Carbineer Archive

Thread: Ooh Help me out new carbineer!

jalexu
Mon Oct 04, 2004 3:51 am
#1

To further complement your awesome accuracy you get from that template, make sure your carbines have high accuracy at ideal range (typically over +70 should do it) and maybe even have a citros cake for desert. Also, if you mentioned stackers, use a laser carbine. You still won't make enough damage to worth it, but you'll feel better when you read the combat log and see you did 1k damage with cripplingshot (although his HAM bars barely moved)


With jedi, here's the deal: if he's got master saber, say something nice like "Oh my,I couldn't help but notice how beautiful your saber glows this evening"and walk away. If not, the fastest way is fire kd/spam cripplingshot.





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

Elapidae
Mon Oct 04, 2004 6:01 am
#2






VacuumMan wrote:
Hi,
Im gettin tired of my melee stacker and i want to try something interesting.
So i plan on making a M carbineer//4040 BH///fencer defenses///medic

What are some good strats you experienced carbineer BHs have used to defeat jedis?
Also, which carbines and specials are best vs them?

Thanks





you do mean 4400 BH right?



--------------------
Ishikyy ---> Cancelled

"Your ticket to the future is blank" -Rem
See you in WoW!!!
TAfirehawk
Mon Oct 04, 2004 7:57 am
#3






VacuumMan wrote:
Hi,
Im gettin tired of my melee stacker and i want to try something interesting.
So i plan on making a M carbineer//4040 BH///fencer defenses///medic

What are some good strats you experienced carbineer BHs have used to defeat jedis?
Also, which carbines and specials are best vs them?

Thanks






Wow, can I say no chance in hell?


Unless you get an extra 50 Skill Points that template is not possible....visit www.bloodfin.org and download Kodan's SWG ProfCalc to build a new template





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

VacuumMan
Mon Oct 04, 2004 12:28 pm
#4

Hi,
Im gettin tired of my melee stacker and i want to try something interesting.
So i plan on making a M carbineer//4040 BH///fencer defenses///medic

What are some good strats you experienced carbineer BHs have used to defeat jedis?
Also, which carbines and specials are best vs them?

Thanks



sacapuntas -kil'jaeden alliance
QQ oreck/candie
mrmark200000
Tue Oct 05, 2004 6:09 am
#5






TAfirehawk wrote:





VacuumMan wrote:
Hi,
Im gettin tired of my melee stacker and i want to try something interesting.
So i plan on making a M carbineer//4040 BH///fencer defenses///medic

What are some good strats you experienced carbineer BHs have used to defeat jedis?
Also, which carbines and specials are best vs them?

Thanks






Wow, can I say no chance in hell?


Unless you get an extra 50 Skill Points that template is not possible....visit www.bloodfin.org and download Kodan's SWG ProfCalc to build a new template








i agree with you on that iebas. no way you'd have enough skill points for that. master carbineer and bh carbines alone leave about 60 skill points, theres not enough to go around



Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

JanuHull
Wed Oct 06, 2004 7:51 am
#6

Trade off Fencer defenses and go with Pistoleer defenses. You should still be able to swing 0044 Pistoleer with no trouble, and maybe enough for some BH Pistols to complement and cover gaps.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

mrmark200000
Wed Oct 06, 2004 8:35 am
#7






JanuHull wrote:

Trade off Fencer defenses and go with Pistoleer defenses. You should still be able to swing 0044 Pistoleer with no trouble, and maybe enough for some BH Pistols to complement and cover gaps.






yup i think that might work for him



Smugger alliance Pilot.





Jedi In the NGE. I like. cool Melee

need some tips for the CU? want to learn good tatics for group fighting and soloing? send me a tell, mrmark, eclipse server.

TAfirehawk
Wed Oct 06, 2004 8:48 am
#8






JanuHull wrote:

Trade off Fencer defenses and go with Pistoleer defenses. You should still be able to swing 0044 Pistoleer with no trouble, and maybe enough for some BH Pistols to complement and cover gaps.







IF you duel at all, giving up Fencer is certain death.


We had a PvP Night last night and the only time I lost was to another Fencer (he never lost).....I am a Fencer too....we went for 24 minutes.....his Stim D's were the only thing that saved him since I dropped Novice Medic


MBH, MPistoleer, TKM, you name it, no chance......


It all depends WHAT you want to do.....even our currently unbalanced game has plenty of options depending on how/what you fight.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed Oct 06, 2004 8:57 am
#9

Oh I forgot to mention the only way I did decent damage was sticking a Dizzy/KD AND using my 283 Damage Action Poison EE3.


