Carbineer Archive
Thread: Carb speed +78 & +12 ranged speed from Villiage
Nakovir wrote:
Taken from the jedi forum:
SonGouki wrote:
UNDERSTANDING THE MELEE AND RANGED SPEED FS SKILLS
I feel this is something that needs to be discussed and cleared up right away, before we have a lot of people upset over a misunderstanding.
The Force Sensitive skills, Combat Prowess: Ranged Speed and Combat Prowess: Melee Speed seemingly grant a combined total of +12 each to their respective weapon types. However, this is wrong, it is not a hard number added onto your existing speed modifier, it is actually a percentile adjustment within your overall speed calculation. It’s not like adding a +12 speed attachment, they don’t add directly onto your existing speed modifier. Instead it’s like getting 12% more speed.
The overall speed calculation is as follows:
attack speed = ((100 - speed mod) / 100) * ((100 - fs speed mod) / 100) * weapon speed * special move speed mod
Attack speed is your final delay time after an attack.
Speed mod is the modifier for the weapon type you are using (for example, Twohand Melee Speed).
FS speed mod is the combined bonus from the Combat Prowess speed line (either Ranged or Melee depending on the weapon equipped).
Weapon speed is the attack speed of the weapon you currently have equipped.
Special move speed mod is the hidden modifier that all special moves have attached to them (if you used a special move).
For example:
A Master Rifleman with a +90 Rifle Speed modifier and has the full Combat Prowess: Ranged Speed line (+12 enhanced ranged speed), uses Head Shot 3 (which has a special move speed mod of x3) with a T21 (7.4 speed).
Now, would the Rifleman’s speed be 102 (90 + 12)? The answer is NO!
The Rifleman’s speed would be calculated as follows:
attack speed = ((100 - 90) / 100) * ((100 - 12) / 100) * 7.4 * 3 = 1.9536
Another example:
A Master Swordsman/Brawler with a +80 Twohand Melee Speed modifier and has the full Combat Prowess: Melee Speed line (+12 enhanced melee speed), uses Head Hit 3 (which has a special move speed mod of x3) with an Acklay Power Hammer (5.9 speed).
Again, the Swordsman’s speed is not +92. It is actually calculated as follows:
attack speed = ((100 - 80) / 100) * ((100 - 12) / 100) * 5.9 * 3 = 3.1152
So hopefully the above examples show you that if you were planning on picking up these lines to circumvent attachments that they don’t actually do what you think they might do. (If I haven’t been clear enough in this please let me know and I’ll try to elaborate further.)
Yes, I have been meaning to talk to him about this......it is absolutely wrong on LIVE for the Ranged Profs....
And I haven't done 100% testing with Fencer, but I am 99% sure it is wrong for Fencer on LIVE as well.....
However I will say that this listing in the Jedi FAQ is how it SHOULD be....
Message Edited by TAfirehawk on 10-04-2004 10:52 AM
SonGouki wrote:
UNDERSTANDING THE MELEE AND RANGED SPEED FS SKILLS
I feel this is something that needs to be discussed and cleared up right away, before we have a lot of people upset over a misunderstanding.
The Force Sensitive skills, Combat Prowess: Ranged Speed and Combat Prowess: Melee Speed seemingly grant a combined total of +12 each to their respective weapon types. However, this is wrong, it is not a hard number added onto your existing speed modifier, it is actually a percentile adjustment within your overall speed calculation. It’s not like adding a +12 speed attachment, they don’t add directly onto your existing speed modifier. Instead it’s like getting 12% more speed.
The overall speed calculation is as follows:
attack speed = ((100 - speed mod) / 100) * ((100 - fs speed mod) / 100) * weapon speed * special move speed mod
Attack speed is your final delay time after an attack.
Speed mod is the modifier for the weapon type you are using (for example, Twohand Melee Speed).
FS speed mod is the combined bonus from the Combat Prowess speed line (either Ranged or Melee depending on the weapon equipped).
Weapon speed is the attack speed of the weapon you currently have equipped.
Special move speed mod is the hidden modifier that all special moves have attached to them (if you used a special move).
For example:
A Master Rifleman with a +90 Rifle Speed modifier and has the full Combat Prowess: Ranged Speed line (+12 enhanced ranged speed), uses Head Shot 3 (which has a special move speed mod of x3) with a T21 (7.4 speed).
Now, would the Rifleman’s speed be 102 (90 + 12)? The answer is NO!
The Rifleman’s speed would be calculated as follows:
attack speed = ((100 - 90) / 100) * ((100 - 12) / 100) * 7.4 * 3 = 1.9536
Another example:
A Master Swordsman/Brawler with a +80 Twohand Melee Speed modifier and has the full Combat Prowess: Melee Speed line (+12 enhanced melee speed), uses Head Hit 3 (which has a special move speed mod of x3) with an Acklay Power Hammer (5.9 speed).
Again, the Swordsman’s speed is not +92. It is actually calculated as follows:
attack speed = ((100 - 80) / 100) * ((100 - 12) / 100) * 5.9 * 3 = 3.1152
So hopefully the above examples show you that if you were planning on picking up these lines to circumvent attachments that they don’t actually do what you think they might do. (If I haven’t been clear enough in this please let me know and I’ll try to elaborate further.)
Trashawn wrote:
Can you keep us informed if it's really broken or not, I was hoping to go up the range speed tree during phase 4.
Seems like this answers your question:
wilibus wrote:
I have the FS Ranged line and i can comfirm it doesn't change anything.
And on the topic of getting the melee to boost carbines, i think it is a bad idea. Stuff like /legshot3 isn't a priority since it effects less than 5% of the player base. Something like FS Ranged Speed which almost all combat capable jedi hopefuls will be going for effects probably pretty close to 50-60% of the players. I daresay by the time that phase hits we it will be fixed along with melee speed. If you have a melee prof definitely reccomend taking advantage of the free ride, but those trees take alot of XP, not something to pick up and then drop IMO.
I trust wilibus in his assessment.......
And I have no ETA to tell you on the fix.....