Carbineer Archive
Thread: Carb speed +78 & +12 ranged speed from Villiage
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NUCCA
Wed Sep 29, 2004 7:30 pm
#1
This puts me at +90 carb speed, so according to FAQ I should be capped with a 4.0 speed weapon. While testing my 3.3 speed acid carb, with +78 carb speed with my additional force sensitivity of +12 ranged speed i was clearly slower using full auto area 2 vs. when i equiped my belt with an additional +10 carb speed (which puts me at +88 speed/ with +12 = 100) using the same shot. So is the FHQ wrong? or does my FS +12 not work?
TAfirehawk
Wed Sep 29, 2004 7:36 pm
#2
Known bug for weeks now, FAQ is just fine. Use FS Melee Speed to boost Carbine Speed until it is fixed.
NUCCA
Wed Sep 29, 2004 7:43 pm
#3
can u give me a thread? LOL thats hilarious, wondered why I seemed to be so slow. I would love to have a thread to read if u know one?
TAfirehawk
Wed Sep 29, 2004 7:48 pm
#4
No thread necessary, I DID THE TESTING 
Take it from the horses mouth....
I tested the Melee Speed, not Ranged.....
Message Edited by TAfirehawk on 09-29-2004 10:52 PM
NUCCA
Wed Sep 29, 2004 7:54 pm
#5
LOL i see, so u think that melee FS is giving ranged speed? If so does it give melee speed too, or only ranged? I sent a bug report,cause i confirmed it too today, so worth getting it to Devs, hope bug report helps.
TAfirehawk
Wed Sep 29, 2004 8:02 pm
#6
It does work for Fencer as well, but I haven't tested FS Melee Speed on Pistoleer yet.....and I don't realy have any others to test as that is my template.
Reports are that is won't work for Commando....its just bugged.....
Zarqon
Thu Sep 30, 2004 5:17 am
#8
just wanted to add that melee speed works for both heavy swords and rifles as well
jalexu
Thu Sep 30, 2004 8:58 am
#9
Well knownprogramming "error",this is what happens when you copy-paste the formula for speed, but forget to change "melee" into "ranged" 
travenwatts
Thu Sep 30, 2004 10:10 am
#11
jalexu wrote:Well known programming "error", this is what happens when you copy-paste the formula for speed, but forget to change "melee" into "ranged"
simple mistake yet it will take months of /bug reports to get it fixed.
wilibus
Thu Sep 30, 2004 11:13 am
#12
Devs seem to love Jedi, so it may get fixed sooner then later, plus they are probably in the works to nerf the melee speed bug, so hopefully we will get a fix and a nerf at the same time and never have to look back. But don't feel bad i wasted my one free unlock on Ranged Speed too.
Riordan12
Thu Sep 30, 2004 8:03 pm
#13
+1 ranged speed does not equate to +1 carb speed, rifle speed, or pistol speed for that matter. So +12 ranged speed will help, it is not adding all that much. It will save you afew points for capping, but it is not a noticeably different speed.
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