy with three weapon types would be impossible. it's a trade off. You get a jack of all trades character out of the BH line. Yeah it's tough that you have a combat/non combat hybrid character, but that's what it is. Scouting ain't killing and neither is investigating. I would sooner give my sympathies to a fencer or a rifleman who is a pure combat specialist that is poor at combat.
We had to do more work than a Carbineer: You have more prereqs but you did not do more work on learning to use the carbine than the carbineer. A guy with a PhD in Chemistry doesn't know more about Physics than a lowly Physics Bachelor just because hesatisfiedmore prerequisites. Time in = reward out. If you had a prereq in business it would be just about as good an argument for superior carbine skillsthan a carbine master as the scouting/rifle/pistol/investigation excuse is. And it's not like those scouting skills magically dissapear when you go BH. Those skill points aren't thrown away and they don't cost more than they do when a carbineer takes up scouting as I did. Say the argument out loud using literal terms: "I studied a lot of scouting so I Deserve to be faster and more accurate with a Carbine than a Carbine master!" Repeat until it sinks in.
...the BH is going to win. He did more work for his XP, doing the Master Scout and extra BH tree.: What about a master marksman / master scout / master carbineer? Why does he have less speed and accuracy with a carbine than a bounty hunter? Because the system isn't balanced.
Don't get me wrong, everyone loved Boba Fett. I am fine with BH's being a strong class. Relative to a specialist though a jack of all trades should never be better at the basics, it's a slap in the face to carbineers because it's like saying "Your time and effort aren't as valuable because you didn't pick class B". It's not justifiable by mathematics...Add up the total amount of carbine xp you have to earn as a master BH and compare it to the total carbine xp of a master carbineer. Divide one by the other and you get a fair ratio of how much carbine mastery each class should recieve. Compare it to what the devs have in place and you find that it ain't even close. Hell if it was an offset of 15 or 20% it wouldn't even be an issue, but to get 115% of the basics for 1/4 of the effort is just wrong.
Correction: I meant 800-1k weapons xp from kimas. (80-100 combat xp)
No you dont spam stand or ull just fall down when you get up...You are supposed to push stand once at a time until the thing doesnt say "You are so dizzy you fall down"if you push stand again after that point then you willfall back down even if youwere going to get up and also confusion shot sucks...it does about 100 damage in pvp so it difficult to kill someone purely on bh skills