Both of those were key....and the reason I couldn't beat the Fencer since Dizzy/KD is 99.999% impossible against them. Even when I got Dizzy/KD I was able to stand right back up with Fencer.


And the loss was to a Rifleman/Fencer but he tried a T21 on me, I just applied all States, including Intimidate, and stood 0m from him....he quickly switched back to Fencer.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

wilibus
Wed Oct 06, 2004 9:03 am
#10

I have 0400 Fencer and i rarely get stuck with a dizzy/KD. All i have forpoison carbines is a 168 Str Mind Poison though... i am waiting for a decent health poison one to pop on the trade boards and offer a trade.


What is the great TA's template anyways ... always wondered that myself








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

TAfirehawk
Wed Oct 06, 2004 1:05 pm
#11






wilibus wrote:


What is the great TA's template anyways ... always wondered that myself





Master Carbineer - 4440 Fencer - 0044 Pistoleer - {Novice Medic - 1000 Scout}- dropped those for FS skills - 0044 Prowess - 4401 Reflexes


And millions worth of all types of SEA's, not just Carbineer ones....


But I keep telling everybody, it is about the Buffs/Armor/DoT's.....not the template, but here are my stats:


Camping +5
Carbine Accuracy +156
Carbine Accuracy While Moving +55
Carbine Aiming +33
Carbine Speed +85 (but FS Melee Speed makes it +97)
Counterattack +119
Defense Vs. Blind +80
Defense Vs. Dizzy +86
Defense Vs. Intimidate +59
Defense Vs. Knockdown +115
Defense Vs. Posture Change (Down) +75
Defense Vs. Stun +48
Dodge +100
Enhanced Melee Accuracy +12
Enhanced Melee Speed +12
Foraging +5
Melee Defense +134
One-handed Center Of Being Duration +26
One-handed Melee Center Of Being Efficacy +100
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Accuracy While Standing +15
Pistol Speed +54
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +131
Rifle Accuracy +10
Rifle Speed +5
Taunt +10
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +50
Unarmed Center Of Being Duration +13
Unarmed Center Of Being Efficacy +45
Unarmed Damage +50
Unarmed Speed +25
Unarmed Toughness +20






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed Oct 06, 2004 1:13 pm
#12

But the Ideal layout is to pickup some Defense from TKA.....and assuming you have SEA's.....



Master Carbineer - 4440 Fencer - 0040 Pistoleer - 0304 TKA - 0100 Prowess


Carbine Accuracy +130
Carbine Accuracy While Moving +30
Carbine Aiming +25
Carbine Speed +60
Combat Equilibrium +40
Counterattack +105
Defense Vs. Blind +90
Defense Vs. Dizzy +85
Defense Vs. Intimidate +45
Defense Vs. Knockdown +135
Defense Vs. Posture Change (Down) +100
Defense Vs. Stun +55
Defensive Acuity +71
Dodge +100
Enhanced Ranged Speed +3
Meditate +15
Melee Defense +131
One-handed Center Of Being Duration +26
One-handed Melee Center Of Being Efficacy +100
One-handed Melee Toughness +32
One-handed Weapon Accuracy +70
One-handed Weapon Speed +80
Pistol Accuracy +55
Pistol Speed +30
Polearm Accuracy +10
Polearm Center Of Being Duration +5
Polearm Center Of Being Efficacy +10
Polearm Speed +5
Ranged Defense +143
Rifle Accuracy +10
Rifle Speed +5
Taunt +10
Two-handed Melee Accuracy +10
Two-handed melee Center of Being +5
Two-handed Melee Center Of Being Efficacy +10
Two-handed Melee Speed +5
Unarmed Accuracy +170
Unarmed Center Of Being Duration +25
Unarmed Center Of Being Efficacy +95
Unarmed Damage +120
Unarmed Speed +35
Unarmed Toughness +53




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Thu Oct 07, 2004 7:44 am
#13






TAfirehawk wrote:

But the Ideal layout is to pickup some Defense from TKA.....and assuming you have SEA's.....




I myself prefer to skimp on the TK defenses and pickup Pharm 4 in Medic. 40 med use Stim E's pretty much guarantees an instalt "total heal" to the Health and Action bar.


Even when grouped with a Doctor, most people die to the Health/Action bar.. and it's definitely a plus to be able to heal it yourself.


State defenses are a bit lower, but not by much (20-30) and Ranged and Melee defense are somewhat even lower (40-50), but I honestly don't notice a difference PvP wise between 80 and capping at 125.


Still, 4440 Fencer and 0040 Pistoleer are a must for any serious PvP Carbineer. Sorry BHers.. it's just the way I feel, heh.





Addy | 'Addy
ex-Photographer
Forever Carbineer
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